Hi,
It's okay to leave their types set to Text. It won't affect anything at runtime.
Which localization import did you use? The Dialogue Editor window's Localization Export/Import feature, or the Unity Localization Package integration, or i2 Localization, or something else?
Search found 23432 matches
- Tue Jul 15, 2025 4:00 pm
- Forum: Dialogue System for Unity
- Topic: How to batch-convert Actor name fields to “Localization” type after import?
- Replies: 2
- Views: 22
- Tue Jul 15, 2025 12:02 pm
- Forum: Dialogue System for Unity
- Topic: Prefab-like behaviour for collection of nodes?
- Replies: 7
- Views: 4294
- Tue Jul 15, 2025 9:01 am
- Forum: Dialogue System for Unity
- Topic: Question about active saver
- Replies: 5
- Views: 153
Re: Question about active saver
Hi,
Is it possible that the ActiveSaver or some other component is losing its reference to the Don't Destroy On Load GameObject? Please see the How To: Manage Player Controls and Scene Changes link above for an explanation of how this can happen and how to address it.
Is it possible that the ActiveSaver or some other component is losing its reference to the Don't Destroy On Load GameObject? Please see the How To: Manage Player Controls and Scene Changes link above for an explanation of how this can happen and how to address it.
- Tue Jul 15, 2025 9:00 am
- Forum: Dialogue System for Unity
- Topic: First response automatically selected after upgrading to Unity 6
- Replies: 3
- Views: 120
Re: First response automatically selected after upgrading to Unity 6
Hi, Since Input Settings > Always Force Response Menu is UNticked, if the response menu only has one choice it will automatically play it instead of showing the response. However, this doesn't sound like the issue you're experiencing, since you see the response menu for a brief time. Is it possible ...
- Tue Jul 15, 2025 8:46 am
- Forum: Dialogue System for Unity
- Topic: Bark response system
- Replies: 7
- Views: 424
Re: Bark response system
You could loop through lastBarkedEntry.outgoingLinks, manually check each linked entry's Conditions, and then randomly choose from the ones that are true. However, it may be simpler to let the Dialogue System do that. Create a ConversationModel that starts at the lastBarkedEntry, and check its respo...
- Mon Jul 14, 2025 6:31 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 9
- Views: 529
Re: Add Image to Quest
Glad to help!
- Mon Jul 14, 2025 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 9
- Views: 529
Re: Add Image to Quest
Hi, Please check the version of that method that's in the example scene. I added some error checking that I omitted from the forum reply for clarity. For reference, that method is: protected override void RepaintSelectedQuest(QuestInfo quest) { splashImage.enabled = quest != null; if (quest != null)...
- Mon Jul 14, 2025 2:30 pm
- Forum: Dialogue System for Unity
- Topic: Question about active saver
- Replies: 5
- Views: 153
Re: Question about active saver
How are you changing scenes? Please see How To: Change Scenes With Save System. See also: How To: Manage Player Controls and Scene Changes.
When you're in the main menu scene, are you using the "Load Game" or "Continue" buttons to load a saved game?
When you're in the main menu scene, are you using the "Load Game" or "Continue" buttons to load a saved game?
- Mon Jul 14, 2025 8:47 am
- Forum: Dialogue System for Unity
- Topic: Question about active saver
- Replies: 5
- Views: 153
Re: Question about active saver
Hi, ActiveSaver and MultiActiveSaver components must be on GameObjects that are active when the scene starts. Is your ActiveSaver component on a GameObject that is active when the scene starts? When you enter play mode a second time, are you loading a saved game? The save system will not automatical...
- Mon Jul 14, 2025 8:01 am
- Forum: Dialogue System for Unity
- Topic: First response automatically selected after upgrading to Unity 6
- Replies: 3
- Views: 120
Re: First response automatically selected after upgrading to Unity 6
Hi, Is your Dialogue System installation in the folder Assets / Plugins / Pixel Crushers / Dialogue System? If so, what version number is listed in the _README.txt file in that folder? Would you please post a screenshot of the Display Settings > Subtitle Settings and Input Settings inspector section...