Search found 10 matches

by rahsu123
Mon Mar 10, 2025 3:33 am
Forum: Dialogue System for Unity
Topic: Changes are not applied during gaming
Replies: 4
Views: 1595

Re: Changes are not applied during gaming

Problem is solved,appreciate your help.
by rahsu123
Sun Mar 09, 2025 7:43 am
Forum: Dialogue System for Unity
Topic: Changes are not applied during gaming
Replies: 4
Views: 1595

Re: Changes are not applied during gaming

Here is a Link that I dynamically added during the game runtime using the code above. This link is displayed in red. Perhaps there is an issue with my method of adding it? I would be very grateful if you could help me identify the problem.
by rahsu123
Sun Mar 09, 2025 7:04 am
Forum: Dialogue System for Unity
Topic: Changes are not applied during gaming
Replies: 4
Views: 1595

Changes are not applied during gaming

Hello, I encountered some issues while using the dialogue system. When the game is running, I used code to modify the structure of the conversation, such as adding a link to a particular node. However, I found that these changes were not applied immediately. Instead, they only took effect after I re...
by rahsu123
Tue Dec 03, 2024 10:07 pm
Forum: Dialogue System for Unity
Topic: A issue about DialogueText display
Replies: 4
Views: 2656

Re: A issue about DialogueText display

oh, i see, thank for you reply.
by rahsu123
Tue Dec 03, 2024 9:20 am
Forum: Dialogue System for Unity
Topic: A issue about DialogueText display
Replies: 4
Views: 2656

Re: A issue about DialogueText display

plus,this is the definition of Actor "garate"
by rahsu123
Tue Dec 03, 2024 9:14 am
Forum: Dialogue System for Unity
Topic: A issue about DialogueText display
Replies: 4
Views: 2656

A issue about DialogueText display

hi I'm not sure if this is my issue or a system bug. Here, the Actor I'm using is named 'garate', and its display name is also 'garate'. This is correctly displayed as the name in the portrait name. However, in the DialogueText, [var=Actor] is using the player's name instead,which is "you"...
by rahsu123
Tue Nov 26, 2024 1:29 am
Forum: Dialogue System for Unity
Topic: Use TextMeshPro as subtitle
Replies: 3
Views: 1548

Re: Use TextMeshPro as subtitle

oh,i see. Appreciate for your reply.
by rahsu123
Mon Nov 25, 2024 10:58 am
Forum: Dialogue System for Unity
Topic: Use TextMeshPro as subtitle
Replies: 3
Views: 1548

Use TextMeshPro as subtitle

hi,
I would like to change the subtitle component from Text to TextMeshPro, but after my attempt, I found that I couldn't assign the subtitle to TextMeshPro. Could you please tell me why this is happening?
I have enabled the option to support TextMeshPro.
by rahsu123
Sun Nov 24, 2024 12:15 am
Forum: Dialogue System for Unity
Topic: How can I access node fieid vaule by using script
Replies: 3
Views: 1075

Re: How can I access node fieid vaule by using script

Thank you for your advice,it has resolved my issue effectively. Have a wonderful day!
by rahsu123
Sat Nov 23, 2024 12:20 am
Forum: Dialogue System for Unity
Topic: How can I access node fieid vaule by using script
Replies: 3
Views: 1075

How can I access node fieid vaule by using script

hi there:
This issue has been bothering me for several days. Could you please advise me on how to read and write my custom node fields in the script? I tried to do it as shown in the picture below, but it was not correct. I look forward to your clarification.