Search found 178 matches
- Fri Mar 08, 2019 11:41 am
- Forum: Quest Machine
- Topic: Load Scene in AutoSaveLoad
- Replies: 4
- Views: 673
Load Scene in AutoSaveLoad
Hi Tony, Regarding the "Load in Start" in AutoSaveLoad, it works fine when you have only one scene active and you want to load a new one (the one where it was the player before load) But on my case I have a quite big terrain and my configuration is the following: One scene called Manager S...
- Tue Feb 26, 2019 10:54 am
- Forum: Quest Machine
- Topic: Only one quest tracked and active at the same time
- Replies: 13
- Views: 1607
Re: Only one quest tracked and active at the same time
ok, but this is not similar to "abandone"? when you abandone and accept again in starts form the beginning, as far as I know....
- Tue Feb 26, 2019 5:34 am
- Forum: Quest Machine
- Topic: Only one quest tracked and active at the same time
- Replies: 13
- Views: 1607
Re: Only one quest tracked and active at the same time
sorry, can you please elaborate a bit more on here:
I suggest that you leave the quest state active, but reset the node states.
What do you mean with reset the node states? One example?
And I need to disconnect the gamebjects or at least the listeners somehow...
I suggest that you leave the quest state active, but reset the node states.
What do you mean with reset the node states? One example?
And I need to disconnect the gamebjects or at least the listeners somehow...
- Mon Feb 25, 2019 6:02 pm
- Forum: Quest Machine
- Topic: Only one quest tracked and active at the same time
- Replies: 13
- Views: 1607
Re: Only one quest tracked and active at the same time
Thanks for the feedback.... this is getting interesting :) But a lot of testing for the different states !!! real time + save/loading, ufff... ok, if I let the player to track other quest (and untrack the other ones, included the one is active) what do you think should I do with the actual active qu...
- Mon Feb 25, 2019 3:49 pm
- Forum: Quest Machine
- Topic: Listener argument
- Replies: 1
- Views: 345
Listener argument
How do I get the argument on a listener? This is my custom condition script for Tracking message but I don¡t konw how to get the argument true / fasle: public override void StartChecking(System.Action trueAction) { base.StartChecking(trueAction); MessageSystem.AddListener(this, QuestMachineMessages....
- Mon Feb 25, 2019 2:05 pm
- Forum: Quest Machine
- Topic: Only one quest tracked and active at the same time
- Replies: 13
- Views: 1607
Re: Only one quest tracked and active at the same time
okkk, thats a godd idea...... The only problem I have try to figure out, if the player go to the journal once the actual quest is tracked and activated, and decides to toggle other quest to track..... what should I do? :) And if he does it track again? :) This is getting complicated as more that one...
- Mon Feb 25, 2019 12:03 pm
- Forum: Quest Machine
- Topic: Only one quest tracked and active at the same time
- Replies: 13
- Views: 1607
Re: Only one quest tracked and active at the same time
ok, thanks for the general purpose filter and all the rest of upcoming features.... Regarding to this: I'm not sure I understand you. But it sounds like you can already use the existing messages. I'll try to explain better, its quite difficult here on the chat :) Well, right now, once you accept one...
- Mon Feb 25, 2019 9:04 am
- Forum: Quest Machine
- Topic: Only one quest tracked and active at the same time
- Replies: 13
- Views: 1607
Re: Only one quest tracked and active at the same time
Thanks for your quick answer. Adding some comments: 1. > would be great to have an option in which the player can only have one quest tracked and active at one time. I plan to add an option to handle the Track checkbox as a radio button. If you tick one, it unticks the others. Yes that should be fin...
- Mon Feb 25, 2019 2:57 am
- Forum: Quest Machine
- Topic: Only one quest tracked and active at the same time
- Replies: 13
- Views: 1607
Only one quest tracked and active at the same time
would be great to have an option in which the player can only have one quest tracked and active at one time. This is how most actual games are doing now (Origin, Odyssey, FarCry 5, Spiderman,...). If you go to the game's journal it allows to only one quest being tracked (I'm not sure if even only on...
- Sun Feb 24, 2019 6:09 pm
- Forum: Quest Machine
- Topic: Journal Panel doesn't show up
- Replies: 14
- Views: 2290
Re: Journal Panel doesn't show up
Thanks, first option didn't work for me but second one yes. Just one thing, it was this, wasn't it?
public override void ToggleJournalUI() instead of: public virtual void ToggleJournalUI()
public override void ToggleJournalUI() instead of: public virtual void ToggleJournalUI()