Search found 10 matches
- Mon Mar 10, 2025 3:33 am
- Forum: Dialogue System for Unity
- Topic: Changes are not applied during gaming
- Replies: 4
- Views: 1595
Re: Changes are not applied during gaming
Problem is solved,appreciate your help.
- Sun Mar 09, 2025 7:43 am
- Forum: Dialogue System for Unity
- Topic: Changes are not applied during gaming
- Replies: 4
- Views: 1595
Re: Changes are not applied during gaming
Here is a Link that I dynamically added during the game runtime using the code above. This link is displayed in red. Perhaps there is an issue with my method of adding it? I would be very grateful if you could help me identify the problem.
- Sun Mar 09, 2025 7:04 am
- Forum: Dialogue System for Unity
- Topic: Changes are not applied during gaming
- Replies: 4
- Views: 1595
Changes are not applied during gaming
Hello, I encountered some issues while using the dialogue system. When the game is running, I used code to modify the structure of the conversation, such as adding a link to a particular node. However, I found that these changes were not applied immediately. Instead, they only took effect after I re...
- Tue Dec 03, 2024 10:07 pm
- Forum: Dialogue System for Unity
- Topic: A issue about DialogueText display
- Replies: 4
- Views: 2656
Re: A issue about DialogueText display
oh, i see, thank for you reply.
- Tue Dec 03, 2024 9:20 am
- Forum: Dialogue System for Unity
- Topic: A issue about DialogueText display
- Replies: 4
- Views: 2656
Re: A issue about DialogueText display
plus,this is the definition of Actor "garate"
- Tue Dec 03, 2024 9:14 am
- Forum: Dialogue System for Unity
- Topic: A issue about DialogueText display
- Replies: 4
- Views: 2656
A issue about DialogueText display
hi I'm not sure if this is my issue or a system bug. Here, the Actor I'm using is named 'garate', and its display name is also 'garate'. This is correctly displayed as the name in the portrait name. However, in the DialogueText, [var=Actor] is using the player's name instead,which is "you"...
- Tue Nov 26, 2024 1:29 am
- Forum: Dialogue System for Unity
- Topic: Use TextMeshPro as subtitle
- Replies: 3
- Views: 1548
Re: Use TextMeshPro as subtitle
oh,i see. Appreciate for your reply.
- Mon Nov 25, 2024 10:58 am
- Forum: Dialogue System for Unity
- Topic: Use TextMeshPro as subtitle
- Replies: 3
- Views: 1548
Use TextMeshPro as subtitle
hi,
I would like to change the subtitle component from Text to TextMeshPro, but after my attempt, I found that I couldn't assign the subtitle to TextMeshPro. Could you please tell me why this is happening?
I have enabled the option to support TextMeshPro.
I would like to change the subtitle component from Text to TextMeshPro, but after my attempt, I found that I couldn't assign the subtitle to TextMeshPro. Could you please tell me why this is happening?
I have enabled the option to support TextMeshPro.
- Sun Nov 24, 2024 12:15 am
- Forum: Dialogue System for Unity
- Topic: How can I access node fieid vaule by using script
- Replies: 3
- Views: 1075
Re: How can I access node fieid vaule by using script
Thank you for your advice,it has resolved my issue effectively. Have a wonderful day!
- Sat Nov 23, 2024 12:20 am
- Forum: Dialogue System for Unity
- Topic: How can I access node fieid vaule by using script
- Replies: 3
- Views: 1075
How can I access node fieid vaule by using script
hi there:
This issue has been bothering me for several days. Could you please advise me on how to read and write my custom node fields in the script? I tried to do it as shown in the picture below, but it was not correct. I look forward to your clarification.
This issue has been bothering me for several days. Could you please advise me on how to read and write my custom node fields in the script? I tried to do it as shown in the picture below, but it was not correct. I look forward to your clarification.