Search found 37 matches
- Thu Jun 05, 2025 12:56 pm
- Forum: Dialogue System for Unity
- Topic: Restart Conversation?
- Replies: 3
- Views: 109
Re: Restart Conversation?
It was ResumePlaying(); a function I had made that just re-enables the character controller. Single line of code; GetComponent<ActionCharacterSystem>().enabled = true; But even if I make that empty, the problem is still there. Doesn't seem to reset. Should there be something else in that final node?
- Thu Jun 05, 2025 9:34 am
- Forum: Dialogue System for Unity
- Topic: Restart Conversation?
- Replies: 3
- Views: 109
Restart Conversation?
Hello! I am doing a thing where you approach an NPC. Talk to them. Then are able to talk to them. Problem is, it only works once. I read this thread; https://www.pixelcrushers.com/phpbb/viewtopic.php?t=4853 Where it says to link to the first node, I do so but it seems to get stuck all the same. Vide...
- Wed May 07, 2025 7:41 pm
- Forum: Dialogue System for Unity
- Topic: Hotkeys?
- Replies: 4
- Views: 1179
Re: Hotkeys?
Ah, I see. Thank you, again, Tony Li. 

- Tue May 06, 2025 5:30 pm
- Forum: Dialogue System for Unity
- Topic: Hotkeys?
- Replies: 4
- Views: 1179
Re: Hotkeys?
Wow, Tony Li. You are amazing. <3 Is there any specific version it can't be something like CTRL+C? I have some limitations of my hands that makes tri-inputs like CTRL+ALT+C a little painful. If it's hard-coded or has to be that way then I'll of course just learn to adapt using the right-click select...
- Tue May 06, 2025 3:21 pm
- Forum: Dialogue System for Unity
- Topic: Hotkeys?
- Replies: 4
- Views: 1179
Hotkeys?
Hello! Right, love the plugin. Basic question. I reuse a lot of nodes in my system. Usually because there's quite an extensive set of commands in there. For characters to animate, focus to be given, you name it. Saves on time to just copy nodes. But to my annoyance, CTRL+C and CTRL+V does not work f...
- Thu Oct 03, 2024 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 3305
Re: Two Dialogue Styles? What Do?
Thank you very much
Here you can see the results of it in action.
Big thanks as always. You are a lifesaver, Tony Li.

Here you can see the results of it in action.
Big thanks as always. You are a lifesaver, Tony Li.
- Thu Oct 03, 2024 11:55 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 3305
Re: Two Dialogue Styles? What Do?
There we go!! We're golden. It now works perfectly. :D :D :D One small quasi-related thing. I can't get "delay" commands to work in my script. AnimatorPlay(Brindle_Smile, SpeakerPortrait); Delay(2); SendMessage(EndPhoneCall, , PhoneSystem); ^ Like this piece of code is just meant to wait f...
- Thu Oct 03, 2024 10:21 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 3305
Re: Two Dialogue Styles? What Do?
Right. I did all that, but I am sadly still having the same problem.
I wonder what the issue is. This is so close to being finished.
I wonder what the issue is. This is so close to being finished.
- Thu Oct 03, 2024 7:51 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 3305
Re: Two Dialogue Styles? What Do?
Sadly, it is not working for me.
Something seems to disable these gameobjects or something.
Something seems to disable these gameobjects or something.
- Wed Oct 02, 2024 6:00 pm
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 3305
Re: Two Dialogue Styles? What Do?
Hello! One minor problem going on here. There's some logic in place that I can't detect that keeps an avatar object disabled until a conversation starts. Kinda fine, but I've got something of an elaborate setup. Is there a way to make both the conversing subjects just stay activated upon enabling? R...