Search found 4 matches
- Wed Dec 11, 2024 9:49 am
- Forum: Dialogue System for Unity
- Topic: Can I enable a Dialogue Trigger in a C# Script?
- Replies: 1
- Views: 451
Can I enable a Dialogue Trigger in a C# Script?
Hi there, I'm currently trying to enable a conversation to trigger only when a certain variable in a C# script is true. Here is my current script, where PlayerRotation is the player object, SplineMoving is the movement script, and the Dialogue Trigger is on the object where this script is attached. ...
- Wed Dec 04, 2024 10:35 am
- Forum: Dialogue System for Unity
- Topic: Cinemachine cameras not transitioning properly?
- Replies: 1
- Views: 2521
Cinemachine cameras not transitioning properly?
Hi there! I have sequences set up within my dialogue to change the priority of Cinemachine cameras so that when the player enters a conversation it transitions to it using CinemachinePriority(ConversationCamera, 99,);. It works great to begin with and eases in perfectly, but when the conversation is...
- Wed Dec 04, 2024 10:32 am
- Forum: Dialogue System for Unity
- Topic: How to get smooth-curve camera movement?
- Replies: 3
- Views: 3047
Re: How to get smooth-curve camera movement?
Hi, Zoom2D() does linear movement. Two suggestions: 1. Write a custom sequencer command (e.g., duplicate SequencerCommandZoom2D.cs) that eases the movement in and out. You could use a tweening library such as DOTween to handle the movement in the sequencer command. 2. Or use Cinemachine, and switch...
- Mon Dec 02, 2024 3:23 pm
- Forum: Dialogue System for Unity
- Topic: How to get smooth-curve camera movement?
- Replies: 3
- Views: 3047
How to get smooth-curve camera movement?
Hi there! I'm currently using the Zoom2D sequence command. I know you can set it to transition smoothly over a number of seconds, but find the effect still to jarring for what I'm going for, is there a way to get the movement's smoothness to be "curved" (i.e. start zooming in slowly, then ...