Search found 106 matches
- Mon Feb 17, 2020 8:07 am
- Forum: Dialogue System for Unity
- Topic: [articy] Deleting dialogue fragments unexpected behavior
- Replies: 6
- Views: 1866
Re: [articy] Deleting dialogue fragments unexpected behavior
Thanks a lot for the explanation. I never expected the Review button to reload the xml file. I should have read better the infotip. It is working great now.
- Sun Feb 16, 2020 9:52 am
- Forum: Dialogue System for Unity
- Topic: [articy] Deleting dialogue fragments unexpected behavior
- Replies: 6
- Views: 1866
Re: [articy] Deleting dialogue fragments unexpected behavior
I got the problem again. I am sending you an email with more details.
- Wed Feb 12, 2020 9:24 am
- Forum: Dialogue System for Unity
- Topic: Hide/suspend dialogue box
- Replies: 8
- Views: 3087
Re: Hide/suspend dialogue box
Any ETA for the new version? We are nearing the shipping date for our title and this SetDialoguePanel method from the code could prove really useful! I could expose HandleSetDialoguePanelInternally from within my current version of DS, but if you had a proper patch, that could be useful for better u...
- Wed Feb 12, 2020 9:16 am
- Forum: Dialogue System for Unity
- Topic: [articy] Deleting dialogue fragments unexpected behavior
- Replies: 6
- Views: 1866
Re: [articy] Deleting dialogue fragments unexpected behavior
I haven't reproduced the issue, so I think you are right about ticking without notice the overwrite field. I did find a copy of the database, so that must be it. Thanks (and sorry about that).
- Wed Feb 05, 2020 11:10 pm
- Forum: Dialogue System for Unity
- Topic: [articy] Deleting dialogue fragments unexpected behavior
- Replies: 6
- Views: 1866
[articy] Deleting dialogue fragments unexpected behavior
Hello Tony, I think I found an issue with the articy importer. Let's say that I have a dialogue with 10 dialogue fragments. If I delete some of them, let's say, dialogue fragments 7 to 10, and then I try to reimport the xml file, the importer won't remove the deleted dialogue fragments. I had a prob...
- Mon Jan 27, 2020 9:52 am
- Forum: Dialogue System for Unity
- Topic: Hide/suspend dialogue box
- Replies: 8
- Views: 3087
Re: Hide/suspend dialogue box
Thanks a lot by the way.
- Mon Jan 27, 2020 9:51 am
- Forum: Dialogue System for Unity
- Topic: Hide/suspend dialogue box
- Replies: 8
- Views: 3087
Re: Hide/suspend dialogue box
That would be very helpful as during the same dialogue sequence, they may be some places where I need to hide the Dialogue UI and display it back again at a later dialogue entry.
- Sun Jan 26, 2020 11:11 pm
- Forum: Dialogue System for Unity
- Topic: Hide/suspend dialogue box
- Replies: 8
- Views: 3087
Re: Hide/suspend dialogue box
Hello Tony, Sorry for reviving my own pretty old thread, but is there a way to hide the Dialogue UI panel during a few seconds then reenable it using code? During a dialogue entry, I want to run some custom animations while not showing the dialogue panel then once this animation is done, I want to d...
- Mon Jan 13, 2020 12:52 pm
- Forum: Dialogue System for Unity
- Topic: Can I set localized fonts differently?
- Replies: 10
- Views: 3557
Re: Can I set localized fonts differently?
Just to make sure, if you use TextMesh Pro, you can set a Fallback Font to any TMP font. Let's say that by default, you use latin character and you display Japanese text, by default, it wont display properly. But by using the Fallback system, you can set a font that will be used in the case the char...
- Tue Jan 07, 2020 10:44 am
- Forum: Dialogue System for Unity
- Topic: Localization problem with UI component
- Replies: 11
- Views: 1736
Re: Localization problem with UI component
Hello, thanks a lot for the clarification about the behavior change for empty string. I think you should update the documentation in Localization about that, since it is not clear.
* Your tip about using the export to CSV saved me tons of time. Thanks!
* Your tip about using the export to CSV saved me tons of time. Thanks!