Search found 12 matches
- Thu May 19, 2016 6:53 pm
- Forum: Dialogue System for Unity
- Topic: Conditional is true, but link is not being followed
- Replies: 1
- Views: 455
Re: Conditional is true, but link is not being followed
Ahh, I solved this, I needed to make it a Group node!
- Thu May 19, 2016 5:46 pm
- Forum: Dialogue System for Unity
- Topic: Conditional is true, but link is not being followed
- Replies: 1
- Views: 455
Conditional is true, but link is not being followed
Hi, I just did a major rework of the structure of one of my conversations, and I'm having an issue where the conditional I've set up is true, but the next entry isn't being chosen for some reason. I've attached a screenshot of the layout and the current entry plus the green link. The current node is...
- Thu May 19, 2016 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Avoid Choosing a Dialogue Database each time?
- Replies: 4
- Views: 1359
Re: Avoid Choosing a Dialogue Database each time?
Great, thank you!
- Thu May 19, 2016 4:50 pm
- Forum: Dialogue System for Unity
- Topic: Avoid Choosing a Dialogue Database each time?
- Replies: 4
- Views: 1359
Re: Avoid Choosing a Dialogue Database each time?
I think I've narrowed down the exact time it seems to "clear" the dialog database to when I hit Play to test my changes - then to get back to the dialogue I was editing I have to deselect/reselect the asset in the project browser, then go back through and select the dialogue from the dropd...
- Thu May 19, 2016 4:31 pm
- Forum: Dialogue System for Unity
- Topic: Avoid Choosing a Dialogue Database each time?
- Replies: 4
- Views: 1359
Avoid Choosing a Dialogue Database each time?
Hi, When I'm switching back and forth between the scene view, code, and the dialogue editor to get things working, often each time I view the dialogue editor window it will prompt me to select a Dialogue Database before I can continue. I then have to click off of the already-selected DB and select i...
- Fri Jan 01, 2016 12:46 pm
- Forum: Dialogue System for Unity
- Topic: Copy not keeping node position
- Replies: 2
- Views: 856
Re: Copy not keeping node position
Yep, those were my steps as well.
However, I re-imported the package from the asset store and now it works, so I guess I had a bad upgrade before, or something.
Thanks for the help!
However, I re-imported the package from the asset store and now it works, so I guess I had a bad upgrade before, or something.
Thanks for the help!
- Thu Dec 31, 2015 7:57 pm
- Forum: Dialogue System for Unity
- Topic: Copy not keeping node position
- Replies: 2
- Views: 856
Copy not keeping node position
Hi,
I saw in the 1.5.7 release notes that copying a conversation should keep the node position, but I am on 1.5.7a and I'm seeing the nodes be auto-arranged when I create a copy. Is this a bug, or do I need to change my behavior?
Thanks!
I saw in the 1.5.7 release notes that copying a conversation should keep the node position, but I am on 1.5.7a and I'm seeing the nodes be auto-arranged when I create a copy. Is this a bug, or do I need to change my behavior?
Thanks!
- Tue Oct 27, 2015 6:04 pm
- Forum: Dialogue System for Unity
- Topic: Time gap between dialog lines
- Replies: 4
- Views: 2166
Re: Time gap between dialog lines
Hi Tony,
Is it possible to have some dialogues with delays, and some without, without needing to manually set up a sequence for every entry?
I have two different dialogue UIs, and for one I'd like no delays, and for the other the normal character-based delay.
Thanks,
Johnnemann
Is it possible to have some dialogues with delays, and some without, without needing to manually set up a sequence for every entry?
I have two different dialogue UIs, and for one I'd like no delays, and for the other the normal character-based delay.
Thanks,
Johnnemann
- Wed Oct 21, 2015 1:35 pm
- Forum: Dialogue System for Unity
- Topic: What's the best way to have multiple dialogue UIs?
- Replies: 2
- Views: 907
Re: What's the best way to have multiple dialogue UIs?
Perfect, thank you!
- Tue Oct 20, 2015 8:45 pm
- Forum: Dialogue System for Unity
- Topic: What's the best way to have multiple dialogue UIs?
- Replies: 2
- Views: 907
What's the best way to have multiple dialogue UIs?
Hi, I want to use the dialogue system for a couple different types of dialog, with radically different UIs. What's the best way to switch those? Should I actually create multiple UIs and switch them in the Dialogue System Controller at runtime, or have one big UI that deals with switching the look a...