Search found 20848 matches

by Tony Li
Wed May 29, 2024 9:45 pm
Forum: Dialogue System for Unity
Topic: Animator Converstation using AnimatorPlay
Replies: 9
Views: 129

Re: Animator Converstation using AnimatorPlay

Hi,

Do you need that final dialogue entry node? If not, delete it.

If you need it for some reason, include a Continue() sequencer command in its Sequence field. Example:

Code: Select all

required AnimatorPlay(Idle);
Continue()
by Tony Li
Wed May 29, 2024 9:22 pm
Forum: Dialogue System for Unity
Topic: A quick question about saves
Replies: 1
Views: 9

Re: A quick question about saves

Hi Pete, For saving and loading, untick the Save System component's Save Current Scene checkbox. Then use PixelCrushers.SaveSystem.SaveToSlot(_slot) as you're already doing, PixelCrushers.SaveSystem.LoadFromSlot(_slot) to load and apply saved game data, and PixelCrushers.SaveSystem.ResetGameState() ...
by Tony Li
Wed May 29, 2024 3:27 pm
Forum: Save System for Opsive Controllers
Topic: Save System 2.0.6 for Opsive Controllers Released
Replies: 0
Views: 9

Save System 2.0.6 for Opsive Controllers Released

Version 2.0.6 is now available on the Asset Store -- and 50% off in the Template Toolkit Sale! Release Notes: Updated for Unity 6. Added Max Save Slot option. By default, negative slot numbers will save in first available positive slot number up to Max Save Slot. Manager can now restore saved data t...
by Tony Li
Wed May 29, 2024 3:24 pm
Forum: Quest Machine
Topic: Quest Machine 1.2.46 Released
Replies: 0
Views: 12

Quest Machine 1.2.46 Released

Version 1.2.46 is now available on the Asset Store -- and 50% off for a limited time in the Template Toolkit Sale! Release Notes: Updated for Unity 6. Improved: Can now configure Quest Machine Debug section to allow QM exceptions & message system exceptions to help debug user code. Improved: Add...
by Tony Li
Wed May 29, 2024 3:23 pm
Forum: Love/Hate
Topic: Love/Hate 1.10.46 Released
Replies: 0
Views: 9

Love/Hate 1.10.46 Released

Version 1.10.46 is now available on the Asset Store! Release Notes: Updated for Unity 6. Improved: Added InputDeviceManager.cursorLockMode if you want to change default cursor lock mode from Locked to Confined. Fixed: SaveSystem.saveDataApplied is now still invoked even if scene has no savers. Emera...
by Tony Li
Wed May 29, 2024 3:17 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.46 Released
Replies: 0
Views: 14

Dialogue System 2.2.46 Released

Version 2.2.46 is now available on the Asset Store! Version 1.0.14 of the Dialogue System Addon for OpenAI, ElevenLabs, etc., is also now on the Asset Store, now with GPT-4o integration. Release Notes: Core: Changed: If Dialogue Manager's Allow Alerts During Conversations is UNticked, now queues ale...
by Tony Li
Wed May 29, 2024 8:09 am
Forum: Dialogue System for Unity
Topic: Animator Converstation using AnimatorPlay
Replies: 9
Views: 129

Re: Animator Converstation using AnimatorPlay

Hi, That looks like the response menu panel. Make sure the dialogue entry node isn't blue (i.e., assigned to the Player) and/or inspect the Dialogue Manager GameObject and UNtick Display Settings > Input Settings > Always Force Response Menu. (More info: How To: Bypass Response Menu When Player Has ...
by Tony Li
Wed May 29, 2024 8:04 am
Forum: Dialogue System for Unity
Topic: WWise Setup
Replies: 3
Views: 39

Re: WWise Setup

No worries -- happy to help!