Search found 68 matches
- Sun Oct 13, 2019 11:54 am
- Forum: Dialogue System for Unity
- Topic: Invecvtor Inventory Question
- Replies: 8
- Views: 866
Re: Invecvtor Inventory Question
Perfect! Thanks!
- Sun Oct 13, 2019 8:43 am
- Forum: Dialogue System for Unity
- Topic: Invecvtor Inventory Question
- Replies: 8
- Views: 866
Invecvtor Inventory Question
I've looked at the manual on how the to use DS to add items to Invector's inventory. I've also added the Use_Invector_Inventory to the Scripting Define Symbols. I can't figure out where to use these Lua in conversations. I thought they would be used under Conditions and Scripts in a Dialogue Entry b...
- Sun Oct 13, 2019 8:34 am
- Forum: Dialogue System for Unity
- Topic: Standard Scene Transition Manager Question
- Replies: 11
- Views: 912
Re: Standard Scene Transition Manager Question
I don't see Don't Destroy on Load but Singleton is ticked. The demo works properly. I've compared your demo setup and mine and can't see a difference on how they are set up. The only difference is that I have a DM in each scene for level testing. I know one will be destroyed when transitioning so fo...
- Thu Oct 10, 2019 6:42 pm
- Forum: Dialogue System for Unity
- Topic: Emerald AI 2.3 Errors
- Replies: 3
- Views: 282
Re: Emerald AI 2.3 Errors
Thanks, that fixed it.
- Thu Oct 10, 2019 6:39 pm
- Forum: Dialogue System for Unity
- Topic: Standard Scene Transition Manager Question
- Replies: 11
- Views: 912
Standard Scene Transition Manager Question
Standard Scene Transition Manager doesn't seem to work consistently. When I transition from the title scene into the game scene there is a smooth transition from the title scene into the loading scene. From the loading scene into the game scene the game scene just pops up without any transition. The...
- Wed Oct 09, 2019 4:41 pm
- Forum: Dialogue System for Unity
- Topic: Emerald AI 2.3 Errors
- Replies: 3
- Views: 282
Emerald AI 2.3 Errors
I just updated Emerald AI to 2.3.02 and now I'm getting the following errors: Assets\Pixel Crushers\Dialogue System\Third Party Support\Emerald AI Support\Scripts\EmeraldAILua.cs(260,50): error CS7036: There is no argument given that corresponds to the required formal parameter 'WeaponTypeToDisable'...
- Wed Oct 09, 2019 9:43 am
- Forum: Dialogue System for Unity
- Topic: Selector is not working
- Replies: 16
- Views: 2224
Selector is not working
I'm trying to set up an Invector character to start a conversation when he looks at an NPC. I've followed the quick start tutorial on how to do this. The only difference is that I would like to use Center of Screen instead of Mouse Position because my cursor is not visible during game play. When I w...
- Mon Oct 07, 2019 3:20 pm
- Forum: Dialogue System for Unity
- Topic: Question Scene Changes
- Replies: 6
- Views: 695
Re: Question Scene Changes
Ah...I thought I did that already. Thanks.
- Sun Oct 06, 2019 11:23 pm
- Forum: Dialogue System for Unity
- Topic: Question Scene Changes
- Replies: 6
- Views: 695
Re: Question Scene Changes
Thanks, I was able to get most of what I wanted to work. For some reason the Invector Inventory is not being saved. I have added the USE_INVECTOR_INVENTORY scripting define symbol but can't find the Invector Inventory Saver component. Where is it?
- Sat Oct 05, 2019 1:14 pm
- Forum: Dialogue System for Unity
- Topic: Question Scene Changes
- Replies: 6
- Views: 695
Re: Question Scene Changes
Thanks for getting back to me, you gave me a lot to think about. I think I built this on a shaky foundation so I'm starting over with the idea that would like to use DS as much as possible for loading and saving. To avoid conflicts with cursor states between DS and Invector I think I would like to h...