Search found 20632 matches

by Tony Li
Fri Apr 26, 2024 6:57 pm
Forum: Dialogue System for Unity
Topic: emphasis settings
Replies: 3
Views: 48

Re: emphasis settings

Glad to help!
by Tony Li
Fri Apr 26, 2024 4:12 pm
Forum: Quest Machine
Topic: How to add item as reward to inventory?
Replies: 3
Views: 25

Re: How to add item as reward to inventory?

Glad to help!
by Tony Li
Fri Apr 26, 2024 3:38 pm
Forum: Quest Machine
Topic: How to add item as reward to inventory?
Replies: 3
Views: 25

Re: How to add item as reward to inventory?

Hi, You'll generally add an Add Inventory Engine Item quest action to a quest's Successful state > Actions list or to the Success node's or Return To NPC node's > True > Actions list. See the Inventory Engine integration's Get Apples quest -> Return node -> True state > Actions list. It adds a blue ...
by Tony Li
Fri Apr 26, 2024 3:08 pm
Forum: Dialogue System for Unity
Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Replies: 3
Views: 24

Re: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)

Glad to help! If you have questions about it, let me know.
by Tony Li
Fri Apr 26, 2024 3:07 pm
Forum: Dialogue System for Unity
Topic: Differente Voice for each Actor
Replies: 3
Views: 24

Re: Differente Voice for each Actor

This looks great! I'll get it onto the Games Showcase page in the next round of updates.
by Tony Li
Fri Apr 26, 2024 3:04 pm
Forum: Dialogue System for Unity
Topic: Dialog does not start
Replies: 6
Views: 40

Re: Dialog does not start

Thanks for sharing!
by Tony Li
Fri Apr 26, 2024 12:35 pm
Forum: Dialogue System for Unity
Topic: Get the most recent Quest entry and store it as Playmaker variable
Replies: 1
Views: 12

Re: Get the most recent Quest entry and store it as Playmaker variable

Hi, If you are up for a little bit of scripting, you can use the OnQuestEntryStateChange(QuestEntryArgs args) method. Example: public TextMeshProUGUI newest; // Assign in inspector. void OnQuestEntryStateChange(QuestEntryArgs args) { var state = QuestLog.GetQuestEntryState(args.questName, args.entry...
by Tony Li
Fri Apr 26, 2024 12:26 pm
Forum: Dialogue System for Unity
Topic: Localize array string
Replies: 5
Views: 34

Re: Localize array string

Happy to help!
by Tony Li
Fri Apr 26, 2024 9:56 am
Forum: Dialogue System for Unity
Topic: Starting the dialog programatically
Replies: 5
Views: 40

Re: Starting the dialog programatically

Hi, You could put the script on the NPC, or put another script on the NPC that just has the NPC's conversation. However, in this case it might be simpler to just put a Dialogue System Trigger on the NPC and select the conversation in the Dialogue System Trigger: private void Update() { if (currentCo...