Search found 4 matches
- Sat Apr 26, 2025 11:46 pm
- Forum: Dialogue System for Unity
- Topic: Help! CanI ask how to Switch Database and Dialogue UI at Runtime in Dialogue System?
- Replies: 1
- Views: 371
Help! CanI ask how to Switch Database and Dialogue UI at Runtime in Dialogue System?
Hi, I’m using Dialogue System for Unity and I have a question about switching the database and UI at runtime. In my scene, I have a shared Dialogue Manager that handles the conversations. At the beginning of the game, I’m using the default StoryData database for story dialogues, with the NovelDialog...
- Thu Apr 17, 2025 9:07 am
- Forum: Dialogue System for Unity
- Topic: Serious Help Needed: How to Import Multi-language Excel Script into Dialogue System for Unity
- Replies: 1
- Views: 699
Serious Help Needed: How to Import Multi-language Excel Script into Dialogue System for Unity
Hello everyone, I'm seriously asking for help here. I'm trying to write multi-language scripts in Excel and import them easily and properly into the Dialogue System for Unity database. At first, I followed the official CSV example, but the format was extremely complicated and time-consuming to fill ...
- Sat Mar 01, 2025 1:28 pm
- Forum: Dialogue System for Unity
- Topic: I would like to ask, are there more demo scenes that I can refer to?
- Replies: 1
- Views: 1478
I would like to ask, are there more demo scenes that I can refer to?
I would like to ask, are there more demo scenes that I can refer to?
Besides the robot demo, are there any normal Japanese AVG type demo scenes that I can refer to?
The robot demo scene is really too confusing and not easy to learn.
Besides the robot demo, are there any normal Japanese AVG type demo scenes that I can refer to?
The robot demo scene is really too confusing and not easy to learn.
- Sun Jan 12, 2025 9:37 pm
- Forum: Dialogue System for Unity
- Topic: Question about Player talk and Npc Talk
- Replies: 1
- Views: 335
Question about Player talk and Npc Talk
Excuse me, I have a question about the dialogue system: Currently, when the Player speaks, the text appears instantly in the form of a button, instead of gradually revealing itself with a typing effect like the NPC’s dialogue. I’d like to know if there is any additional setting or step required to m...