Search found 3 matches
- Mon Feb 17, 2025 8:51 pm
- Forum: Dialogue System for Unity
- Topic: Programmatic dynamic portrait and text
- Replies: 5
- Views: 1936
Re: Programmatic dynamic portrait and text
Thank you - I've taken a look at the example. It uses a RawImage Portrait element as a child to the Dialogue Panel to display the render texture- but it doesn't look like there's anything controlling it, it just appears as its parent is set active/inactive. The solution I'll be applying is to use th...
- Mon Feb 17, 2025 6:54 pm
- Forum: Dialogue System for Unity
- Topic: Programmatic dynamic portrait and text
- Replies: 5
- Views: 1936
Re: Programmatic dynamic portrait and text
Hello! - Thanks for the example and the help! I've tried to apply the render texture solution like so - it hasn't been working on account of the Sequencer Camera disabling the main camera & making a clone, causing no display output - but I understand the overall intent for implementation. Howeve...
- Mon Feb 17, 2025 7:12 am
- Forum: Dialogue System for Unity
- Topic: Programmatic dynamic portrait and text
- Replies: 5
- Views: 1936
Programmatic dynamic portrait and text
Hello! I'm trying to get the dialogue system to work with item pick ups. Below is how I'd like it to work. pickup.png The 3 main parts that I'm iffy on the implentation of is Format strings for each of the Dialogue entries - how is this done? Item Portrait - I've currently got the Response Menu Pane...