Search found 68 matches
- Wed Jun 12, 2019 11:18 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
Re: NPC Look at Player
Will do. BTW is what I have the latest?
- Wed Jun 12, 2019 10:23 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
Re: NPC Look at Player
I've started a fresh project and loaded in UCC 2.1.4(current) and DS 2.1.7. I have also added the "DS2_UCCSaver_2018-12-12.unitypackage" to the project. Nothing else exists in the project. I am now getting these errors: Assets\Pixel Crushers\Common\Third Party Support\Opsive UCC Support\Sc...
- Tue Jun 11, 2019 10:07 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
Re: NPC Look at Player
Opps, I see what you mean. That took care of the warning. Now the Camera is closing in on the NPC but not rotating towards the player. I just realized I was using not using the most recent version of UCC. I was one version behind. I'm going to start over with a fresh project and see if that helps.
- Tue Jun 11, 2019 9:52 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
Re: NPC Look at Player
I just tried the new Sequence you suggested: LookAt(MainCamera); Camera(Closeup,speaker,1). I still notice the same behavior except I am getting this warning: Dialogue System: Sequencer: LookAt() command: target is null. UnityEngine.Debug:LogWarning(Object) PixelCrushers.DialogueSystem.Sequencer:Try...
- Tue Jun 11, 2019 7:27 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
Re: NPC Look at Player
Hmmm.....I copied and pasted your sequence. I no longer have my player in view but the NPC doesn't fully look at the player. The camera closes in on the NPC but the NPC doesn't rotate to face the player.
- Mon Jun 10, 2019 9:48 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
Re: NPC Look at Player
Thanks for getting back to me so quickly. Perhaps I am entering something incorrectly but I still have my player shown in the background.
- Mon Jun 10, 2019 8:11 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
Re: NPC Look at Player
OK, I figured out that I can do a sequence "Camera(Closeup, listener, 1)" that does what I want however the player is in the background of my NPC. This only happens when I approach the NPC from the back. The player is a UCC first person character.
- Mon Jun 10, 2019 6:08 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2409
NPC Look at Player
I'm using DS and UCC together and I have managed to get my player and NPC to interact using OnTriggerEnter to start the conversation and pause the game while conversing. I would like the NPC to face me. This seems simple to do but I can't find any info on how to do it. Can you point me in the right ...
- Tue Feb 12, 2019 11:45 pm
- Forum: Dialogue System for Unity
- Topic: Question About a Main Menu Scene
- Replies: 12
- Views: 1386
Re: Question About a Main Menu Scene
Thanks the typo fixed the cursor visible script works as I checked it in an empty scene. I finally did get everything working. I way trying so many different things that I forgot where I started. I eventually removed everything relating to DM and UCC's save system and started over. I must have reall...
- Tue Feb 12, 2019 12:26 pm
- Forum: Dialogue System for Unity
- Topic: Question About a Main Menu Scene
- Replies: 12
- Views: 1386
Re: Question About a Main Menu Scene
I just tried your code. I'm getting an error "The name 'LockState ' doesn't exist in the current context". I'm not a coder so what does this error mean? So right now this is what is happening, the scenes are transitioning properly so it appears that my initial problem has been fixed. Howev...