Search found 46 matches

by n_hagialas
Thu May 01, 2025 9:59 pm
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Re: Porting Game to Nintendo Switch

Updated at end of post: Hmm, I don't see any issues with multiple of the same Singleton. I did however see a debug info line about enabling 2D PHYSICS in the Dialogue Systems Welcome screen: Dialogue System: Dialogue System Trigger is set to a mode that requires a collider, but it has no collider c...
by n_hagialas
Thu May 01, 2025 5:39 pm
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Re: Porting Game to Nintendo Switch

In addition to overriding StoreSavedGameData() and RetrieveSavedGameData(), I ended up overriding Start() into a blank function because it calls LoadSavedGameInfoFromFile(), which has calls to System.IO. I also did an override on HasDataInSlot(int slotNumber) because it has a call to File.Exists() w...
by n_hagialas
Sat Apr 26, 2025 12:59 pm
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Re: Porting Game to Nintendo Switch

Wow thank you for the swift reply on the weekend! Ok that makes sense, I was looking for that function! So subsequently, when loading, we would perform a deserialize into a SavedGameData object and then do we need to run another method to apply the data to the SaveSystem? Like: SaveSystem.Deserializ...
by n_hagialas
Sat Apr 26, 2025 12:23 pm
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Re: Porting Game to Nintendo Switch

The method to save that I need to call takes 2 string parameters, one is the "data" and the other is the location. Is there a way to stringify the SavedGameData that is passed into the StoreSavedGameData() method's 2nd parameter?
by n_hagialas
Sat Apr 26, 2025 11:29 am
Forum: Dialogue System for Unity
Topic: Steam Cloud Saves
Replies: 3
Views: 484

Re: Steam Cloud Saves

Thank you Tony, that worked!
by n_hagialas
Thu Apr 24, 2025 12:19 am
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Re: Porting Game to Nintendo Switch

Hey Tony, Working through this now.. Starting off, we replaced the player prefs saved storer with a disk storer, got that to work, then replaced that disk storer with a custom disk storer containing the #If Switch code you provided. Thank you for this! Say the player hasn't saved to device on Switch...
by n_hagialas
Tue Apr 15, 2025 7:59 pm
Forum: Dialogue System for Unity
Topic: Steam Cloud Saves
Replies: 3
Views: 484

Steam Cloud Saves

Hi Tony, We're trying to understand how to set up Steam cloud saves, but we're having trouble understanding where exactly our game saves save files. We see a game path at 'C:\Users\Me\AppData\LocalLow\Company\Game' but all that we've found in that folder is a 'Unity' folder, a 'Player.txt', and a 'P...
by n_hagialas
Fri Apr 04, 2025 1:08 pm
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Re: Porting Game to Nintendo Switch

Thanks Tony, I'll give this a try and report back! Much appreciated!

-Nik
by n_hagialas
Thu Apr 03, 2025 10:44 am
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Re: Porting Game to Nintendo Switch

Yes, that is understood about the NDA, and thanks for the direction! 1. So you mentioned the PlayerPrefsSavedGameDataStorer and then also the Save System component in your 3rd paragraph, it is mainly PlayerPrefsSavedGameDataStorer that needs to be replaced though right? (We have both of these classe...
by n_hagialas
Wed Apr 02, 2025 8:58 pm
Forum: Dialogue System for Unity
Topic: Porting Game to Nintendo Switch
Replies: 14
Views: 3136

Porting Game to Nintendo Switch

Hey Tony, We're looking into the process of porting to switch and were wondering if you had any documentation on how the save system's saving and loading might work on there, or if you have any general documentation for Switch porting for the Dialogue System for Unity. Are there any major things to ...