Search found 298 matches

by nathanj
Fri Jul 14, 2023 1:25 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 200

Re: Open AI topic when using Freeform Text Input

That is also really helpful to know, thanks again. Yeah, I'm slowly learning how to refine my prompts.
by nathanj
Fri Jul 14, 2023 12:39 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 200

Re: Open AI topic when using Freeform Text Input

Ok, this helps alot. Thanks for pointing out the debug too again :oops: It really helped with understanding how the result is determined. I found that if I add all of my player's conversations to a single variable and then use a different AI character to summarize variable value I can get the result...
by nathanj
Thu Jul 13, 2023 6:35 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 200

Re: Open AI topic when using Freeform Text Input

I feel like if I could not trigger a response right away after submitting a response and then calling RuntimeAIConversation.Play it might behave like I am hoping?
by nathanj
Thu Jul 13, 2023 5:45 pm
Forum: Dialogue System for Unity
Topic: Open AI topic when using Freeform Text Input
Replies: 5
Views: 200

Open AI topic when using Freeform Text Input

Hi Tony, Sorry to bother you but there is something I can not figure out with the Open AI integration. When a player submits a reply with FreeformTextInputConversation, RuntimeAIConversationSettings detects the Input with public StandardUIInputField ChatInputField => chatInputField; but I can not fi...
by nathanj
Tue Sep 14, 2021 11:12 pm
Forum: Save System for Opsive Controllers
Topic: Saving a bool state in a custom script [Solved]
Replies: 3
Views: 5282

Re: Saving a bool state in a custom script

Awesome,

Thanks again Tony for giving such a good example. This is extremely helpful for all my other custom saving needs.

Nathan
by nathanj
Mon Sep 13, 2021 6:40 am
Forum: Save System for Opsive Controllers
Topic: Saving a bool state in a custom script [Solved]
Replies: 3
Views: 5282

Saving a bool state in a custom script [Solved]

Hi Again ;) What would be the best (or preferably easiest)way to save the state of a custom script. for example, I have a generic custom crafting script that enables and disables game objects if conditions are met (first is checks the local bool (isStageComplete), if it's false it then checks the pl...
by nathanj
Mon Sep 13, 2021 2:10 am
Forum: Save System for Opsive Controllers
Topic: Spawned Object issue [Solved]
Replies: 2
Views: 3992

Re: Spawned Object issue

Edit, It was that the Spawn Object Manager component was on my Dialogue Manager component (thus on a persistent object). Moving this to a game object in the scene that was not persistent resolved it. Just like it says in the manual: Each scene should have its own Spawned Object Manager, and the Spaw...
by nathanj
Mon Sep 13, 2021 12:25 am
Forum: Save System for Opsive Controllers
Topic: Spawned Object issue [Solved]
Replies: 2
Views: 3992

Spawned Object issue [Solved]

Hi Tony, [See second post] Having an issue with my Spawned Objects. I am able to save the scene once and load back in with the spanwed object loaded correctly but when I save again and enter the scene the object is no longer in the scene. https://i.imgur.com/4KRfUBT.png https://i.imgur.com/SKTcjaQ.p...
by nathanj
Mon Sep 06, 2021 11:02 pm
Forum: Save System for Opsive Controllers
Topic: Understanding how to Use Save System Slots
Replies: 11
Views: 6616

Re: Understanding how to Use Save System Slots

Hi Tony,

So I brought your menu system in and am able to use it correctly, so rather than writing my own menu system from scratch I think I'll used your template.

Thanks again for all your help.
Nathan
by nathanj
Mon Sep 06, 2021 12:24 am
Forum: Save System for Opsive Controllers
Topic: Understanding how to Use Save System Slots
Replies: 11
Views: 6616

Re: Understanding how to Use Save System Slots

Hi Again, Tony having a strange issue where data seems to be shared between users for the first few times that they enter. For example, I have 5 alocated slots for users to chose from. If player one logs in to slot 1 and saves and then player two logs into slot 2 they start where player one left. If...