Search found 4 matches
- Thu May 01, 2025 10:39 pm
- Forum: Dialogue System for Unity
- Topic: Text appears delayed to Audio
- Replies: 1
- Views: 601
Text appears delayed to Audio
Hello and thanks again for the great Dialogue System! I have the following problem: - I have a Dialogue Text "ABC" - In the same node, I have a Sequence "AudioWait(MySoundfile);" It works nearly as expected: - The Soundfile is played - The text is shown But: There is always a del...
- Sun Mar 30, 2025 10:53 am
- Forum: Dialogue System for Unity
- Topic: Changing DialogueManager.CurrentConversant during dialogue
- Replies: 3
- Views: 4492
Re: Changing DialogueManager.CurrentConversant during dialogue
I have multiple scripts, working like this: private void Update() { var conversant = DialogueManager.CurrentConversant; if (conversant != null) { something happens, depending on the CurrentConversant } } Everything works fine so far. But if I change the conversant in the Dialogue System during a dia...
- Sun Mar 30, 2025 9:49 am
- Forum: Dialogue System for Unity
- Topic: Changing DialogueManager.CurrentConversant during dialogue
- Replies: 3
- Views: 4492
Changing DialogueManager.CurrentConversant during dialogue
Hi there, I use the variable "CurrentConversant" in some of my C# scripts. However, when I change the conversant during a running dialogue, it doesn't seem to have an impact on the scripts. So I assume that CurrentConversant isn't updated while a dialogue is active. Is there any way to cha...
- Mon Nov 04, 2024 3:46 pm
- Forum: Dialogue System for Unity
- Topic: Access dynamic tooltip data for responses
- Replies: 1
- Views: 309
Access dynamic tooltip data for responses
Hi there and thank you so much for creating DS, which is so much fun to use! I can't get my head around the following problem: I'm building a system where responses from the player can have several consequences, such as Variable A increases by an offset while Variable B decreases by a different offs...