Search found 20762 matches

by Tony Li
Thu May 16, 2024 5:21 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 5
Views: 24

Re: Followed quick start but doesnt work

Hi, Cinemachine and 3rd person follow should be fine. Are you using the default Dialogue Manager prefab located in Assets / Plugins / Pixel Crushers / Dialogue System / Prefabs? If so, are you using it unmodified except for creating and assigning a dialogue database to it? Does DemoScene1 play prope...
by Tony Li
Thu May 16, 2024 3:55 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 1
Views: 13

Re: How to Skip Entire Cutscenes?

Hi, You could configure your skip button to call this C# method: PixelCrushers.DialogueSystem.DialogueManager.StopConversation(); That will stop the conversation, skipping all nodes that remain in the conversation. Alternatively, if you want to fast-forward through the nodes without showing anything...
by Tony Li
Thu May 16, 2024 3:51 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 5
Views: 24

Re: Followed quick start but doesnt work

Hi, I'm sorry, I don't understand what you mean by: "it just flshes black" Can you please clarify? Are you making a VR game? If so, you will need to change the Canvas's mode to World Space or Screen Space - Camera. If you follow the quick start tutorial exactly as shown in the video, witho...
by Tony Li
Thu May 16, 2024 8:31 am
Forum: Dialogue System for Unity
Topic: Different Scene Condition
Replies: 3
Views: 20

Re: Different Scene Condition

Happy to help!
by Tony Li
Thu May 16, 2024 8:01 am
Forum: Dialogue System for Unity
Topic: Different Scene Condition
Replies: 3
Views: 20

Re: Different Scene Condition

Hi, Add a Dialogue System Trigger component to a GameObject in Scene B, and set its Trigger dropdown to OnSaveDataApplied. (OnSaveDataApplied works just like OnStart except it's aware of the save system/scene changing system and will wait for save data to be applied if necessary.) Then set the Condi...
by Tony Li
Thu May 16, 2024 7:59 am
Forum: Dialogue System for Unity
Topic: how to make responsible subtitle??
Replies: 6
Views: 58

Re: how to make responsible subtitle??

Glad to help!
by Tony Li
Wed May 15, 2024 7:58 pm
Forum: Dialogue System for Unity
Topic: how to make responsible subtitle??
Replies: 6
Views: 58

Re: how to make responsible subtitle??

Hi,

Here's an example scene:

DS_SanabiStyleExample_2024-05-15.unitypackage

Please see the ---README--- GameObject in the scene.
by Tony Li
Wed May 15, 2024 4:28 pm
Forum: Dialogue System for Unity
Topic: Prevent Usable use through wall?
Replies: 8
Views: 63

Re: Prevent Usable use through wall?

Can you post a screenshot of the wall? Or send a reproduction project to tony (at) pixelcrushers.com? Is the Usable behind the wall? If so, is it really behind it in a raycast (Z axis) sense, or is it just being drawn like it's behind it because of the sprite sort order?
by Tony Li
Wed May 15, 2024 12:41 pm
Forum: Dialogue System for Unity
Topic: Prevent Usable use through wall?
Replies: 8
Views: 63

Re: Prevent Usable use through wall?

Hi,

I didn't realize you were in 2D. The Debug checkbox works in 3D.

Does your 2D wall have a collider?
by Tony Li
Wed May 15, 2024 8:45 am
Forum: Dialogue System for Unity
Topic: Prevent Usable use through wall?
Replies: 8
Views: 63

Re: Prevent Usable use through wall?

Make sure Raycast All is not turned on, since this will go through GameObjects. Tick your Selector's Debug checkbox. This will show a debugging gizmo. Here's a screenshot of the gizmo where the Selector's raycast is not blocked: unblocked.png You can see that the yellow raycast line ends in a green ...