Search found 20 matches

by Matt_VoxPrima
Mon May 05, 2025 4:21 pm
Forum: Dialogue System for Unity
Topic: Play a bark after delay on conversation end
Replies: 12
Views: 1960

Re: Play a bark after delay on conversation end

Everything appears to be set up as you described. I've attached the log line you told me to look for, that means everything should be set up ok?

I don't have more than one object named "Demon" either...
by Matt_VoxPrima
Fri May 02, 2025 12:36 am
Forum: Dialogue System for Unity
Topic: Play a bark after delay on conversation end
Replies: 12
Views: 1960

Re: Play a bark after delay on conversation end

Ok, that fixed the conversation end not firing (confirmed by checking the Watches at runtime) Now it's the message that is not received by the Bark_Badfeeling game object with the on use conversation bark on it. I don't get it because I send one message OnUse just immediately prior to that when the ...
by Matt_VoxPrima
Thu May 01, 2025 12:16 am
Forum: Dialogue System for Unity
Topic: Play a bark after delay on conversation end
Replies: 12
Views: 1960

Re: Play a bark after delay on conversation end

Oh wow thank you for that scene example! I think I was pretty close... I've completely redone my setup from scratch to mimic yours, with the exception that I'm using a a conversation node instead of text in the bark. Those changes seem ok when applied in your scene. I'm using a zone trigger to initi...
by Matt_VoxPrima
Wed Apr 30, 2025 5:56 pm
Forum: Dialogue System for Unity
Topic: Play a bark after delay on conversation end
Replies: 12
Views: 1960

Re: Play a bark after delay on conversation end

And now my main player completely borks when he plays any of his conversation node...
What could I have done to break it so easily?

by Matt_VoxPrima
Wed Apr 30, 2025 5:26 pm
Forum: Dialogue System for Unity
Topic: Play a bark after delay on conversation end
Replies: 12
Views: 1960

Re: Play a bark after delay on conversation end

Hmm still not working... It's really the Conversation Actor and Conversation Conversants that must be filled with empty game objects? The On Conversation End is still not firing... https://youtu.be/O-vo3Tgdhqs Edit: I've put the DST with Conversation End on the DemonPlaceholder instead and it's firi...
by Matt_VoxPrima
Tue Apr 29, 2025 6:53 pm
Forum: Dialogue System for Unity
Topic: Play a bark after delay on conversation end
Replies: 12
Views: 1960

Re: Play a bark after delay on conversation end

Oh I see. The Demon is kinda faked, it's not an NPC in the world more a voice in the player's mind. I've put a NPC in the scene and made it invisible, now conversation end fires. The next part, activating a zone to play a bark on the player, can't seem to figure it out... There is an "enter&quo...
by Matt_VoxPrima
Tue Apr 29, 2025 6:02 pm
Forum: Dialogue System for Unity
Topic: Play a bark after delay on conversation end
Replies: 12
Views: 1960

Play a bark after delay on conversation end

Hello! So my demon is making threat to the main character. Once the conversation ends, I want the main character to play a bark 2 seconds later ("I'd better check on the village right now!"). I've tried multiple attempts, none appear to work. The one I was most confident was activating a g...
by Matt_VoxPrima
Mon Apr 28, 2025 5:42 pm
Forum: Dialogue System for Unity
Topic: Huge library game concept, with daily reading limitation
Replies: 6
Views: 1023

Re: Huge library game concept, with daily reading limitation

Oh wowww that's a thing?!?

That's going to be very helpful! THank you again!
by Matt_VoxPrima
Mon Apr 28, 2025 4:05 pm
Forum: Dialogue System for Unity
Topic: Huge library game concept, with daily reading limitation
Replies: 6
Views: 1023

Re: Huge library game concept, with daily reading limitation

but just for my own curiosity, was there something wrong with using Variable["Theodor.Books_Read"] < Variable["Theodor.Books_Max"] for the books that can be read and Variable["Theodor.Books_Read"] >= Variable["Theodor.Books_Max"] for when the daily limit has b...
by Matt_VoxPrima
Mon Apr 28, 2025 3:40 pm
Forum: Dialogue System for Unity
Topic: Putting unread dialogue option in Bold
Replies: 5
Views: 918

Re: Putting unread dialogue option in Bold

Perfect! THank you so much!