Search found 68 matches
- Wed Dec 05, 2018 7:04 pm
- Forum: Dialogue System for Unity
- Topic: onTriggerEnter tag problems
- Replies: 11
- Views: 2102
Re: onTriggerEnter tag problems
Ok, newbie mistake, I missed step one - add the Dialogue Manager. Well that was embarrassing ;) The only thing I still am not able to figure out is why the mouse cursor appears on the screen when runtime begins and at the first conversation. After I exit the conversation the mouse cursor does not ap...
- Wed Dec 05, 2018 4:01 pm
- Forum: Dialogue System for Unity
- Topic: onTriggerEnter tag problems
- Replies: 11
- Views: 2102
Re: onTriggerEnter tag problems
OK, everything is working fine in the test scene I created. However when I attempt to incorporate it into my game nothing happens. I have everything set up exactly as the test scene. I can't even get a conversation to start when the trigger is set to onStart in the Dialogue System Trigger Intractabl...
- Tue Dec 04, 2018 9:50 pm
- Forum: Dialogue System for Unity
- Topic: onTriggerEnter tag problems
- Replies: 11
- Views: 2102
Re: onTriggerEnter tag problems
That did it! The only thing that I had to change from your example is the that you have "Detect Horizontal Collisions" and "Detect Vertical Collisions" in the Converse Ability set to False. I found that these settings caused my character to fall through the floor. When I set thes...
- Tue Dec 04, 2018 5:17 pm
- Forum: Dialogue System for Unity
- Topic: onTriggerEnter tag problems
- Replies: 11
- Views: 2102
Re: onTriggerEnter tag problems
Perfect! Now all I need to do is stop the character movement when the dialogue windows are open. In other words, the mouse cursor should be allowed to select dialogue but not allow player movement during conversations. How do I do this?
- Sun Dec 02, 2018 5:50 pm
- Forum: Dialogue System for Unity
- Topic: onTriggerEnter tag problems
- Replies: 11
- Views: 2102
onTriggerEnter tag problems
I recently bought Dialogue System to integrate with Opsive's TPC. I'm finding this to be a bit overwhelming as I still relatively new to both products. What I would like to do is have my Character start a conversation upon entering the trigger of a NPC. Currently, I am able to do this by adding the ...
- Sat Dec 01, 2018 6:20 pm
- Forum: Dialogue System for Unity
- Topic: Issues with quick start and Opsive character controller
- Replies: 7
- Views: 2476
Re: Issues with quick start and Opsive character controller
It's still not working for me. I am trying to get a TPC character to start a conversation with a capsule (NPC). Let me go through my the steps: 1) Download and import the Dialogue System integration package in to my project 2) Add the Dialogue Manager to the scene and set the Initial Database to Dem...
- Sat Dec 01, 2018 11:01 am
- Forum: Dialogue System for Unity
- Topic: Issues with quick start and Opsive character controller
- Replies: 7
- Views: 2476
Re: Issues with quick start and Opsive character controller
It's also worth mentioning that the example scene does not have the Object Detection section either.
- Sat Dec 01, 2018 10:55 am
- Forum: Dialogue System for Unity
- Topic: Issues with quick start and Opsive character controller
- Replies: 7
- Views: 2476
Re: Issues with quick start and Opsive character controller
I'm having the same problems setting with the Quick Start and UCC. I get stuck when I try to add the Converse ability to my UCC character. The Converse ability is missing the Object Detection section. Any reason why this is? This is what my Converse ability looks like: