Search found 20856 matches
- Fri May 31, 2024 9:20 pm
- Forum: Dialogue System for Unity
- Topic: How do I space out subtitles ?
- Replies: 1
- Views: 12
Re: How do I space out subtitles ?
Hi, Add a script to the Dialogue Manager that has an OnConversationLine(Subtitle) method that adds a space: using UnityEngine; using PixelCrushers.DialogueSystem; public class SeparateSubtitles : MonoBehaviour { void OnConversationLine(Subtitle subtitle) { if (!string.IsNullOrEmpty(subtitle.formatte...
- Fri May 31, 2024 10:36 am
- Forum: Dialogue System for Unity
- Topic: Modifying UI Typewriter audio?
- Replies: 9
- Views: 789
Re: Modifying UI Typewriter audio?
Glad to help! If any questions come up, let me know.
- Fri May 31, 2024 7:54 am
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 13
- Views: 365
Re: Turning off conversation UI for internal dialogue UI
Are there any errors or warnings in the Console window? Can you send a reproduction project to tony (at) pixelcrushers.com? The Dialogue System will only use the "Default Dialogue UI" if it doesn't find a dialogue UI component on whatever GameObject is assigned to the Dialogue Manager's Di...
- Thu May 30, 2024 5:41 pm
- Forum: Dialogue System for Unity
- Topic: Localizing Selector Elements
- Replies: 1
- Views: 49
Re: Localizing Selector Elements
Hi, If you've set the Usable's Override Name to 'Shopkeeper', then the Selector will look for a translation in the Text Table assigned to the Dialogue Manager's Display Settings > Localization Settings > Text Table field, in the text table field named 'Shopkeeper'. Same for Override Use Message. The...
- Thu May 30, 2024 5:05 pm
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 13
- Views: 365
Re: Turning off conversation UI for internal dialogue UI
Hi,
Did you assign your dialogue UI to the Dialogue Manager's Display Settings > Dialogue UI field?
Are there any errors or warnings in the Console window?
Did you assign your dialogue UI to the Dialogue Manager's Display Settings > Dialogue UI field?
Are there any errors or warnings in the Console window?
- Thu May 30, 2024 5:03 pm
- Forum: Dialogue System for Unity
- Topic: Super mesh text
- Replies: 1
- Views: 50
Re: Super mesh text
Hi, It's kind of hard to tell, but it looks like maybe that top line of text is attempting to do a drop shadow / underlay in the same color as the background, but it's being rendered on top of the text instead of underneath it. Then again, they might be entirely separate texts being rendered in the ...
- Thu May 30, 2024 5:00 pm
- Forum: Dialogue System for Unity
- Topic: Modifying UI Typewriter audio?
- Replies: 9
- Views: 789
Re: Modifying UI Typewriter audio?
Hi,
If you're looking at the example scene linked above, each actor's min/max pitch is set in the Dialogue Editor window's Actors section:
In the example scene, I added these as custom fields in the Templates section.
If you're looking at the example scene linked above, each actor's min/max pitch is set in the Dialogue Editor window's Actors section:
In the example scene, I added these as custom fields in the Templates section.
- Thu May 30, 2024 11:46 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 23
- Views: 2769
Re: Lively Chat Bubbles Continue Button
Hi,
If you're editing a prefab, make sure the LCBContinueButton component's Chat Bubble points to the ChatBubble in the same prefab. If you're editing a scene object, make sure the Chat Bubble field points to the scene object's ChatBubble, not the prefab.
If you're editing a prefab, make sure the LCBContinueButton component's Chat Bubble points to the ChatBubble in the same prefab. If you're editing a scene object, make sure the Chat Bubble field points to the scene object's ChatBubble, not the prefab.
- Wed May 29, 2024 10:27 pm
- Forum: Dialogue System for Unity
- Topic: Animator Converstation using AnimatorPlay
- Replies: 9
- Views: 202
Re: Animator Converstation using AnimatorPlay
Glad to help!
- Wed May 29, 2024 9:45 pm
- Forum: Dialogue System for Unity
- Topic: Animator Converstation using AnimatorPlay
- Replies: 9
- Views: 202
Re: Animator Converstation using AnimatorPlay
Hi,
Do you need that final dialogue entry node? If not, delete it.
If you need it for some reason, include a Continue() sequencer command in its Sequence field. Example:
Do you need that final dialogue entry node? If not, delete it.
If you need it for some reason, include a Continue() sequencer command in its Sequence field. Example:
Code: Select all
required AnimatorPlay(Idle);
Continue()