Hi,
Add walls to your Selector's Layer Mask so it can detect them.
Search found 20751 matches
- Tue May 14, 2024 9:05 pm
- Forum: Dialogue System for Unity
- Topic: Prevent Usable use through wall?
- Replies: 2
- Views: 16
- Tue May 14, 2024 8:16 pm
- Forum: Quest Machine
- Topic: Importing Quests to QuestMachine from Articy
- Replies: 3
- Views: 20
Re: Importing Quests to QuestMachine from Articy
It's coming in the next Quest Machine update.
- Tue May 14, 2024 4:11 pm
- Forum: Dialogue System for Unity
- Topic: Params (variables) not saving
- Replies: 1
- Views: 22
Re: Params (variables) not saving
Hi, Are you using the "..." dropdowns in the Conditions and Script fields? For example, if you use "..." in the Conditions field then the Conditions should end up looking something like: alreadyMet == false (Note the two equals signs.) This article might be helpful: How To: Run a...
- Tue May 14, 2024 3:39 pm
- Forum: Quest Machine
- Topic: Importing Quests to QuestMachine from Articy
- Replies: 3
- Views: 20
Re: Importing Quests to QuestMachine from Articy
Hi, Undo any changes to made to the integration's scripts. The scripts work correctly and do not need to be modified. (Note: The integration is for articy:draft 3.) Or remove the integration and reimport it from "Articy Support.unitypackage". Set up your articy:draft project as described o...
- Tue May 14, 2024 10:27 am
- Forum: Dialogue System for Unity
- Topic: how can I add an image to the dialog
- Replies: 1
- Views: 19
Re: how can I add an image to the dialog
Hi,
The easiest way is to set up your dialogue UI with TextMesh Pro, and then use a <sprite> tag in your dialogue text.
The easiest way is to set up your dialogue UI with TextMesh Pro, and then use a <sprite> tag in your dialogue text.
- Tue May 14, 2024 9:25 am
- Forum: Dialogue System for Unity
- Topic: how to make responsible subtitle??
- Replies: 3
- Views: 40
Re: how to make responsible subtitle??
I understand now. I'll post an example here later today.
Edit: I was delayed. I'll try to post it as soon as I can tomorrow.
Edit: I was delayed. I'll try to post it as soon as I can tomorrow.
- Tue May 14, 2024 8:12 am
- Forum: Dialogue System for Unity
- Topic: How can i make a dialogue system similar to Genshin Impact
- Replies: 1
- Views: 20
Re: How can i make a dialogue system similar to Genshin Impact
I'm guessing that Genshin Impact may be using Cinemachine. You can set up a Cinemahcine vcam that frames the characters involved in the conversation. If you want to do it yourself, in an OnConversationStart(Transform) method you could place an empty GameObject between the two participants and move t...
- Mon May 13, 2024 2:41 pm
- Forum: Dialogue System for Unity
- Topic: Trouble using ConversationPopup Attribute
- Replies: 1
- Views: 39
Re: Trouble using ConversationPopup Attribute
Try [ConversationPopup(true)]. This will provide a dialogue database field that you can assign to populate the dropdown. The [ConversationPopup] attribute is just an editor convenience. It doesn't store any data with your component, such as which database you've assigned, so in certain cases you may...
- Mon May 13, 2024 9:45 am
- Forum: Dialogue System for Unity
- Topic: Calling a script that calls other scripts from other classes at the end of a conversation
- Replies: 4
- Views: 65
- Mon May 13, 2024 9:44 am
- Forum: Dialogue System for Unity
- Topic: Get actorName from an actor component but not the display name
- Replies: 3
- Views: 55