Search found 20990 matches

by Tony Li
Thu Feb 19, 2015 4:34 am
Forum: Dialogue System for Unity
Topic: Content in dialogue/conversation not appearing right.
Replies: 10
Views: 2251

Content in dialogue/conversation not appearing right.

Did you tick Disable Internal Sequencer Commands on the Dialogue Manager? If so, try unticking it.
by Tony Li
Wed Feb 18, 2015 1:43 pm
Forum: Dialogue System for Unity
Topic: Content in dialogue/conversation not appearing right.
Replies: 10
Views: 2251

Content in dialogue/conversation not appearing right.

Hi Daniel, For the continue button: When the Dialogue System draws Unity GUI elements, it draws the parent first and then children. Let's say you have this set of GameObjects in your hierarchy: GUI Root Dialogue Panel Continue Button NPC Subtitle Line The Dialogue System will draw GUI Root first, th...
by Tony Li
Wed Feb 18, 2015 6:34 am
Forum: Dialogue System for Unity
Topic: Content in dialogue/conversation not appearing right.
Replies: 10
Views: 2251

Content in dialogue/conversation not appearing right.

Hi,



I'm out of the office right now, but I'll send a reply as soon as I can. The continue button will be an easy fix. Do you want the image to look like the top or bottom one? (Just want to make sure I have it clear.)
by Tony Li
Tue Feb 17, 2015 3:40 pm
Forum: Dialogue System for Unity
Topic: Content in dialogue/conversation not appearing right.
Replies: 10
Views: 2251

Content in dialogue/conversation not appearing right.

Sorry, this isn't the greatest forum software. I plan to move to phpBB soon. In the meantime, try the attachment feature that I just enabled. (I'm attaching an image as a test.) If that doesn't work, try the image BBcode: [ img]url-to-image[ /img] I don't quite follow about the continue button posit...
by Tony Li
Tue Feb 17, 2015 3:45 am
Forum: Dialogue System for Unity
Topic: Can't disable head movement
Replies: 3
Views: 897

Can't disable head movement

Hi, Your camera GameObject probably has a second MouseLook script. Often the player object has a left/right MouseLook, and the camera has an up/down MouseLook. Use Set Component Enabled On Dialogue Event to disable this script, too. The easiest way to do this is to lock the inspector view on your pl...
by Tony Li
Mon Feb 16, 2015 7:50 am
Forum: Dialogue System for Unity
Topic: Content in dialogue/conversation not appearing right.
Replies: 10
Views: 2251

Content in dialogue/conversation not appearing right.

Hi Daniel, What GUI system are you using? If you're using legacy Unity GUI, look at the Scaled Rects for sizes and positions, and at the portrait image's GUILabel settings for the actor's image. If you're using the new Unity UI, look at the Rect Transforms. All scaling, sizing, and positioning is do...
by Tony Li
Fri Feb 13, 2015 7:58 am
Forum: Dialogue System for Unity
Topic: Trouble displaying a Variable
Replies: 22
Views: 3903

Trouble displaying a Variable

Here's a brief summary for other readers: DS sequencer commands can't control animation: AC's "NPC" script took frame-by-frame control of the animator. Two solutions: (1) Instead of AnimatorPlay() or AnimatorPlayWait() [which waits for the animation to finish], use the AC() sequencer comma...
by Tony Li
Thu Feb 12, 2015 10:51 am
Forum: Dialogue System for Unity
Topic: How to embed external data in dialogue strings?
Replies: 2
Views: 774

How to embed external data in dialogue strings?

Hi Nick, Yes, you can embed external data in custom fields, or directly in the dialogue text. We've had some studios do crazy things with this, like embedding entire Lua programs in dialogue text and quest entry text. When the player completes a quest entry, it runs the Lua program, which updates th...
by Tony Li
Wed Feb 11, 2015 12:35 pm
Forum: Dialogue System for Unity
Topic: Issue after using Application.LoadLevel?
Replies: 3
Views: 760

Issue after using Application.LoadLevel?

As long as the Dialogue Manager from your first scene has Don't Destroy On Load ticked, it will be there to handle DialogueManager.StartConversation().



I got your email, and I'll reply directly to it.
by Tony Li
Wed Feb 11, 2015 4:03 am
Forum: Dialogue System for Unity
Topic: Issue after using Application.LoadLevel?
Replies: 3
Views: 760

Issue after using Application.LoadLevel?

Hi, What GUI system are you using? Is your dialogue UI part of the scene, or is it a reference to a prefab? If it's Unity UI, make the canvas a child of the Dialogue Manager GameObject so it persists across scene changes. (And make sure your second scene has an EventSystem, too. You can make the Eve...