Search found 9 matches

by zebialowicz.s
Wed Feb 05, 2025 5:44 am
Forum: Quest Machine
Topic: Problem with adding new quests
Replies: 11
Views: 28617

Re: Problem with adding new quests

I was able to repro that on fresh project.
I sent the project to you (on support e-mail address) :)
by zebialowicz.s
Wed Feb 05, 2025 4:32 am
Forum: Quest Machine
Topic: Problem with adding new quests
Replies: 11
Views: 28617

Re: Problem with adding new quests

Update: I set Frames To Wait Before Apply Data as 2, but it didn't solve the issue :( I was somehow able to manage fix that by making new class: public class OnboardingController : QuestGiver { } and i added that new quest to that giver's quest list instead. Then i coded something like that: public ...
by zebialowicz.s
Wed Feb 05, 2025 3:51 am
Forum: Quest Machine
Topic: Problem with adding new quests
Replies: 11
Views: 28617

Re: Problem with adding new quests

tested that, but i think what you did in that patch is: public override void Awake() { base.Awake(); originalQuestList = new List<Quest>(questList); } which from other hand is breaking 2 other things: a) If you have quest giver with such a method: public override void Start() { base.Start(); GiveAll...
by zebialowicz.s
Tue Feb 04, 2025 11:37 am
Forum: Quest Machine
Topic: Problem with adding new quests
Replies: 11
Views: 28617

Re: Problem with adding new quests

i did already, on player that list is empty. if (addNewQuestsSinceSavedGame) { for (int i = 0; i < originalQuestList.Count; i++) { var originalQuest = originalQuestList[i]; if (originalQuest == null) continue; var quest = FindQuest(originalQuest.id); if (quest == null) { // Quest is not in restored ...
by zebialowicz.s
Tue Feb 04, 2025 10:45 am
Forum: Quest Machine
Topic: Problem with adding new quests
Replies: 11
Views: 28617

Re: Problem with adding new quests

i think im on the latest version, so probably im doing something wrong...
Unfortunate i cannot share project because of the NDA :(
by zebialowicz.s
Tue Feb 04, 2025 9:51 am
Forum: Quest Machine
Topic: Problem with adding new quests
Replies: 11
Views: 28617

Re: Problem with adding new quests

Hi ! Yes, it is in database :) Player should have it from the start. To activate that after load should i prepare another script to somehow handle ApplyData() function after deserialization, or maybe there is some condition i can set in quest asset/quest journal ? Autostart conditions are set in the...
by zebialowicz.s
Tue Feb 04, 2025 8:46 am
Forum: Quest Machine
Topic: Problem with adding new quests
Replies: 11
Views: 28617

Problem with adding new quests

Hello ! I have such a case. Im working on a project that already passed first iteration. For that i prepared some quests and that was working. Now im working on second iteration where i will have new questline and i have to support old saves. I thought it will be enough to set "add new quests s...
by zebialowicz.s
Thu Aug 29, 2024 6:04 am
Forum: Dialogue System for Unity
Topic: Get save version from SavedGameData
Replies: 1
Views: 532

Get save version from SavedGameData

Hi ! Im curious, is that any option to get a version number from save data without deserializing all the saves ? Our game supports up to 99 slots for saves, each can have ~50mb data inside, which means that checking every version number once player will open loading panel is not an option, that woul...
by zebialowicz.s
Sun Jul 28, 2024 5:35 am
Forum: Love/Hate
Topic: Question about relationship
Replies: 1
Views: 14300

Question about relationship

Hi! Im long user of Dialogue System and now i have to start using also Love/Hate :) However i think i don't fully inderstand the concept behind it. What i'm trying to achieve is that: - My game can randomly spawn/generate hundreds of units in the game. Each unit of course can be gameobject/i'm track...