Search found 10 matches

by CuickQat
Tue Mar 11, 2025 3:30 am
Forum: Dialogue System for Unity
Topic: How to check if my database has a certain string as 'title'
Replies: 3
Views: 1165

Re: How to check if my database has a certain string as 'title'

Works like a charm! Thanks for the help :)
Have a good day, Tony!
by CuickQat
Mon Mar 10, 2025 5:46 am
Forum: Dialogue System for Unity
Topic: How to check if my database has a certain string as 'title'
Replies: 3
Views: 1165

How to check if my database has a certain string as 'title'

Hello! I am trying to create a script that connects third-party level editor (LDtk) and Dialogue System. My goal is to do this: 1. write dialogueTitle string values in the level editor, for each trigger. 2. Set DIalogueSystemTrigger component's conversation field with each trigger's dialogueTitle va...
by CuickQat
Thu Feb 20, 2025 11:16 pm
Forum: Dialogue System for Unity
Topic: I want to apply different 'Continue Button' settings for each dialogue UIs
Replies: 3
Views: 2076

Re: I want to apply different 'Continue Button' settings for each dialogue UIs

Tony, thanks so much for your help!
Always having a good experience with both asset and the forum <3

Have a good day!
by CuickQat
Wed Feb 19, 2025 8:39 pm
Forum: Dialogue System for Unity
Topic: I want to apply different 'Continue Button' settings for each dialogue UIs
Replies: 3
Views: 2076

I want to apply different 'Continue Button' settings for each dialogue UIs

Hello, I'm creating a game that has another game inside. In the outer layer of the game, I use a SMS-like window for dialogues, using the SMS Dialogue UI template. Since this SMS Dialogue UI doesn't use the continue button, I set the 'Continue Button' settings to 'Never' in the Dialogue System Contr...
by CuickQat
Wed Sep 11, 2024 3:28 pm
Forum: Dialogue System for Unity
Topic: Good method to save and load previous subtitles?
Replies: 10
Views: 1668

Re: Good method to save and load previous subtitles?

Sincere thanks, I'll try with it :D
by CuickQat
Wed Sep 11, 2024 3:05 pm
Forum: Dialogue System for Unity
Topic: Good method to save and load previous subtitles?
Replies: 10
Views: 1668

Re: Good method to save and load previous subtitles?

Sorry, mb, not a conversation, A Subtitle.
Can I get a subtitle class from a DialogueEntry?
by CuickQat
Wed Sep 11, 2024 11:57 am
Forum: Dialogue System for Unity
Topic: Good method to save and load previous subtitles?
Replies: 10
Views: 1668

Re: Good method to save and load previous subtitles?

Thanks, I will take a deep look inside and try making one for my own.
btw, is there any function I can find a Conversation from a DialogueEntry?
by CuickQat
Wed Sep 11, 2024 10:31 am
Forum: Dialogue System for Unity
Topic: Good method to save and load previous subtitles?
Replies: 10
Views: 1668

Re: Good method to save and load previous subtitles?

You know, SaveConversation() or OnRecordPersistentData() saves previous dialogue entries with each conversation name. And also ResumeConversation() will use the conversation name parameter and mimic the DialogueManager.StartConversation() function with it. I am using multiple conversations for same ...
by CuickQat
Tue Sep 10, 2024 10:02 pm
Forum: Dialogue System for Unity
Topic: Good method to save and load previous subtitles?
Replies: 10
Views: 1668

Re: Good method to save and load previous subtitles?

Thank you for the quick reply. Yes, I am using SMSDialogueUI Component and using save system.(with ES3 data storer) But it didn't gave me the desired effect I wanted. I'll explain more details: My game uses only 2 actors, PC and NPC. The game has multiple Dialogue triggers with multiple conversation...
by CuickQat
Tue Sep 10, 2024 6:53 pm
Forum: Dialogue System for Unity
Topic: Good method to save and load previous subtitles?
Replies: 10
Views: 1668

Good method to save and load previous subtitles?

Hello, thank you for creating this cool asset. Really helps me alot. I'm currently making a game using SMS-like dialogue window(like Discord app), and this SMS-like window should contain all of the previous dialogues and load them at loading a savefile in a new game session. Also I had to consider m...