Search found 7 matches

by Skermunkel
Tue Jun 03, 2025 5:02 pm
Forum: Dialogue System for Unity
Topic: How to create and assign a custom dynamic Database at Runtime?
Replies: 4
Views: 264

Re: How to create and assign a custom dynamic Database at Runtime?

Wow! Thanks again so much for the prompt response and amazing breakdown Tony, I truly appreciate it! Just one other question I have on the topic: How do I go about going to integrate this structure with the other External Database Integration packages, specifically Love/Hate, Quest Machine, Inventor...
by Skermunkel
Tue Jun 03, 2025 1:48 pm
Forum: Dialogue System for Unity
Topic: [HOWTO] How To: Add Tags to Keywords in Subtitle Text
Replies: 2
Views: 2330

Re: [HOWTO] How To: Add Tags to Keywords in Subtitle Text

Thank you again so much for this one Tony, you posted this before I joined the forum and I forgot to thank you :)
by Skermunkel
Tue Jun 03, 2025 1:35 pm
Forum: Dialogue System for Unity
Topic: How to create and assign a custom dynamic Database at Runtime?
Replies: 4
Views: 264

Re: How to create and assign a custom dynamic Database at Runtime?

A super extra bonus would be if it is possible to do this with a Multi-Database structure as well as using a combination of pre-defined databases (for static Actors, Variables etc.) and Generated Databases (splitting up the Dynamic Custom Class Database(s) generated at Runtime).
by Skermunkel
Tue Jun 03, 2025 12:33 pm
Forum: Dialogue System for Unity
Topic: How to create and assign a custom dynamic Database at Runtime?
Replies: 4
Views: 264

How to create and assign a custom dynamic Database at Runtime?

Hi everyone, I'm trying to figure out how to go about creating a Database from scratch during Runtime using a Custom Database Class Script that I created with all of my Character and Context Data (Character Names, Knowledge Goals) that the Dialogue Editor can read from and then create the set amount...
by Skermunkel
Mon Jun 02, 2025 2:18 pm
Forum: Dialogue System for Unity
Topic: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NPC?
Replies: 4
Views: 927

Re: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NP

From what I can tell the best way is gonna be through the followinf function in RuntimeAIConversation.cs, but not sure if that's correct: protected virtual void OnReceivedLine(string line) { if (DialogueDebug.logInfo) Debug.Log($"Dialogue System: Received from {ServiceName}: {line}", this)...
by Skermunkel
Mon Jun 02, 2025 2:06 pm
Forum: Dialogue System for Unity
Topic: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NPC?
Replies: 4
Views: 927

[AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NPC?

Hi,

In the AI Add-on, using Realtime NPC Chat AI, I'm trying to find a way to intercept the converted text response created from the Player's voice input and then add extra context to it before I send it through as a response to the NPC Chat AI Actor.

What would be the best way to go about this?