Search found 106 matches

by mgregoirelds
Mon Feb 17, 2020 8:07 am
Forum: Dialogue System for Unity
Topic: [articy] Deleting dialogue fragments unexpected behavior
Replies: 6
Views: 1784

Re: [articy] Deleting dialogue fragments unexpected behavior

Thanks a lot for the explanation. I never expected the Review button to reload the xml file. I should have read better the infotip. It is working great now.
by mgregoirelds
Sun Feb 16, 2020 9:52 am
Forum: Dialogue System for Unity
Topic: [articy] Deleting dialogue fragments unexpected behavior
Replies: 6
Views: 1784

Re: [articy] Deleting dialogue fragments unexpected behavior

I got the problem again. I am sending you an email with more details.
by mgregoirelds
Wed Feb 12, 2020 9:24 am
Forum: Dialogue System for Unity
Topic: Hide/suspend dialogue box
Replies: 8
Views: 2863

Re: Hide/suspend dialogue box

Any ETA for the new version? We are nearing the shipping date for our title and this SetDialoguePanel method from the code could prove really useful! I could expose HandleSetDialoguePanelInternally from within my current version of DS, but if you had a proper patch, that could be useful for better u...
by mgregoirelds
Wed Feb 12, 2020 9:16 am
Forum: Dialogue System for Unity
Topic: [articy] Deleting dialogue fragments unexpected behavior
Replies: 6
Views: 1784

Re: [articy] Deleting dialogue fragments unexpected behavior

I haven't reproduced the issue, so I think you are right about ticking without notice the overwrite field. I did find a copy of the database, so that must be it. Thanks (and sorry about that).
by mgregoirelds
Wed Feb 05, 2020 11:10 pm
Forum: Dialogue System for Unity
Topic: [articy] Deleting dialogue fragments unexpected behavior
Replies: 6
Views: 1784

[articy] Deleting dialogue fragments unexpected behavior

Hello Tony, I think I found an issue with the articy importer. Let's say that I have a dialogue with 10 dialogue fragments. If I delete some of them, let's say, dialogue fragments 7 to 10, and then I try to reimport the xml file, the importer won't remove the deleted dialogue fragments. I had a prob...
by mgregoirelds
Mon Jan 27, 2020 9:52 am
Forum: Dialogue System for Unity
Topic: Hide/suspend dialogue box
Replies: 8
Views: 2863

Re: Hide/suspend dialogue box

Thanks a lot by the way. ;)
by mgregoirelds
Mon Jan 27, 2020 9:51 am
Forum: Dialogue System for Unity
Topic: Hide/suspend dialogue box
Replies: 8
Views: 2863

Re: Hide/suspend dialogue box

That would be very helpful as during the same dialogue sequence, they may be some places where I need to hide the Dialogue UI and display it back again at a later dialogue entry.
by mgregoirelds
Sun Jan 26, 2020 11:11 pm
Forum: Dialogue System for Unity
Topic: Hide/suspend dialogue box
Replies: 8
Views: 2863

Re: Hide/suspend dialogue box

Hello Tony, Sorry for reviving my own pretty old thread, but is there a way to hide the Dialogue UI panel during a few seconds then reenable it using code? During a dialogue entry, I want to run some custom animations while not showing the dialogue panel then once this animation is done, I want to d...
by mgregoirelds
Mon Jan 13, 2020 12:52 pm
Forum: Dialogue System for Unity
Topic: Can I set localized fonts differently?
Replies: 10
Views: 3213

Re: Can I set localized fonts differently?

Just to make sure, if you use TextMesh Pro, you can set a Fallback Font to any TMP font. Let's say that by default, you use latin character and you display Japanese text, by default, it wont display properly. But by using the Fallback system, you can set a font that will be used in the case the char...
by mgregoirelds
Tue Jan 07, 2020 10:44 am
Forum: Dialogue System for Unity
Topic: Localization problem with UI component
Replies: 11
Views: 1415

Re: Localization problem with UI component

Hello, thanks a lot for the clarification about the behavior change for empty string. I think you should update the documentation in Localization about that, since it is not clear.

* Your tip about using the export to CSV saved me tons of time. Thanks!