Search found 68 matches

by nitrox32
Sun Oct 13, 2019 11:54 am
Forum: Dialogue System for Unity
Topic: Invecvtor Inventory Question
Replies: 8
Views: 866

Re: Invecvtor Inventory Question

Perfect! Thanks!
by nitrox32
Sun Oct 13, 2019 8:43 am
Forum: Dialogue System for Unity
Topic: Invecvtor Inventory Question
Replies: 8
Views: 866

Invecvtor Inventory Question

I've looked at the manual on how the to use DS to add items to Invector's inventory. I've also added the Use_Invector_Inventory to the Scripting Define Symbols. I can't figure out where to use these Lua in conversations. I thought they would be used under Conditions and Scripts in a Dialogue Entry b...
by nitrox32
Sun Oct 13, 2019 8:34 am
Forum: Dialogue System for Unity
Topic: Standard Scene Transition Manager Question
Replies: 11
Views: 912

Re: Standard Scene Transition Manager Question

I don't see Don't Destroy on Load but Singleton is ticked. The demo works properly. I've compared your demo setup and mine and can't see a difference on how they are set up. The only difference is that I have a DM in each scene for level testing. I know one will be destroyed when transitioning so fo...
by nitrox32
Thu Oct 10, 2019 6:42 pm
Forum: Dialogue System for Unity
Topic: Emerald AI 2.3 Errors
Replies: 3
Views: 282

Re: Emerald AI 2.3 Errors

Thanks, that fixed it.
by nitrox32
Thu Oct 10, 2019 6:39 pm
Forum: Dialogue System for Unity
Topic: Standard Scene Transition Manager Question
Replies: 11
Views: 912

Standard Scene Transition Manager Question

Standard Scene Transition Manager doesn't seem to work consistently. When I transition from the title scene into the game scene there is a smooth transition from the title scene into the loading scene. From the loading scene into the game scene the game scene just pops up without any transition. The...
by nitrox32
Wed Oct 09, 2019 4:41 pm
Forum: Dialogue System for Unity
Topic: Emerald AI 2.3 Errors
Replies: 3
Views: 282

Emerald AI 2.3 Errors

I just updated Emerald AI to 2.3.02 and now I'm getting the following errors: Assets\Pixel Crushers\Dialogue System\Third Party Support\Emerald AI Support\Scripts\EmeraldAILua.cs(260,50): error CS7036: There is no argument given that corresponds to the required formal parameter 'WeaponTypeToDisable'...
by nitrox32
Wed Oct 09, 2019 9:43 am
Forum: Dialogue System for Unity
Topic: Selector is not working
Replies: 16
Views: 2224

Selector is not working

I'm trying to set up an Invector character to start a conversation when he looks at an NPC. I've followed the quick start tutorial on how to do this. The only difference is that I would like to use Center of Screen instead of Mouse Position because my cursor is not visible during game play. When I w...
by nitrox32
Mon Oct 07, 2019 3:20 pm
Forum: Dialogue System for Unity
Topic: Question Scene Changes
Replies: 6
Views: 695

Re: Question Scene Changes

Ah...I thought I did that already. Thanks.
by nitrox32
Sun Oct 06, 2019 11:23 pm
Forum: Dialogue System for Unity
Topic: Question Scene Changes
Replies: 6
Views: 695

Re: Question Scene Changes

Thanks, I was able to get most of what I wanted to work. For some reason the Invector Inventory is not being saved. I have added the USE_INVECTOR_INVENTORY scripting define symbol but can't find the Invector Inventory Saver component. Where is it?
by nitrox32
Sat Oct 05, 2019 1:14 pm
Forum: Dialogue System for Unity
Topic: Question Scene Changes
Replies: 6
Views: 695

Re: Question Scene Changes

Thanks for getting back to me, you gave me a lot to think about. I think I built this on a shaky foundation so I'm starting over with the idea that would like to use DS as much as possible for loading and saving. To avoid conflicts with cursor states between DS and Invector I think I would like to h...