Search found 46 matches
- Thu May 01, 2025 9:59 pm
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Re: Porting Game to Nintendo Switch
Updated at end of post: Hmm, I don't see any issues with multiple of the same Singleton. I did however see a debug info line about enabling 2D PHYSICS in the Dialogue Systems Welcome screen: Dialogue System: Dialogue System Trigger is set to a mode that requires a collider, but it has no collider c...
- Thu May 01, 2025 5:39 pm
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Re: Porting Game to Nintendo Switch
In addition to overriding StoreSavedGameData() and RetrieveSavedGameData(), I ended up overriding Start() into a blank function because it calls LoadSavedGameInfoFromFile(), which has calls to System.IO. I also did an override on HasDataInSlot(int slotNumber) because it has a call to File.Exists() w...
- Sat Apr 26, 2025 12:59 pm
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Re: Porting Game to Nintendo Switch
Wow thank you for the swift reply on the weekend! Ok that makes sense, I was looking for that function! So subsequently, when loading, we would perform a deserialize into a SavedGameData object and then do we need to run another method to apply the data to the SaveSystem? Like: SaveSystem.Deserializ...
- Sat Apr 26, 2025 12:23 pm
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Re: Porting Game to Nintendo Switch
The method to save that I need to call takes 2 string parameters, one is the "data" and the other is the location. Is there a way to stringify the SavedGameData that is passed into the StoreSavedGameData() method's 2nd parameter?
- Sat Apr 26, 2025 11:29 am
- Forum: Dialogue System for Unity
- Topic: Steam Cloud Saves
- Replies: 3
- Views: 484
Re: Steam Cloud Saves
Thank you Tony, that worked!
- Thu Apr 24, 2025 12:19 am
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Re: Porting Game to Nintendo Switch
Hey Tony, Working through this now.. Starting off, we replaced the player prefs saved storer with a disk storer, got that to work, then replaced that disk storer with a custom disk storer containing the #If Switch code you provided. Thank you for this! Say the player hasn't saved to device on Switch...
- Tue Apr 15, 2025 7:59 pm
- Forum: Dialogue System for Unity
- Topic: Steam Cloud Saves
- Replies: 3
- Views: 484
Steam Cloud Saves
Hi Tony, We're trying to understand how to set up Steam cloud saves, but we're having trouble understanding where exactly our game saves save files. We see a game path at 'C:\Users\Me\AppData\LocalLow\Company\Game' but all that we've found in that folder is a 'Unity' folder, a 'Player.txt', and a 'P...
- Fri Apr 04, 2025 1:08 pm
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Re: Porting Game to Nintendo Switch
Thanks Tony, I'll give this a try and report back! Much appreciated!
-Nik
-Nik
- Thu Apr 03, 2025 10:44 am
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Re: Porting Game to Nintendo Switch
Yes, that is understood about the NDA, and thanks for the direction! 1. So you mentioned the PlayerPrefsSavedGameDataStorer and then also the Save System component in your 3rd paragraph, it is mainly PlayerPrefsSavedGameDataStorer that needs to be replaced though right? (We have both of these classe...
- Wed Apr 02, 2025 8:58 pm
- Forum: Dialogue System for Unity
- Topic: Porting Game to Nintendo Switch
- Replies: 14
- Views: 3136
Porting Game to Nintendo Switch
Hey Tony, We're looking into the process of porting to switch and were wondering if you had any documentation on how the save system's saving and loading might work on there, or if you have any general documentation for Switch porting for the Dialogue System for Unity. Are there any major things to ...