Search found 4 matches
- Wed May 14, 2025 1:14 pm
- Forum: Dialogue System for Unity
- Topic: Function events disappear After Exiting Run Mode
- Replies: 1
- Views: 36
Function events disappear After Exiting Run Mode
The functions I set before entering run mode work correctly while run mode is active, but they are disappear when I exit run mode. How can I make them persist?
- Sun May 11, 2025 12:15 pm
- Forum: Dialogue System for Unity
- Topic: How can I use a value from a C# script in a dialogue?
- Replies: 1
- Views: 2269
How can I use a value from a C# script in a dialogue?
How can I use a value returned as a double from a C# script within a dialogue?

- Fri May 09, 2025 10:12 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue with C# function condition
- Replies: 1
- Views: 91
Re: Dialogue with C# function condition
Nvm I found my mistake.. I have to write code like this:
Code: Select all
public bool IsSeatFound()
{
return seatFound ;
}
- Fri May 09, 2025 9:53 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue with C# function condition
- Replies: 1
- Views: 91
Dialogue with C# function condition
Hello! Thank you for this amazing asset. I have an issue that I couldn't figure out the cause of. It would be great if you could point out my mistake. I am checking a bool value with a function. However, when I select the option in first image while in run mode, the dialogue UI closes, and the dialo...