Search found 178 matches

by GorkaGames
Sun Feb 24, 2019 3:47 pm
Forum: Quest Machine
Topic: Journal Panel doesn't show up
Replies: 14
Views: 2290

Re: Journal Panel doesn't show up

Yes I know, Thanks, that's the reason I'm writing on this thread that we opened some months ago, but now my Quest Journal UI is inside my Main Menu and sometimes on the gameplay is not on any of the same scenes of Quest Journal and / or Quest Machine, so I lose both references. I need to find on the...
by GorkaGames
Sun Feb 24, 2019 3:05 pm
Forum: Quest Machine
Topic: Journal Panel doesn't show up
Replies: 14
Views: 2290

Re: Journal Panel doesn't show up

Regarding this issue... would be great to have an option in QuestJournal.cs that finds the QuestJournalUI component on the scene and apply it. Sometines on my game either the Canvas Quest Journal UI or the Quest Machine are in "Don't destroy in load" and I lose the refence. Should be a sol...
by GorkaGames
Sat Feb 23, 2019 6:30 pm
Forum: Quest Machine
Topic: Error in Loading Journal
Replies: 8
Views: 924

Re: Error in Loading Journal

Checking the code now in QuestMachineExtraToolsWindow to create my custom one. One more thing... if I create lets say 4 or 5 new ones, how do I call them? I mean how do I do to have a reference in Tools/Opsive,..... For easier access, would be possible to access them on the same editor, right click,...
by GorkaGames
Sat Feb 23, 2019 4:58 pm
Forum: Quest Machine
Topic: Error in Loading Journal
Replies: 8
Views: 924

Re: Error in Loading Journal

Thanks very much! Testing now.....
by GorkaGames
Sat Feb 23, 2019 11:24 am
Forum: Quest Machine
Topic: Custom Quest Actions
Replies: 33
Views: 3332

Re: Custom Quest Actions

Yes thank you, I'll wait for your editor code (I have never coded for the editor, only for gameplay) although the option I mentioned you and It's almost finished on my end its quite goo also (only if possible to accomplish)
by GorkaGames
Sat Feb 23, 2019 6:45 am
Forum: Quest Machine
Topic: Custom Quest Actions
Replies: 33
Views: 3332

Re: Custom Quest Actions

Well, finally I'm almost making the Automatic custom Actions and conditions and UI. Finally I'm getting the Hud UI doing the following (instead of the counters): On ChestQuestAction, on execute, I save the UI content <QuestContent> on my component chestInteractableParent, passing a reference to <Que...
by GorkaGames
Sat Feb 23, 2019 6:34 am
Forum: Quest Machine
Topic: Error sending Message
Replies: 3
Views: 566

Re: Error sending Message

Yes, you are right, that was the problem, Thanks. One more thing, to suscribe to 2 events on the same script, is this done on the right way or is better for performance to do it on a single listener? If so, how do I write it? void OnEnable() { //Nos suscribimos a los mensajes de Quest Machine Messag...
by GorkaGames
Fri Feb 22, 2019 5:28 pm
Forum: Quest Machine
Topic: Error sending Message
Replies: 3
Views: 566

Error sending Message

Sometimes I get this error sending a message: But the odd thing is that I receive the message so I don't understand why the error is launching: Any idea? Message System exception sending 'ActivateChest'/'ChestTest' to Quest Chest Parent (ChestInteractableParent): Index was out of range. Must be non-...
by GorkaGames
Fri Feb 22, 2019 10:54 am
Forum: Quest Machine
Topic: Error in Loading Journal
Replies: 8
Views: 924

Re: Error in Loading Journal

Thanks very much
by GorkaGames
Fri Feb 22, 2019 10:01 am
Forum: Quest Machine
Topic: Quest Save system
Replies: 4
Views: 555

Re: Quest Save system

Instead, I'll make it so "Assign Unique Keys" checks all keys in the scene. If there are duplicates, it will make each one unique. (Currently, it only assigns keys to savers whose keys are blank.)

Thats a good idea.....