Generic Unity UI Dialogue UI <--- Normal
JRPG Unity UI Dialogue UI <- abnormal
Unity UI Prefabs <- Here are the prefabs running once.
Search found 89 matches
- Fri Jun 01, 2018 6:21 am
- Forum: Dialogue System for Unity
- Topic: When the game starts, the dialogue window runs once
- Replies: 7
- Views: 557
- Wed May 30, 2018 6:37 am
- Forum: Dialogue System for Unity
- Topic: When the game starts, the dialogue window runs once
- Replies: 7
- Views: 557
When the game starts, the dialogue window runs once
1.8.2 There is a problem with the existing execution after the update.
1. When the game starts, the default dialog prefab runs once.
2. The normal dialog will be displayed next.
1. When the game starts, the default dialog prefab runs once.
2. The normal dialog will be displayed next.
- Mon Feb 05, 2018 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Actor name localization inquiry
- Replies: 6
- Views: 867
Re: Actor name localization inquiry
Thank you very much ~
- Sat Feb 03, 2018 7:15 pm
- Forum: Dialogue System for Unity
- Topic: Actor name localization inquiry
- Replies: 6
- Views: 867
Re: Actor name localization inquiry
Thank you very much ~
Can I get additional country codes?
kr -> ko That 's right.
en, es...
Can I get additional country codes?
kr -> ko That 's right.
en, es...
- Sat Feb 03, 2018 6:41 am
- Forum: Dialogue System for Unity
- Topic: Actor name localization inquiry
- Replies: 6
- Views: 867
Re: Actor name localization inquiry
1. I changed it and it is still output as James English name.
2. Override Actor Name is not used. I do not know how to use it.
2. Override Actor Name is not used. I do not know how to use it.
- Sat Jan 27, 2018 2:52 am
- Forum: Dialogue System for Unity
- Topic: Actor name localization inquiry
- Replies: 6
- Views: 867
Actor name localization inquiry
1. Added en and kr in the template.
2. I loaded a template from Actors
3. When the game is executed, only A is output.
Since my PC is KR, "C" should be output.
2. I loaded a template from Actors
3. When the game is executed, only A is output.
Since my PC is KR, "C" should be output.
- Mon Dec 04, 2017 10:12 am
- Forum: Dialogue System for Unity
- Topic: I want to use multiple Portraits.
- Replies: 2
- Views: 452
Re: I want to use multiple Portraits.
Thanks, I solved the problem.
- Sun Dec 03, 2017 11:45 pm
- Forum: Dialogue System for Unity
- Topic: I want to use multiple Portraits.
- Replies: 2
- Views: 452
I want to use multiple Portraits.
During the conversation, alternating between the first and second portraits of the main character
I want to use it.
I want to use it.
- Fri Nov 17, 2017 6:51 pm
- Forum: Dialogue System for Unity
- Topic: Variable ["Alert"] Is it possible to translate?
- Replies: 5
- Views: 734
Re: Variable ["Alert"] Is it possible to translate?
Dialogue System: Lua code 'LocalizedTextTable[abcd];' threw exception 'Lookup of field '' in the table element failed because the table element itself isn't in the table.'
- Wed Nov 15, 2017 8:57 am
- Forum: Dialogue System for Unity
- Topic: Variable ["Alert"] Is it possible to translate?
- Replies: 5
- Views: 734
Re: Variable ["Alert"] Is it possible to translate?
Are you talking about this menu?