Search found 298 matches
- Fri Jul 14, 2023 1:25 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 200
Re: Open AI topic when using Freeform Text Input
That is also really helpful to know, thanks again. Yeah, I'm slowly learning how to refine my prompts.
- Fri Jul 14, 2023 12:39 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 200
Re: Open AI topic when using Freeform Text Input
Ok, this helps alot. Thanks for pointing out the debug too again :oops: It really helped with understanding how the result is determined. I found that if I add all of my player's conversations to a single variable and then use a different AI character to summarize variable value I can get the result...
- Thu Jul 13, 2023 6:35 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 200
Re: Open AI topic when using Freeform Text Input
I feel like if I could not trigger a response right away after submitting a response and then calling RuntimeAIConversation.Play it might behave like I am hoping?
- Thu Jul 13, 2023 5:45 pm
- Forum: Dialogue System for Unity
- Topic: Open AI topic when using Freeform Text Input
- Replies: 5
- Views: 200
Open AI topic when using Freeform Text Input
Hi Tony, Sorry to bother you but there is something I can not figure out with the Open AI integration. When a player submits a reply with FreeformTextInputConversation, RuntimeAIConversationSettings detects the Input with public StandardUIInputField ChatInputField => chatInputField; but I can not fi...
- Tue Sep 14, 2021 11:12 pm
- Forum: Save System for Opsive Controllers
- Topic: Saving a bool state in a custom script [Solved]
- Replies: 3
- Views: 5282
Re: Saving a bool state in a custom script
Awesome,
Thanks again Tony for giving such a good example. This is extremely helpful for all my other custom saving needs.
Nathan
Thanks again Tony for giving such a good example. This is extremely helpful for all my other custom saving needs.
Nathan
- Mon Sep 13, 2021 6:40 am
- Forum: Save System for Opsive Controllers
- Topic: Saving a bool state in a custom script [Solved]
- Replies: 3
- Views: 5282
Saving a bool state in a custom script [Solved]
Hi Again ;) What would be the best (or preferably easiest)way to save the state of a custom script. for example, I have a generic custom crafting script that enables and disables game objects if conditions are met (first is checks the local bool (isStageComplete), if it's false it then checks the pl...
- Mon Sep 13, 2021 2:10 am
- Forum: Save System for Opsive Controllers
- Topic: Spawned Object issue [Solved]
- Replies: 2
- Views: 3992
Re: Spawned Object issue
Edit, It was that the Spawn Object Manager component was on my Dialogue Manager component (thus on a persistent object). Moving this to a game object in the scene that was not persistent resolved it. Just like it says in the manual: Each scene should have its own Spawned Object Manager, and the Spaw...
- Mon Sep 13, 2021 12:25 am
- Forum: Save System for Opsive Controllers
- Topic: Spawned Object issue [Solved]
- Replies: 2
- Views: 3992
Spawned Object issue [Solved]
Hi Tony, [See second post] Having an issue with my Spawned Objects. I am able to save the scene once and load back in with the spanwed object loaded correctly but when I save again and enter the scene the object is no longer in the scene. https://i.imgur.com/4KRfUBT.png https://i.imgur.com/SKTcjaQ.p...
- Mon Sep 06, 2021 11:02 pm
- Forum: Save System for Opsive Controllers
- Topic: Understanding how to Use Save System Slots
- Replies: 11
- Views: 6616
Re: Understanding how to Use Save System Slots
Hi Tony,
So I brought your menu system in and am able to use it correctly, so rather than writing my own menu system from scratch I think I'll used your template.
Thanks again for all your help.
Nathan
So I brought your menu system in and am able to use it correctly, so rather than writing my own menu system from scratch I think I'll used your template.
Thanks again for all your help.
Nathan
- Mon Sep 06, 2021 12:24 am
- Forum: Save System for Opsive Controllers
- Topic: Understanding how to Use Save System Slots
- Replies: 11
- Views: 6616
Re: Understanding how to Use Save System Slots
Hi Again, Tony having a strange issue where data seems to be shared between users for the first few times that they enter. For example, I have 5 alocated slots for users to chose from. If player one logs in to slot 1 and saves and then player two logs into slot 2 they start where player one left. If...