Search found 23272 matches

by Tony Li
Wed Jun 11, 2025 7:48 pm
Forum: Dialogue System for Unity
Topic: From 2021 to 2022, Errors and Upgrade
Replies: 1
Views: 32

Re: From 2021 to 2022, Errors and Upgrade

Hi, Unity 2022 changed so that it uses UI Toolkit for its default editor drawing, which -- unlike Unity 2021 and older -- has some extra restrictions. A DS version after 2.2.15 accommodates these restrictions. The simplest solution is probably: 1. Back up your project. Make sure the backup is good. ...
by Tony Li
Wed Jun 11, 2025 2:26 pm
Forum: Dialogue System for Unity
Topic: Player Stat system
Replies: 3
Views: 212

Re: Player Stat system

Glad to help!
by Tony Li
Wed Jun 11, 2025 8:38 am
Forum: Dialogue System for Unity
Topic: Approach: Conversation but Bark UI only
Replies: 5
Views: 328

Re: Approach: Conversation but Bark UI only

Hi, Both of those choices (and others) have been done before, so we can get either one working. First, about triggering conversations: If you want both players to be near the NPC before they can start the conversation, you could make a subclass of ProximitySelector that checks that both players are ...
by Tony Li
Wed Jun 11, 2025 8:19 am
Forum: Dialogue System for Unity
Topic: [HOWTO] How To: Loop Timeline Animation While Waiting For Continue
Replies: 0
Views: 17

[HOWTO] How To: Loop Timeline Animation While Waiting For Continue

If you use Timeline with conversations, you may want pause the timeline to wait for the player to click a continue button after each dialogue entry. (See How To: Pause Timeline While Waiting For Continue Button .) However, Timeline presents a challenge. If you use Timeline to control a character's A...
by Tony Li
Wed Jun 11, 2025 8:04 am
Forum: Dialogue System for Unity
Topic: Approach: Conversation but Bark UI only
Replies: 5
Views: 328

Re: Approach: Conversation but Bark UI only

Hi, It sounds like you already found this info, but just in case I'll include these links: How To: Bypass Response Menu When Player Has One Choice Bubble Subtitle Example ( direct download ) on Dialogue System Extras page There are two common ways to assign instantiated actor/conversant at runtime: ...
by Tony Li
Wed Jun 11, 2025 7:59 am
Forum: Dialogue System for Unity
Topic: Player Stat system
Replies: 3
Views: 212

Re: Player Stat system

Yes, others have done that before. One person even used a conversation with a custom dialogue UI to act like a stat point allocation menu, although I think it would be more straightforward to write a short C# script to do that. You can store the stats in Lua, access them in C# using the DialogueLua ...
by Tony Li
Tue Jun 10, 2025 2:38 pm
Forum: Dialogue System for Unity
Topic: [BUG] Fields cannot be deleted
Replies: 4
Views: 454

Re: [BUG] Fields cannot be deleted

Hi,

I'll get this fixed in the next update and provide a patch before then.
by Tony Li
Tue Jun 10, 2025 2:17 pm
Forum: Dialogue System for Unity
Topic: How to translate responses in game
Replies: 3
Views: 307

Re: How to translate responses in game

Glad to help!
by Tony Li
Tue Jun 10, 2025 11:16 am
Forum: Dialogue System for Unity
Topic: How to translate responses in game
Replies: 3
Views: 307

Re: How to translate responses in game

Hi,

Add a field named "Menu Text gr". Example:

localizedMenuText.png
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