Search found 178 matches

by GorkaGames
Mon Sep 24, 2018 12:57 pm
Forum: Quest Machine
Topic: UI Hud sometines doesn't refresh
Replies: 3
Views: 880

Re: UI Hud sometines doesn't refresh

It happens to me also in one case (no more for now) when we have a "Quest State Changed" (from inactive to active should get refreshed) and only refresh when the counter gets refreshed.
by GorkaGames
Mon Sep 24, 2018 12:00 pm
Forum: Quest Machine
Topic: Message System from script on respawn
Replies: 10
Views: 4355

Re: Message System from script on respawn

Point N.2 Ok!
by GorkaGames
Mon Sep 24, 2018 11:09 am
Forum: Quest Machine
Topic: Message System from script on respawn
Replies: 10
Views: 4355

Re: Message System from script on respawn

ok, thanks very much for the extense replay. I'm working on the 3 scenarious to find the right solution. Added to this, how do I restore all the actual elements of the game at that time (when I save the gaem or when I died and spawn the player). I mean with the save script on the quest manager I gue...
by GorkaGames
Mon Sep 24, 2018 11:02 am
Forum: Quest Machine
Topic: UI Hud sometines doesn't refresh
Replies: 3
Views: 880

UI Hud sometines doesn't refresh

Hi,

My UI Hub sometimes doesn't refresh with the new information that I put on the quest states, on the Hud text (Active or true), is this something normal? Can we on the meantine force to refresh with some directive?

Thanks.
by GorkaGames
Mon Sep 24, 2018 6:46 am
Forum: Quest Machine
Topic: Recommendations for debbuging
Replies: 1
Views: 790

Recommendations for debbuging

Hi,

Testing the manual quests can be a quite time consuming. Any idea / suggestions about how to do it better?
I can see the messages but... the nodes graph doesn't refresh in real time, does it? If I change in real time the graph states, do the quest change on my game in real time?

Thanks
by GorkaGames
Mon Sep 24, 2018 5:04 am
Forum: Quest Machine
Topic: Message System from script on respawn
Replies: 10
Views: 4355

Re: Message System from script on respawn

I have revised the message log and actually the message was sent.
Buy then why didn't refresh the counter on the quest?
Maybe is there some parameter that I'm using wrong?

(EDIt: the counter refresh ok all the time as long as the player is not respawned)
by GorkaGames
Sun Sep 23, 2018 7:19 pm
Forum: Quest Machine
Topic: Editor crashes (2018.1)
Replies: 6
Views: 2044

Re: Editor crashes (2018.1)

I don't know really, I think the issue came from the demo (I installed the demo before purchasing the product).
I swithced to standard layer also and closed and restart the PC and now everything goes great :)
by GorkaGames
Sun Sep 23, 2018 7:17 pm
Forum: Quest Machine
Topic: Message System from script on respawn
Replies: 10
Views: 4355

Message System from script on respawn

I'm using "MessageSystem.SendMessage(gameObject, "Kill", QuestKillParameter);" on my script when one enemy is dead and works fine. (I recieve all the messages) But when my player die out and it respawns apprently the mmesage is not working. I was wondering if it's something relat...
by GorkaGames
Sun Sep 23, 2018 4:11 pm
Forum: Quest Machine
Topic: Tags duplicated on Trigger Event
Replies: 13
Views: 2359

Tags duplicated on Trigger Event

There is a bug on a the Trigger Event script. When you choose a tag for a filter, another tag (around 20 tags up or down) get selected. If you try to unchek the new tag, your desired tag get unselected also so you can't have the tags you want. I have around 40 tags on 2018.1 Any update on the way or...
by GorkaGames
Sun Sep 23, 2018 4:06 pm
Forum: Quest Machine
Topic: Duplicate Nodes
Replies: 2
Views: 761

Re: Duplicate Nodes

Great, looking forwards