Thanks that works like a charm.
I only had to add a Dialogue Actor to the NPC with a Bark UI to make it work.
Search found 10 matches
- Mon Jun 30, 2025 4:05 pm
- Forum: Dialogue System for Unity
- Topic: How to have one speech bubble with updating text?
- Replies: 3
- Views: 61
- Mon Jun 30, 2025 7:57 am
- Forum: Dialogue System for Unity
- Topic: How to have one speech bubble with updating text?
- Replies: 3
- Views: 61
How to have one speech bubble with updating text?
Is it possible that the NPC gets a speech bubble and the text is updating very X seconds? I want a NPC sleeping on the ground and he is counting sheep in his sleep. I think in this case the best way to do that is that I Show the SpeechBubble myself and update the text in it myself and don't use some...
- Mon Jun 30, 2025 6:49 am
- Forum: Dialogue System for Unity
- Topic: Dialogue is stuck
- Replies: 8
- Views: 139
Re: Dialogue is stuck
I think another variable IsOrderCorrect is not necessary since the conditions in Node <Has Order> are already checking whether the order was correct. What's still the issue is that at the beginning the Variable HasOrder is not set. Because of that the the conversation will always take the first path...
- Sun Jun 29, 2025 4:35 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue is stuck
- Replies: 8
- Views: 139
Re: Dialogue is stuck
Okay, I think I see the problem now. The variable HasOrder isn't initialized at <Check for Order> that means this leads to a False Condition. And since I set the condition to Passthrough it is send to <Order correct?> which is true then (too long for me now to explain why. It's definitely true). And...
- Sun Jun 29, 2025 4:27 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue is stuck
- Replies: 8
- Views: 139
Re: Dialogue is stuck
Okay here es the current settings in the left part of the dialogue. I also found a mistake. In the <Check for Order> Node the text in codition was: HasOrder == true I think the correct code should be Variable["HasOrder"] == true But also with this change it goes directly until Thank you (s...
- Sun Jun 29, 2025 12:28 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue is stuck
- Replies: 8
- Views: 139
Re: Dialogue is stuck
I'm already on the latest version 2.2.55. It gets stuck at <Order correct?> When I add "None()" to the Sequence of "Order correct?" nothing changes. Still stuck at <Order correct?> But when in the node <Order correct?> in Conditions I set the False Condition Action to " Pass...
- Sun Jun 29, 2025 5:20 am
- Forum: Dialogue System for Unity
- Topic: Dialogue is stuck
- Replies: 8
- Views: 139
Dialogue is stuck
I had the dialogue working in the first screenshot. With my changes in the second screenshot it doesn't work anymore. Instead I get this error: Coroutine couldn't be started because the the game object 'Example Bubble Standard UI Subtitle Panel(Clone)' is inactive! I think this dialogue should work ...
- Thu Jun 26, 2025 6:00 pm
- Forum: Dialogue System for Unity
- Topic: Subtitle not showing when starting conversation
- Replies: 4
- Views: 124
Re: Subtitle not showing when starting conversation
Thanks. It works. Still need to fix some things but the speech bubbles itself work as intended.
- Thu Jun 26, 2025 2:45 am
- Forum: Dialogue System for Unity
- Topic: Subtitle not showing when starting conversation
- Replies: 4
- Views: 124
Re: Subtitle not showing when starting conversation
Thanks for the hint. I will try it.
- Wed Jun 25, 2025 7:52 pm
- Forum: Dialogue System for Unity
- Topic: Subtitle not showing when starting conversation
- Replies: 4
- Views: 124
Subtitle not showing when starting conversation
Hello, I'm new to the Dialogue System and heavily modified it. Why did I do that? I want all the dialogs and text in 3D speechbubbles directly in the world. Not as the default Canvas UI elements. So I made my own SpeechBubbleDialogueUI. And code of the SpeechBubbleSubtitlePanel which should show the...