Search found 10 matches
- Tue May 20, 2025 1:42 am
- Forum: Dialogue System for Unity
- Topic: How to Make Response Menu Use Enter Instead of Space?
- Replies: 4
- Views: 4010
Re: How to Make Response Menu Use Enter Instead of Space?
Hi tony, about using always auto focus and changing input device, i have set the input device to be always keyboard(unchecking detect mouse control). checking the always auto focus still does not answer my problem. i use a and d key to hover choosing yes or no, so if both unfocused, i cant hover and...
- Mon May 19, 2025 3:59 am
- Forum: Dialogue System for Unity
- Topic: How to Make Response Menu Use Enter Instead of Space?
- Replies: 4
- Views: 4010
Re: How to Make Response Menu Use Enter Instead of Space?
Thanks tony!
one more thing, if i clicked the screen other then the button, the current focused button become unfocused, is there any way to make the focus button not effected by cursor click on screen?
one more thing, if i clicked the screen other then the button, the current focused button become unfocused, is there any way to make the focus button not effected by cursor click on screen?
- Fri May 16, 2025 4:22 am
- Forum: Dialogue System for Unity
- Topic: Using keybind y and n for choosing a yes no response
- Replies: 10
- Views: 13687
Re: Using keybind y and n for choosing a yes no response
i have tried this, but it disables the yes only for few seconds, then it was focused again: protected override void ShowResponsesNow(Subtitle subtitle, Response[] responses, Transform target) { base.ShowResponsesNow(subtitle, responses, target); if (eventSystem != null) { eventSystem.SetSelectedGame...
- Thu May 15, 2025 11:14 pm
- Forum: Dialogue System for Unity
- Topic: Using keybind y and n for choosing a yes no response
- Replies: 10
- Views: 13687
Re: Using keybind y and n for choosing a yes no response
Thank you soo much Tony, it worked!
One more thing, is there any way that the response menu starts with none selected? like at my case if player mistakenly pressed space(to continue the dialog) it probably chosed yes
One more thing, is there any way that the response menu starts with none selected? like at my case if player mistakenly pressed space(to continue the dialog) it probably chosed yes
- Thu May 15, 2025 6:09 am
- Forum: Dialogue System for Unity
- Topic: Using keybind y and n for choosing a yes no response
- Replies: 10
- Views: 13687
Re: Using keybind y and n for choosing a yes no response
i am not using override because it get error:
Code: Select all
'StandardUIMenuPanel.SetResponseButton(StandardUIResponseButton, Response, Transform, int)': no suitable method found to override
- Thu May 15, 2025 5:53 am
- Forum: Dialogue System for Unity
- Topic: Using keybind y and n for choosing a yes no response
- Replies: 10
- Views: 13687
Re: Using keybind y and n for choosing a yes no response
Hi tony, Thank you so much for the insights! I have applied it to the wrapped subclass as follows: public class StandardUIMenuPanel : DialogueSystem.StandardUIMenuPanel { protected void SetResponseButton(StandardUIResponseButton button, Response response, Transform target, int buttonNumber) { Debug....
- Wed May 14, 2025 5:36 am
- Forum: Dialogue System for Unity
- Topic: Using keybind y and n for choosing a yes no response
- Replies: 10
- Views: 13687
Re: Using keybind y and n for choosing a yes no response
heres the function if you forgotten private void SetResponseButton(UnityUIResponseButton button, Response response, Transform target, int buttonNumber) { if (button != null) { button.visible = true; button.clickable = response.enabled; button.target = target; if (response != null) button.SetFormatte...
- Wed May 14, 2025 5:34 am
- Forum: Dialogue System for Unity
- Topic: Using keybind y and n for choosing a yes no response
- Replies: 10
- Views: 13687
Re: Using keybind y and n for choosing a yes no response
Hello, is it correct that the one file that changed was UnityUIResponseMenuControls.cs? i have applied the second way, but it didnt work
- Wed May 14, 2025 4:54 am
- Forum: Dialogue System for Unity
- Topic: How to Make Response Menu Use Enter Instead of Space?
- Replies: 4
- Views: 4010
How to Make Response Menu Use Enter Instead of Space?
Hi everyone, I’m using the Dialogue System for Unity and have set Space as the key to continue dialogue. However, the response menu also uses Space to select choices, which can cause players to accidentally skip or select options unintentionally. What I Want: Space → Only for continuing dialogue. En...
- Tue May 13, 2025 4:16 am
- Forum: Dialogue System for Unity
- Topic: Using keybind y and n for choosing a yes no response
- Replies: 10
- Views: 13687
Using keybind y and n for choosing a yes no response
I would like to know if there's any way to set the response menu input to the keyboard button, Y and N?
it was for a menu for buy clue, so the response of the PC was Yes or No, i need it because the game must be able to be played fully using keyboard, thanks
it was for a menu for buy clue, so the response of the PC was Yes or No, i need it because the game must be able to be played fully using keyboard, thanks