Search found 178 matches
- Sun Feb 24, 2019 3:47 pm
- Forum: Quest Machine
- Topic: Journal Panel doesn't show up
- Replies: 14
- Views: 2290
Re: Journal Panel doesn't show up
Yes I know, Thanks, that's the reason I'm writing on this thread that we opened some months ago, but now my Quest Journal UI is inside my Main Menu and sometimes on the gameplay is not on any of the same scenes of Quest Journal and / or Quest Machine, so I lose both references. I need to find on the...
- Sun Feb 24, 2019 3:05 pm
- Forum: Quest Machine
- Topic: Journal Panel doesn't show up
- Replies: 14
- Views: 2290
Re: Journal Panel doesn't show up
Regarding this issue... would be great to have an option in QuestJournal.cs that finds the QuestJournalUI component on the scene and apply it. Sometines on my game either the Canvas Quest Journal UI or the Quest Machine are in "Don't destroy in load" and I lose the refence. Should be a sol...
- Sat Feb 23, 2019 6:30 pm
- Forum: Quest Machine
- Topic: Error in Loading Journal
- Replies: 8
- Views: 924
Re: Error in Loading Journal
Checking the code now in QuestMachineExtraToolsWindow to create my custom one. One more thing... if I create lets say 4 or 5 new ones, how do I call them? I mean how do I do to have a reference in Tools/Opsive,..... For easier access, would be possible to access them on the same editor, right click,...
- Sat Feb 23, 2019 4:58 pm
- Forum: Quest Machine
- Topic: Error in Loading Journal
- Replies: 8
- Views: 924
Re: Error in Loading Journal
Thanks very much! Testing now.....
- Sat Feb 23, 2019 11:24 am
- Forum: Quest Machine
- Topic: Custom Quest Actions
- Replies: 33
- Views: 3332
Re: Custom Quest Actions
Yes thank you, I'll wait for your editor code (I have never coded for the editor, only for gameplay) although the option I mentioned you and It's almost finished on my end its quite goo also (only if possible to accomplish)
- Sat Feb 23, 2019 6:45 am
- Forum: Quest Machine
- Topic: Custom Quest Actions
- Replies: 33
- Views: 3332
Re: Custom Quest Actions
Well, finally I'm almost making the Automatic custom Actions and conditions and UI. Finally I'm getting the Hud UI doing the following (instead of the counters): On ChestQuestAction, on execute, I save the UI content <QuestContent> on my component chestInteractableParent, passing a reference to <Que...
- Sat Feb 23, 2019 6:34 am
- Forum: Quest Machine
- Topic: Error sending Message
- Replies: 3
- Views: 566
Re: Error sending Message
Yes, you are right, that was the problem, Thanks. One more thing, to suscribe to 2 events on the same script, is this done on the right way or is better for performance to do it on a single listener? If so, how do I write it? void OnEnable() { //Nos suscribimos a los mensajes de Quest Machine Messag...
- Fri Feb 22, 2019 5:28 pm
- Forum: Quest Machine
- Topic: Error sending Message
- Replies: 3
- Views: 566
Error sending Message
Sometimes I get this error sending a message: But the odd thing is that I receive the message so I don't understand why the error is launching: Any idea? Message System exception sending 'ActivateChest'/'ChestTest' to Quest Chest Parent (ChestInteractableParent): Index was out of range. Must be non-...
- Fri Feb 22, 2019 10:54 am
- Forum: Quest Machine
- Topic: Error in Loading Journal
- Replies: 8
- Views: 924
Re: Error in Loading Journal
Thanks very much
- Fri Feb 22, 2019 10:01 am
- Forum: Quest Machine
- Topic: Quest Save system
- Replies: 4
- Views: 555
Re: Quest Save system
Instead, I'll make it so "Assign Unique Keys" checks all keys in the scene. If there are duplicates, it will make each one unique. (Currently, it only assigns keys to savers whose keys are blank.)
Thats a good idea.....
Thats a good idea.....