Search found 178 matches
- Mon Sep 24, 2018 12:57 pm
- Forum: Quest Machine
- Topic: UI Hud sometines doesn't refresh
- Replies: 3
- Views: 880
Re: UI Hud sometines doesn't refresh
It happens to me also in one case (no more for now) when we have a "Quest State Changed" (from inactive to active should get refreshed) and only refresh when the counter gets refreshed.
- Mon Sep 24, 2018 12:00 pm
- Forum: Quest Machine
- Topic: Message System from script on respawn
- Replies: 10
- Views: 4355
Re: Message System from script on respawn
Point N.2 Ok!
- Mon Sep 24, 2018 11:09 am
- Forum: Quest Machine
- Topic: Message System from script on respawn
- Replies: 10
- Views: 4355
Re: Message System from script on respawn
ok, thanks very much for the extense replay. I'm working on the 3 scenarious to find the right solution. Added to this, how do I restore all the actual elements of the game at that time (when I save the gaem or when I died and spawn the player). I mean with the save script on the quest manager I gue...
- Mon Sep 24, 2018 11:02 am
- Forum: Quest Machine
- Topic: UI Hud sometines doesn't refresh
- Replies: 3
- Views: 880
UI Hud sometines doesn't refresh
Hi,
My UI Hub sometimes doesn't refresh with the new information that I put on the quest states, on the Hud text (Active or true), is this something normal? Can we on the meantine force to refresh with some directive?
Thanks.
My UI Hub sometimes doesn't refresh with the new information that I put on the quest states, on the Hud text (Active or true), is this something normal? Can we on the meantine force to refresh with some directive?
Thanks.
- Mon Sep 24, 2018 6:46 am
- Forum: Quest Machine
- Topic: Recommendations for debbuging
- Replies: 1
- Views: 790
Recommendations for debbuging
Hi,
Testing the manual quests can be a quite time consuming. Any idea / suggestions about how to do it better?
I can see the messages but... the nodes graph doesn't refresh in real time, does it? If I change in real time the graph states, do the quest change on my game in real time?
Thanks
Testing the manual quests can be a quite time consuming. Any idea / suggestions about how to do it better?
I can see the messages but... the nodes graph doesn't refresh in real time, does it? If I change in real time the graph states, do the quest change on my game in real time?
Thanks
- Mon Sep 24, 2018 5:04 am
- Forum: Quest Machine
- Topic: Message System from script on respawn
- Replies: 10
- Views: 4355
Re: Message System from script on respawn
I have revised the message log and actually the message was sent.
Buy then why didn't refresh the counter on the quest?
Maybe is there some parameter that I'm using wrong?
(EDIt: the counter refresh ok all the time as long as the player is not respawned)
Buy then why didn't refresh the counter on the quest?
Maybe is there some parameter that I'm using wrong?
(EDIt: the counter refresh ok all the time as long as the player is not respawned)
- Sun Sep 23, 2018 7:19 pm
- Forum: Quest Machine
- Topic: Editor crashes (2018.1)
- Replies: 6
- Views: 2044
Re: Editor crashes (2018.1)
I don't know really, I think the issue came from the demo (I installed the demo before purchasing the product).
I swithced to standard layer also and closed and restart the PC and now everything goes great
I swithced to standard layer also and closed and restart the PC and now everything goes great
- Sun Sep 23, 2018 7:17 pm
- Forum: Quest Machine
- Topic: Message System from script on respawn
- Replies: 10
- Views: 4355
Message System from script on respawn
I'm using "MessageSystem.SendMessage(gameObject, "Kill", QuestKillParameter);" on my script when one enemy is dead and works fine. (I recieve all the messages) But when my player die out and it respawns apprently the mmesage is not working. I was wondering if it's something relat...
- Sun Sep 23, 2018 4:11 pm
- Forum: Quest Machine
- Topic: Tags duplicated on Trigger Event
- Replies: 13
- Views: 2359
Tags duplicated on Trigger Event
There is a bug on a the Trigger Event script. When you choose a tag for a filter, another tag (around 20 tags up or down) get selected. If you try to unchek the new tag, your desired tag get unselected also so you can't have the tags you want. I have around 40 tags on 2018.1 Any update on the way or...
- Sun Sep 23, 2018 4:06 pm
- Forum: Quest Machine
- Topic: Duplicate Nodes
- Replies: 2
- Views: 761
Re: Duplicate Nodes
Great, looking forwards