Search found 20632 matches
- Fri Apr 26, 2024 6:57 pm
- Forum: Dialogue System for Unity
- Topic: emphasis settings
- Replies: 3
- Views: 48
Re: emphasis settings
Glad to help!
- Fri Apr 26, 2024 4:12 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 25
Re: How to add item as reward to inventory?
Glad to help!
- Fri Apr 26, 2024 3:38 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 25
Re: How to add item as reward to inventory?
Hi, You'll generally add an Add Inventory Engine Item quest action to a quest's Successful state > Actions list or to the Success node's or Return To NPC node's > True > Actions list. See the Inventory Engine integration's Get Apples quest -> Return node -> True state > Actions list. It adds a blue ...
- Fri Apr 26, 2024 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
- Replies: 3
- Views: 24
Re: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Glad to help! If you have questions about it, let me know.
- Fri Apr 26, 2024 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Differente Voice for each Actor
- Replies: 3
- Views: 24
Re: Differente Voice for each Actor
This looks great! I'll get it onto the Games Showcase page in the next round of updates.
- Fri Apr 26, 2024 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 40
Re: Dialog does not start
Thanks for sharing!
- Fri Apr 26, 2024 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 5
- Views: 40
- Fri Apr 26, 2024 12:35 pm
- Forum: Dialogue System for Unity
- Topic: Get the most recent Quest entry and store it as Playmaker variable
- Replies: 1
- Views: 12
Re: Get the most recent Quest entry and store it as Playmaker variable
Hi, If you are up for a little bit of scripting, you can use the OnQuestEntryStateChange(QuestEntryArgs args) method. Example: public TextMeshProUGUI newest; // Assign in inspector. void OnQuestEntryStateChange(QuestEntryArgs args) { var state = QuestLog.GetQuestEntryState(args.questName, args.entry...
- Fri Apr 26, 2024 12:26 pm
- Forum: Dialogue System for Unity
- Topic: Localize array string
- Replies: 5
- Views: 34
Re: Localize array string
Happy to help!
- Fri Apr 26, 2024 9:56 am
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 5
- Views: 40
Re: Starting the dialog programatically
Hi, You could put the script on the NPC, or put another script on the NPC that just has the NPC's conversation. However, in this case it might be simpler to just put a Dialogue System Trigger on the NPC and select the conversation in the Dialogue System Trigger: private void Update() { if (currentCo...