Hi,
It's done from the camera. So it sounds like you've identified the issue. The Selector component isn't mandatory. You can use whatever technique of your own to trigger Dialogue System Triggers.
Search found 20764 matches
- Thu May 16, 2024 7:15 pm
- Forum: Dialogue System for Unity
- Topic: Prevent Usable use through wall?
- Replies: 9
- Views: 65
- Thu May 16, 2024 7:14 pm
- Forum: Dialogue System for Unity
- Topic: Followed quick start but doesnt work
- Replies: 6
- Views: 32
Re: Followed quick start but doesnt work
Hi, Please import the HDRP materials for the demo scene from the Dialogue System Extras page ( direct download ). Then make sure DemoScene1 works. (Talk to the soldier NPC, Private Hart.) If that works, please try the Quick Start again starting with a new, empty scene without modifying any of the st...
- Thu May 16, 2024 5:21 pm
- Forum: Dialogue System for Unity
- Topic: Followed quick start but doesnt work
- Replies: 6
- Views: 32
Re: Followed quick start but doesnt work
Hi, Cinemachine and 3rd person follow should be fine. Are you using the default Dialogue Manager prefab located in Assets / Plugins / Pixel Crushers / Dialogue System / Prefabs? If so, are you using it unmodified except for creating and assigning a dialogue database to it? Does DemoScene1 play prope...
- Thu May 16, 2024 3:55 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 1
- Views: 13
Re: How to Skip Entire Cutscenes?
Hi, You could configure your skip button to call this C# method: PixelCrushers.DialogueSystem.DialogueManager.StopConversation(); That will stop the conversation, skipping all nodes that remain in the conversation. Alternatively, if you want to fast-forward through the nodes without showing anything...
- Thu May 16, 2024 3:51 pm
- Forum: Dialogue System for Unity
- Topic: Followed quick start but doesnt work
- Replies: 6
- Views: 32
Re: Followed quick start but doesnt work
Hi, I'm sorry, I don't understand what you mean by: "it just flshes black" Can you please clarify? Are you making a VR game? If so, you will need to change the Canvas's mode to World Space or Screen Space - Camera. If you follow the quick start tutorial exactly as shown in the video, witho...
- Thu May 16, 2024 8:31 am
- Forum: Dialogue System for Unity
- Topic: Different Scene Condition
- Replies: 3
- Views: 20
Re: Different Scene Condition
Happy to help!
- Thu May 16, 2024 8:01 am
- Forum: Dialogue System for Unity
- Topic: Different Scene Condition
- Replies: 3
- Views: 20
Re: Different Scene Condition
Hi, Add a Dialogue System Trigger component to a GameObject in Scene B, and set its Trigger dropdown to OnSaveDataApplied. (OnSaveDataApplied works just like OnStart except it's aware of the save system/scene changing system and will wait for save data to be applied if necessary.) Then set the Condi...
- Thu May 16, 2024 7:59 am
- Forum: Dialogue System for Unity
- Topic: how to make responsible subtitle??
- Replies: 6
- Views: 58
Re: how to make responsible subtitle??
Glad to help!
- Wed May 15, 2024 7:58 pm
- Forum: Dialogue System for Unity
- Topic: how to make responsible subtitle??
- Replies: 6
- Views: 58
Re: how to make responsible subtitle??
Hi,
Here's an example scene:
DS_SanabiStyleExample_2024-05-15.unitypackage
Please see the ---README--- GameObject in the scene.
Here's an example scene:
DS_SanabiStyleExample_2024-05-15.unitypackage
Please see the ---README--- GameObject in the scene.
- Wed May 15, 2024 4:28 pm
- Forum: Dialogue System for Unity
- Topic: Prevent Usable use through wall?
- Replies: 9
- Views: 65
Re: Prevent Usable use through wall?
Can you post a screenshot of the wall? Or send a reproduction project to tony (at) pixelcrushers.com? Is the Usable behind the wall? If so, is it really behind it in a raycast (Z axis) sense, or is it just being drawn like it's behind it because of the sprite sort order?