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Search found 89 matches
- Tue Jun 27, 2017 9:35 am
- Forum: Dialogue System for Unity
- Topic: Only Once, Stop On Trigger Exit check is not saved.
- Replies: 2
- Views: 424
Re: Only Once, Stop On Trigger Exit check is not saved.
thank you. It's a very clear explanation ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Jun 26, 2017 10:35 am
- Forum: Dialogue System for Unity
- Topic: Only Once, Stop On Trigger Exit check is not saved.
- Replies: 2
- Views: 424
Only Once, Stop On Trigger Exit check is not saved.
1. Only Once, Stop On Trigger Exit check to save the scene
2. Return another scene to the scene again
3. Only Once, Stop On Check whether Trigger Exit is checked or not
4. Only Once, Stop On Trigger Exit check is cleared.
2. Return another scene to the scene again
3. Only Once, Stop On Check whether Trigger Exit is checked or not
4. Only Once, Stop On Trigger Exit check is cleared.
- Sat Jun 24, 2017 10:28 am
- Forum: Dialogue System for Unity
- Topic: Dialogue > Conversation > on execute Question
- Replies: 2
- Views: 26131
Re: Dialogue > Conversation > on execute Question
Solution found
http://www.pixelcrushers.com/dialogue_s ... dSetActive
Question 1. Is there a way to link an individual's script to the beginning of a conversation or the middle of a conversation?
http://www.pixelcrushers.com/dialogue_s ... dSetActive
Question 1. Is there a way to link an individual's script to the beginning of a conversation or the middle of a conversation?
- Sat Jun 24, 2017 10:20 am
- Forum: Dialogue System for Unity
- Topic: Dialogue > Conversation > on execute Question
- Replies: 2
- Views: 26131
Dialogue > Conversation > on execute Question
There are UIs used in games.
When the conversation starts, I want to hide those UIs and show them again when the conversation is over.
It's okay to use a script that you have created yourself, and it's okay to use Dialogue's system.
When the conversation starts, I want to hide those UIs and show them again when the conversation is over.
It's okay to use a script that you have created yourself, and it's okay to use Dialogue's system.
- Wed Jun 21, 2017 11:59 am
- Forum: Dialogue System for Unity
- Topic: I want to know how to use the trigger function.
- Replies: 8
- Views: 1015
Re: I want to know how to use the trigger function.
Thanks a lot ^ ^ Thanks for your help. We will contact you again if you have any further questions.
- Wed Jun 21, 2017 11:32 am
- Forum: Dialogue System for Unity
- Topic: I want to know how to use the trigger function.
- Replies: 8
- Views: 1015
Re: I want to know how to use the trigger function.
This is the scene I'm going to make. 1. When you start the game, the characters move around a limited area for about 20 seconds. 2. After 20 seconds, the unconditionally prepared conversation proceeds. The solution I thought was like this. After a certain amount of time, activate the tricker object ...
- Wed Jun 21, 2017 11:18 am
- Forum: Dialogue System for Unity
- Topic: I want to know how to use the trigger function.
- Replies: 8
- Views: 1015
Re: I want to know how to use the trigger function.
When I took the log, I noticed that Timepassed changed from False to true. But I do not know what to set the trigger to.
I hope that the ambassadors that have been prepared will proceed.
I hope that the ambassadors that have been prepared will proceed.
- Wed Jun 21, 2017 10:48 am
- Forum: Dialogue System for Unity
- Topic: I want to know how to use the trigger function.
- Replies: 8
- Views: 1015
Re: I want to know how to use the trigger function.
I proceeded as described but it is not.
- Mon Jun 19, 2017 9:32 am
- Forum: Dialogue System for Unity
- Topic: I want to know how to use the trigger function.
- Replies: 8
- Views: 1015
I want to know how to use the trigger function.
[img]2.png[/img] [img]1.png[/img]
1. I want to know how to use the trigger function.
2. I want to know how ready conversations will run after a certain amount of time during the game.
1. I want to know how to use the trigger function.
2. I want to know how ready conversations will run after a certain amount of time during the game.