Search found 20756 matches
- Tue Jan 06, 2015 3:38 pm
- Forum: Dialogue System for Unity
- Topic: 4.6 UI Barks Will Not Show
- Replies: 5
- Views: 1033
4.6 UI Barks Will Not Show
You don't need to write a script. Please disregard my previous recommendation to use barks. Since you want to play several dialogue entries in a row, one after the next, I recommend running them in a conversation instead of barks, and use a Bark Dialogue UI. (<- This link contains more details and i...
- Tue Jan 06, 2015 1:29 pm
- Forum: Dialogue System for Unity
- Topic: 4.6 UI Barks Will Not Show
- Replies: 5
- Views: 1033
4.6 UI Barks Will Not Show
Hi, Thanks for buying the Dialogue System! Barks are probably the best choice for what you described. It's normal for the bark panel to disappear on start. It's only reactivated while barking. Here are two things to check: 1. Make sure your scene has an EventSystem. (GameObject > UI > EventSystem) 2...
- Sat Jan 03, 2015 5:05 pm
- Forum: Dialogue System for Unity
- Topic: Unity UI 4.6 assets?
- Replies: 1
- Views: 583
Unity UI 4.6 assets?
Hi,
Unity UI support was added in version 1.3.6. Please update to the latest version (v1.4.1) on the Asset Store. If you'd like access to the Pixel Crushers download site to get v1.4.2, please email your Asset Store invoice number to tony (at) pixelcrushers.com.
Unity UI support was added in version 1.3.6. Please update to the latest version (v1.4.1) on the Asset Store. If you'd like access to the Pixel Crushers download site to get v1.4.2, please email your Asset Store invoice number to tony (at) pixelcrushers.com.
- Fri Dec 26, 2014 2:16 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
- Replies: 3
- Views: 1079
Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
Happy to help! That's what I'm here for, so if any other questions come up, don't hesitate to ask!
- Fri Dec 26, 2014 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
- Replies: 3
- Views: 1079
Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
If you're using the new Unity UI in Unity 4.6+, then to enable keyboard and gamepad navigation just tick Auto Focus at the bottom of the Unity UI Dialogue UI component. When it shows the response menu, it will focus on the first button. From that point, it just uses Unity UI's built-in navigation. F...
- Wed Dec 24, 2014 3:40 am
- Forum: Dialogue System for Unity
- Topic: Can't seem to get 4.6 Unity UI to work
- Replies: 2
- Views: 821
Can't seem to get 4.6 Unity UI to work
We took care of this over email. I'm just posting a couple notes here in case others have the same question. We made these changes: 1. Assigned Dialogue > Response Menu > Button Template Holder. The Button Template Holder needs to be assigned because it's the parent that template buttons are added t...
- Tue Dec 23, 2014 3:10 pm
- Forum: Dialogue System for Unity
- Topic: [REQUEST] Dialogue System for Unreal 4
- Replies: 3
- Views: 1093
[REQUEST] Dialogue System for Unreal 4
Hi Daniel,
Have fun working in UE! It's another nice engine. I see that as of last October UE now supports C#, so I'll consider porting the Dialogue System. I miss working in C++, but I'm not about to port thousands of lines of C# code to C++.
Happy Holidays!
Tony
Have fun working in UE! It's another nice engine. I see that as of last October UE now supports C#, so I'll consider porting the Dialogue System. I miss working in C++, but I'm not about to port thousands of lines of C# code to C++.
Happy Holidays!
Tony
- Tue Dec 23, 2014 6:46 am
- Forum: Dialogue System for Unity
- Topic: Accessing different script
- Replies: 10
- Views: 2596
Accessing different script
On the Dialogue Manager GameObject, tick Rich Text Emphases, then wrap the words in [em] tags. For example: Dialogue Text: Hulk [em1]SMASH![/em1] You can define the values for em1 - em4 in the Dialogue Editor on the Database tab. Or you can just put rich text codes directly in your Dialogue Text: Di...
- Tue Dec 23, 2014 6:09 am
- Forum: Dialogue System for Unity
- Topic: Accessing different script
- Replies: 10
- Views: 2596
Accessing different script
This is probably the most complicated aspect of the Dialogue System, so if you have any questions, don't hesitate to ask. No need to bang your head against the keyboard if I can help with anything.
- Tue Dec 23, 2014 5:33 am
- Forum: Dialogue System for Unity
- Topic: Accessing different script
- Replies: 10
- Views: 2596
Accessing different script
Hi, Here are some methods to accomplish what you want. First, a little background: Each dialogue node has Conditions and Script fields. You can reference Lua variables in these fields. For example, say you've defined a Lua variable named choseRedPill. In the node where the player chooses the red pi...