Search found 68 matches
- Tue Oct 01, 2019 8:27 pm
- Forum: Dialogue System for Unity
- Topic: Question Scene Changes
- Replies: 6
- Views: 695
Question Scene Changes
I'm creating a game using Invector and DS. I'm looking to set up a main menu scene that will start a new game or load a saved game. I also have a pause screen in game that's setup up that allows the player to save the game and go back to the main menu scene. Everything is working exactly as I need i...
- Sat Aug 03, 2019 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Invector Layers
- Replies: 1
- Views: 213
Dialogue System Invector Layers
It seems that when I install Dialogue System to a project including the already has Invector installed the layers get messed up and I get reoccurring warnings that layers can't be found. It seems that DS is over righting layer need by Invector. What can I do about this?
- Sun Jul 28, 2019 2:42 pm
- Forum: Dialogue System for Unity
- Topic: Using Quests to Gain Access to Doors
- Replies: 2
- Views: 257
Re: Using Quests to Gain Access to Doors
Thanks. I'll give it a try.
- Sun Jul 28, 2019 1:01 pm
- Forum: Dialogue System for Unity
- Topic: Using Quests to Gain Access to Doors
- Replies: 2
- Views: 257
Using Quests to Gain Access to Doors
I would like to use quests to allow doors to open. For instance, I have a trigger that opens a new scene however I only want the trigger to be active only after a quest is complete. Is there a way to do this?
- Sun Jul 28, 2019 9:08 am
- Forum: Dialogue System for Unity
- Topic: Menu/Save System
- Replies: 4
- Views: 447
Re: Menu/Save System
Thanks!
- Sat Jul 27, 2019 11:08 pm
- Forum: Dialogue System for Unity
- Topic: Menu/Save System
- Replies: 4
- Views: 447
Re: Menu/Save System
Thanks the Menu Framework worked. My only question is about UCC. I used the UCC Saver component instead of Position Saver on my player. Loading and Saving worked fine this way. Should I use Position Saver instead or in addition to UCC Saver?
- Sat Jul 27, 2019 11:44 am
- Forum: Dialogue System for Unity
- Topic: Menu/Save System
- Replies: 4
- Views: 447
Menu/Save System
I'm looking to create a menu system like the Demo Menu Script. Is there a way to alter the Demo Menu Script to change the color, size and shape of the buttons? Perhaps even add buttons with different functionality? If not, is there a way to create a menu like that using just Dialogue system componen...
- Mon Jun 17, 2019 9:45 am
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2393
Re: NPC Look at Player
Looks like solution #2 worked out the best. Thanks!
- Sun Jun 16, 2019 9:11 pm
- Forum: Dialogue System for Unity
- Topic: NPC Look at Player
- Replies: 19
- Views: 2393
Re: NPC Look at Player
Thanks for fixing and sending me the corrected scene. Everything works as expected so decided to go the next step and add Behavior Designer so that the NPC will wander then respond when approached to start a conversation. When I approach the wandering NPC the conversation starts properly and the cam...
- Fri Jun 14, 2019 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Cut Scenes
- Replies: 1
- Views: 227
Cut Scenes
Is there a way to execute a cut scene created in an external app such as Iclone7 when starting a conversation?