Search found 20635 matches
- Sat Apr 27, 2024 10:32 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue text display problem
- Replies: 3
- Views: 46
Re: Dialogue text display problem
Hi, As a test, temporarily assign the Basic Standard Dialogue UI prefab to the Dialogue Manager GameObject's Display Settings > Dialogue UI field. Then play the conversation. Does the subtitle text appear? If so, check the configuration of your dialogue UI's subtitle panel. If your dialogue UI uses ...
- Sat Apr 27, 2024 5:36 pm
- Forum: Dialogue System for Unity
- Topic: articy instructions not converted into groups?
- Replies: 1
- Views: 16
Re: articy instructions not converted into groups?
Hi, We switched this to ensure that articy code evaluation in the Dialogue System works in the same order as in articy. In the next update, I'll add an option to allow them to be groups. But please be aware that the Dialogue System has to factor in something that articy doesn't, so Conversations Eva...
- Sat Apr 27, 2024 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Naming quest groups
- Replies: 1
- Views: 21
Re: Naming quest groups
Hi, You can define a field named "Group Display Name". The quest log window will sort on the Group value, but it will show the Group Display Name. For example, say you have 3 quest groups in this order: Shire, Rivendell, and Mordor. If you only use Group, the quest log window will show the...
- Fri Apr 26, 2024 6:57 pm
- Forum: Dialogue System for Unity
- Topic: emphasis settings
- Replies: 3
- Views: 53
Re: emphasis settings
Glad to help!
- Fri Apr 26, 2024 4:12 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 45
Re: How to add item as reward to inventory?
Glad to help!
- Fri Apr 26, 2024 3:38 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 45
Re: How to add item as reward to inventory?
Hi, You'll generally add an Add Inventory Engine Item quest action to a quest's Successful state > Actions list or to the Success node's or Return To NPC node's > True > Actions list. See the Inventory Engine integration's Get Apples quest -> Return node -> True state > Actions list. It adds a blue ...
- Fri Apr 26, 2024 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
- Replies: 3
- Views: 30
Re: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Glad to help! If you have questions about it, let me know.
- Fri Apr 26, 2024 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Differente Voice for each Actor
- Replies: 3
- Views: 26
Re: Differente Voice for each Actor
This looks great! I'll get it onto the Games Showcase page in the next round of updates.
- Fri Apr 26, 2024 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 45
Re: Dialog does not start
Thanks for sharing!
- Fri Apr 26, 2024 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 5
- Views: 45