Search found 86 matches: Opsive

Searched query: opsive

by Tony Li
Mon May 01, 2023 3:36 pm
Forum: Quest Machine
Topic: Quest Machine 1.2.36 Released
Replies: 0
Views: 5704

Quest Machine 1.2.36 Released

Release Notes:

- Improved: InputDeviceManager.IsKeyDown now handles Mouse# key codes when using Input System package.
- Fixed: Issue when QuestGiver.StartDialogue() was passed a null player.
- Opsive UCC: Updated for UCC 3.0.9.
by EVG
Fri Dec 23, 2022 8:12 am
Forum: Quest Machine
Topic: Unable to save/load data
Replies: 14
Views: 1290

Re: Unable to save/load data

... on Awake() or OnEnable(). Can you rewrite it to eliminate those methods? I removed Awake() and OnEnable(), but the save still doesn't work. using Opsive.Shared.Events; using Opsive.UltimateInventorySystem.Core; using PixelCrushers.QuestMachine; using System.Collections; using UnityEngine; [System.Serializable] ...
by EVG
Thu Dec 22, 2022 7:03 am
Forum: Quest Machine
Topic: Unable to save/load data
Replies: 14
Views: 1290

Re: Unable to save/load data

... with saving is present in quests where I use my condition scripts. What is wrong in my script? I check the current active item in it. using Opsive.Shared.Events; using Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem; using Opsive.UltimateInventorySystem.Core; using ...
by Tony Li
Sun Aug 28, 2022 8:18 am
Forum: Quest Machine
Topic: Scene Portal
Replies: 4
Views: 704

Re: Scene Portal

... The error is in UIS. Please try backing up your project and updating to the latest UIS version. If that doesn't fix it, send this information to Opsive on their forum or discord server: NullReferenceException: Object reference not set to an instance of an object Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.InventoryBridgeSaver.SerializeSaveData ...
by Chuc
Sun Aug 28, 2022 3:33 am
Forum: Quest Machine
Topic: Scene Portal
Replies: 4
Views: 704

Re: Scene Portal

... That got my inventory to save and all work good but i got this error NullReferenceException: Object reference not set to an instance of an object Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.InventoryBridgeSaver.SerializeSaveData () (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/InventoryBridgeSaver.cs:94) ...
by Tony Li
Wed Jun 08, 2022 10:48 am
Forum: Quest Machine
Topic: Quest Machine 1.2.27 Released
Replies: 0
Views: 3916

Quest Machine 1.2.27 Released

... if dialogue UI is open. - Emerald AI: Added EmeraldAIQuestGiver subclass that stops AI during dialogue. - Makinom: Updated for Makinom 2.4. - Opsive Character Controllers: UCCSaver can now save mouse sensitivity settings. - ORK Framework: Updated for ORK 3.3. - PlayMaker: If Start Dialogue ...
by Tony Li
Mon May 02, 2022 8:25 pm
Forum: Quest Machine
Topic: Triggers
Replies: 7
Views: 1297

Re: Triggers

... object differently, maybe a new tag named "PlayerCollider" or something. Then add that tag to your Trigger Event's Tag Mask. 2. Or use Opsive's interaction system instead, like the integration's example scene. This is probably the better approach.
by vectorfrog
Mon May 02, 2022 8:18 pm
Forum: Quest Machine
Topic: Triggers
Replies: 7
Views: 1297

Re: Triggers

Hi Tony, Well, I've run into a problem with this. The Opsive character controller has an option to initialize the character on awake. I am using this method as I have a character selection scene that instantiates my character, and then loads the game ...
by Tony Li
Mon May 02, 2022 8:04 am
Forum: Quest Machine
Topic: Triggers
Replies: 7
Views: 1297

Re: Triggers

Hi, Your Trigger Event component's Tag Mask is set to Player. This means only GameObjects tagged Player will trigger it. For Opsive characters, the collider is on a child GameObject that's untagged by default. You can tag this child GameObject as Player, or you can create a new tag, ...
by vectorfrog
Mon May 02, 2022 12:21 am
Forum: Quest Machine
Topic: Triggers
Replies: 7
Views: 1297

Triggers

Hello, I am using the Opsive character controller and trying to use a trigger for a quest. I have a simple game object set up with a sphere collider component configured to be a trigger. I want this trigger to increase the counter of ...