Search found 23427 matches
- Mon Jul 14, 2025 6:31 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 9
- Views: 382
Re: Add Image to Quest
Glad to help!
- Mon Jul 14, 2025 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 9
- Views: 382
Re: Add Image to Quest
Hi, Please check the version of that method that's in the example scene. I added some error checking that I omitted from the forum reply for clarity. For reference, that method is: protected override void RepaintSelectedQuest(QuestInfo quest) { splashImage.enabled = quest != null; if (quest != null)...
- Mon Jul 14, 2025 2:30 pm
- Forum: Dialogue System for Unity
- Topic: Question about active saver
- Replies: 3
- Views: 82
Re: Question about active saver
How are you changing scenes? Please see How To: Change Scenes With Save System. See also: How To: Manage Player Controls and Scene Changes.
When you're in the main menu scene, are you using the "Load Game" or "Continue" buttons to load a saved game?
When you're in the main menu scene, are you using the "Load Game" or "Continue" buttons to load a saved game?
- Mon Jul 14, 2025 8:47 am
- Forum: Dialogue System for Unity
- Topic: Question about active saver
- Replies: 3
- Views: 82
Re: Question about active saver
Hi, ActiveSaver and MultiActiveSaver components must be on GameObjects that are active when the scene starts. Is your ActiveSaver component on a GameObject that is active when the scene starts? When you enter play mode a second time, are you loading a saved game? The save system will not automatical...
- Mon Jul 14, 2025 8:01 am
- Forum: Dialogue System for Unity
- Topic: First response automatically selected after upgrading to Unity 6
- Replies: 1
- Views: 63
Re: First response automatically selected after upgrading to Unity 6
Hi, Is your Dialogue System installation in the folder Assets / Plugins / Pixel Crushers / Dialogue System? If so, what version number is listed in the _README.txt file in that folder? Would you please post a screenshot of the Display Settings > Subtitle Settings and Input Settings inspector section...
- Mon Jul 14, 2025 7:59 am
- Forum: Dialogue System for Unity
- Topic: Bark response system
- Replies: 5
- Views: 319
Re: Bark response system
Looks nice! Glad to help.
- Sun Jul 13, 2025 8:54 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 9
- Views: 382
Re: Add Image to Quest
Hi,
Did you replace the script in-place by assigning your subclass script to the original StandardUIQuestLogWindow component's Script field?
Here's an example scene with the example script:
DS_QuestImageExample_2025-07-13.unitypackage
Did you replace the script in-place by assigning your subclass script to the original StandardUIQuestLogWindow component's Script field?
Here's an example scene with the example script:
DS_QuestImageExample_2025-07-13.unitypackage
- Sun Jul 13, 2025 8:38 pm
- Forum: Dialogue System for Unity
- Topic: Bark response system
- Replies: 5
- Views: 319
Re: Bark response system
Hi, Sure, you can do that. If you're using barks, add a script with an OnBarkLine(Subtitle) method to the Dialogue Manager. In this method, record the dialogue entry. Example: private DialogueEntry lastBarkedEntry; void OnBarkLine(Subtitle subtitle) => lastBarkedEntry = subtitle.dialogueEntry; When ...
- Sat Jul 12, 2025 9:12 pm
- Forum: Dialogue System for Unity
- Topic: Bark response system
- Replies: 5
- Views: 319
Re: Bark response system
Hi, You probably don't need to do anything custom for that. Here's a simple example: DS_RetortExample_2025-07-12.unitypackage It looks like this: retorts.png I used these steps to set up the scene: 1. Wrote a conversation (intended to be an interactive conversation, not a bark) that has two NPC insu...
- Sat Jul 12, 2025 4:50 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 9
- Views: 382
Re: Add Image to Quest
Use this one in place of the regular StandardUIQuestLogWindow. You can replace it in-place.