Search found 23400 matches

by Tony Li
Thu Jul 10, 2025 12:35 pm
Forum: Dialogue System for Unity
Topic: Saved conversation continues on scene change
Replies: 1
Views: 45

Re: Saved conversation continues on scene change

Hi, Are you changing scenes using any of the methods that are save system-aware? Please see: How To: Change Scenes With Save System This will update the save system's memory with the current conversation state (i.e., no conversation currently active) before changing scenes. After changing scenes, th...
by Tony Li
Thu Jul 10, 2025 7:42 am
Forum: Dialogue System for Unity
Topic: Use CommonLibraryLua in script
Replies: 1
Views: 49

Re: Use CommonLibraryLua in script

Hi,

You can use the MessageSystem class directly in your C# code. No need to use CommonLibraryLua.
by Tony Li
Thu Jul 10, 2025 7:16 am
Forum: Dialogue System for Unity
Topic: Dialogue Choice Text Not Appearing
Replies: 5
Views: 159

Re: Dialogue Choice Text Not Appearing

Got it. Since Lively Chat Bubbles (LCB) doesn't have dialogue choices, you'll need to use a StandardUIMenuPanel prefab. However, if you set the LCB subtitle panel's Visibility to Until Superceded it should stay onscreen while the Dialogue System shows the menu panel bubble. If you'd like to see an e...
by Tony Li
Wed Jul 09, 2025 7:52 pm
Forum: Dialogue System for Unity
Topic: Dialogue Choice Text Not Appearing
Replies: 5
Views: 159

Re: Dialogue Choice Text Not Appearing

Wouldn't it be insufficient to only have the textbox appear? There must be a box with UI buttons for the player to choose from a menu of responses, correct?
by Tony Li
Wed Jul 09, 2025 4:19 pm
Forum: Dialogue System for Unity
Topic: Dialogue Choice Text Not Appearing
Replies: 5
Views: 159

Re: Dialogue Choice Text Not Appearing

Hi, If the player only has one choice, you can make it appear as a subtitle using Lively Chat Bubbles: How To: Bypass Response Menu When Player Has One Choice . If you need to show a menu of choices, Lively Chat Bubbles doesn't support that. However, you can use an overhead bubble menu panel such as...
by Tony Li
Wed Jul 09, 2025 3:17 pm
Forum: Dialogue System for Unity
Topic: Speechbubble rotating with player
Replies: 3
Views: 149

Re: Speechbubble rotating with player

I think you'd want to add it to the UI. Otherwise the player model might always face the camera. In any case, if you have it working the way you want, disregard this reply. :-)
by Tony Li
Wed Jul 09, 2025 3:16 pm
Forum: Dialogue System for Unity
Topic: Get A Variable From Actor
Replies: 3
Views: 178

Re: Get A Variable From Actor

Great! Glad to help.
by Tony Li
Wed Jul 09, 2025 8:10 am
Forum: Dialogue System for Unity
Topic: Override Dialogue UI
Replies: 2
Views: 137

Re: Override Dialogue UI

Hi, Assign the GameObject with the StandardDialogueUI component to the OverrideDialogueUI component. Probably this: auntie.png Note: Whenever Auntie is the primary actor or conversant in a conversation, the Dialogue System will use this dialogue UI instead of the default one that's assigned to the D...
by Tony Li
Tue Jul 08, 2025 4:25 pm
Forum: Dialogue System for Unity
Topic: Clickable Text
Replies: 3
Views: 165

Re: Clickable Text

Glad to help!
by Tony Li
Tue Jul 08, 2025 3:48 pm
Forum: Dialogue System for Unity
Topic: Clickable Text
Replies: 3
Views: 165

Re: Clickable Text