Search found 10 matches

by andreas.leurs
Mon Jun 30, 2025 4:05 pm
Forum: Dialogue System for Unity
Topic: How to have one speech bubble with updating text?
Replies: 3
Views: 61

Re: How to have one speech bubble with updating text?

Thanks that works like a charm.

I only had to add a Dialogue Actor to the NPC with a Bark UI to make it work.
by andreas.leurs
Mon Jun 30, 2025 7:57 am
Forum: Dialogue System for Unity
Topic: How to have one speech bubble with updating text?
Replies: 3
Views: 61

How to have one speech bubble with updating text?

Is it possible that the NPC gets a speech bubble and the text is updating very X seconds? I want a NPC sleeping on the ground and he is counting sheep in his sleep. I think in this case the best way to do that is that I Show the SpeechBubble myself and update the text in it myself and don't use some...
by andreas.leurs
Mon Jun 30, 2025 6:49 am
Forum: Dialogue System for Unity
Topic: Dialogue is stuck
Replies: 8
Views: 139

Re: Dialogue is stuck

I think another variable IsOrderCorrect is not necessary since the conditions in Node <Has Order> are already checking whether the order was correct. What's still the issue is that at the beginning the Variable HasOrder is not set. Because of that the the conversation will always take the first path...
by andreas.leurs
Sun Jun 29, 2025 4:35 pm
Forum: Dialogue System for Unity
Topic: Dialogue is stuck
Replies: 8
Views: 139

Re: Dialogue is stuck

Okay, I think I see the problem now. The variable HasOrder isn't initialized at <Check for Order> that means this leads to a False Condition. And since I set the condition to Passthrough it is send to <Order correct?> which is true then (too long for me now to explain why. It's definitely true). And...
by andreas.leurs
Sun Jun 29, 2025 4:27 pm
Forum: Dialogue System for Unity
Topic: Dialogue is stuck
Replies: 8
Views: 139

Re: Dialogue is stuck

Okay here es the current settings in the left part of the dialogue. I also found a mistake. In the <Check for Order> Node the text in codition was: HasOrder == true I think the correct code should be Variable["HasOrder"] == true But also with this change it goes directly until Thank you (s...
by andreas.leurs
Sun Jun 29, 2025 12:28 pm
Forum: Dialogue System for Unity
Topic: Dialogue is stuck
Replies: 8
Views: 139

Re: Dialogue is stuck

I'm already on the latest version 2.2.55. It gets stuck at <Order correct?> When I add "None()" to the Sequence of "Order correct?" nothing changes. Still stuck at <Order correct?> But when in the node <Order correct?> in Conditions I set the False Condition Action to " Pass...
by andreas.leurs
Sun Jun 29, 2025 5:20 am
Forum: Dialogue System for Unity
Topic: Dialogue is stuck
Replies: 8
Views: 139

Dialogue is stuck

I had the dialogue working in the first screenshot. With my changes in the second screenshot it doesn't work anymore. Instead I get this error: Coroutine couldn't be started because the the game object 'Example Bubble Standard UI Subtitle Panel(Clone)' is inactive! I think this dialogue should work ...
by andreas.leurs
Thu Jun 26, 2025 6:00 pm
Forum: Dialogue System for Unity
Topic: Subtitle not showing when starting conversation
Replies: 4
Views: 124

Re: Subtitle not showing when starting conversation

Thanks. It works. Still need to fix some things but the speech bubbles itself work as intended.
by andreas.leurs
Thu Jun 26, 2025 2:45 am
Forum: Dialogue System for Unity
Topic: Subtitle not showing when starting conversation
Replies: 4
Views: 124

Re: Subtitle not showing when starting conversation

Thanks for the hint. I will try it.
by andreas.leurs
Wed Jun 25, 2025 7:52 pm
Forum: Dialogue System for Unity
Topic: Subtitle not showing when starting conversation
Replies: 4
Views: 124

Subtitle not showing when starting conversation

Hello, I'm new to the Dialogue System and heavily modified it. Why did I do that? I want all the dialogs and text in 3D speechbubbles directly in the world. Not as the default Canvas UI elements. So I made my own SpeechBubbleDialogueUI. And code of the SpeechBubbleSubtitlePanel which should show the...