Search found 23413 matches
- Fri Jul 11, 2025 9:52 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 1
- Views: 40
Re: Add Image to Quest
Hi, In version 3, this will be built in. Until then, you can put an image in a Resources folder and add the image's filename to a custom field in your quest. Then make a subclass of StandardUIQuestLogWindow and override the RepaintSelectedQuest() method. Also add a variable for the splash art UI Ima...
- Fri Jul 11, 2025 5:29 pm
- Forum: Dialogue System for Unity
- Topic: How to trigger Bark using Visual Scripting?
- Replies: 1
- Views: 44
Re: How to trigger Bark using Visual Scripting?
Hi, Here are two ways: 1. Set up a Dialogue System Trigger and invoke its OnUse(Transform) method. In the screenshot below, I put a Dialogue System Trigger on the visual script machine's GameObject and added a bark UI prefab as a child. I set up the Dialogue System Trigger's Actions to bark. barkVis...
- Fri Jul 11, 2025 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System 2.2.56 Released
- Replies: 0
- Views: 25
Dialogue System 2.2.56 Released
Release Notes: Core: - Improved: When using Input System and switching to an unrecognized device type, InputDeviceManager only reports unknown device type once per run. - Improved: Added Lua.ResetLuaEnvironment() to entirely clear and reset Lua environment. - Fixed: OnBarkStart/End() and OnSequenceS...
- Fri Jul 11, 2025 3:30 pm
- Forum: Love/Hate
- Topic: Love/Hate 1.10.56 Released
- Replies: 0
- Views: 62
Love/Hate 1.10.56 Released
Release Notes: - Improved: When using Input System and switching to an unrecognized device type, InputDeviceManager only reports unknown device type once per run. - Fixed: Deed template library inspector error message. - Fixed: If Pixel Crushers Common folder was moved, no longer logs error message ...
- Fri Jul 11, 2025 3:29 pm
- Forum: Quest Machine
- Topic: Quest Machine 1.2.56 Released
- Replies: 0
- Views: 61
Quest Machine 1.2.56 Released
Release Notes: - Improved: When using Input System and switching to an unrecognized device type, InputDeviceManager only reports unknown device type once per run. - Improved: Condition set inspector shows how many conditions are true at runtime. - Fixed: Quest Editor > Move Text to Text Table now al...
- Fri Jul 11, 2025 2:22 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Show Localized Alerts
- Replies: 2
- Views: 53
Re: [HOWTO] How To: Show Localized Alerts
Hi, Please see Registering Functions With Lua . It will be a regular C# script, typically on the Dialogue Manager GameObject. If it's on the Dialogue Manager, use an Awake method like: void Awake() { Lua.RegisterFunction(nameof(ShowConversantJoinedParty), this, SymbolExtensions.GetMethodInfo(() => S...
- Fri Jul 11, 2025 12:21 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Show Localized Alerts
- Replies: 2
- Views: 53
[HOWTO] How To: Show Localized Alerts
When you show an alert message, such as using the ShowAlert(message) Lua function or using DialogueManager.ShowAlert(message) in C#, the Dialogue System will automatically check for a translation of the message in the text table asset that's assigned to the Dialogue Manager's Display Settings > Loca...
- Fri Jul 11, 2025 11:41 am
- Forum: Dialogue System for Unity
- Topic: Issue with display of the text bubbles
- Replies: 3
- Views: 75
Re: Issue with display of the text bubbles
Hi,
Can you send a reproduction project to tony (at) pixelcrushers.com?
If not, please use the Logging & Debugging Tips video to confirm that the correct GameObject (i.e., the one with the Dialogue Actor component) is being used as the primary actor or conversant.
Can you send a reproduction project to tony (at) pixelcrushers.com?
If not, please use the Logging & Debugging Tips video to confirm that the correct GameObject (i.e., the one with the Dialogue Actor component) is being used as the primary actor or conversant.
- Fri Jul 11, 2025 9:59 am
- Forum: Dialogue System for Unity
- Topic: Issue with display of the text bubbles
- Replies: 3
- Views: 75
Re: Issue with display of the text bubbles
Hi, Please make sure the correct GameObject with the bubble dialogue UI is being used: Character GameObject Assignments , How To: Show Overhead Conversation Bubble Text . Please see also How To: Manage Player Controls and Scene Changes . I suspect that since you're changing scenes some inspector ref...
- Fri Jul 11, 2025 9:00 am
- Forum: Dialogue System for Unity
- Topic: How to Reset the Lua Environment?
- Replies: 6
- Views: 532
Re: How to Reset the Lua Environment?
You're right that it's complicated. To keep it the safest for everyone, I've just added a method Lua.ResetLuaEnvironment() that you can call to manually reset the Lua environment.