Search found 23272 matches
- Wed Jun 11, 2025 7:48 pm
- Forum: Dialogue System for Unity
- Topic: From 2021 to 2022, Errors and Upgrade
- Replies: 1
- Views: 32
Re: From 2021 to 2022, Errors and Upgrade
Hi, Unity 2022 changed so that it uses UI Toolkit for its default editor drawing, which -- unlike Unity 2021 and older -- has some extra restrictions. A DS version after 2.2.15 accommodates these restrictions. The simplest solution is probably: 1. Back up your project. Make sure the backup is good. ...
- Wed Jun 11, 2025 3:24 pm
- Forum: Dialogue System for Unity
- Topic: [BUG] Fields cannot be deleted
- Replies: 4
- Views: 454
- Wed Jun 11, 2025 2:26 pm
- Forum: Dialogue System for Unity
- Topic: Player Stat system
- Replies: 3
- Views: 212
Re: Player Stat system
Glad to help!
- Wed Jun 11, 2025 8:38 am
- Forum: Dialogue System for Unity
- Topic: Approach: Conversation but Bark UI only
- Replies: 5
- Views: 328
Re: Approach: Conversation but Bark UI only
Hi, Both of those choices (and others) have been done before, so we can get either one working. First, about triggering conversations: If you want both players to be near the NPC before they can start the conversation, you could make a subclass of ProximitySelector that checks that both players are ...
- Wed Jun 11, 2025 8:19 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Loop Timeline Animation While Waiting For Continue
- Replies: 0
- Views: 17
[HOWTO] How To: Loop Timeline Animation While Waiting For Continue
If you use Timeline with conversations, you may want pause the timeline to wait for the player to click a continue button after each dialogue entry. (See How To: Pause Timeline While Waiting For Continue Button .) However, Timeline presents a challenge. If you use Timeline to control a character's A...
- Wed Jun 11, 2025 8:04 am
- Forum: Dialogue System for Unity
- Topic: Approach: Conversation but Bark UI only
- Replies: 5
- Views: 328
Re: Approach: Conversation but Bark UI only
Hi, It sounds like you already found this info, but just in case I'll include these links: How To: Bypass Response Menu When Player Has One Choice Bubble Subtitle Example ( direct download ) on Dialogue System Extras page There are two common ways to assign instantiated actor/conversant at runtime: ...
- Wed Jun 11, 2025 7:59 am
- Forum: Dialogue System for Unity
- Topic: Player Stat system
- Replies: 3
- Views: 212
Re: Player Stat system
Yes, others have done that before. One person even used a conversation with a custom dialogue UI to act like a stat point allocation menu, although I think it would be more straightforward to write a short C# script to do that. You can store the stats in Lua, access them in C# using the DialogueLua ...
- Tue Jun 10, 2025 2:38 pm
- Forum: Dialogue System for Unity
- Topic: [BUG] Fields cannot be deleted
- Replies: 4
- Views: 454
Re: [BUG] Fields cannot be deleted
Hi,
I'll get this fixed in the next update and provide a patch before then.
I'll get this fixed in the next update and provide a patch before then.
- Tue Jun 10, 2025 2:17 pm
- Forum: Dialogue System for Unity
- Topic: How to translate responses in game
- Replies: 3
- Views: 307
Re: How to translate responses in game
Glad to help!
- Tue Jun 10, 2025 11:16 am
- Forum: Dialogue System for Unity
- Topic: How to translate responses in game
- Replies: 3
- Views: 307
Re: How to translate responses in game
Hi,
Add a field named "Menu Text gr". Example:
Add a field named "Menu Text gr". Example: