Search found 8 matches
- Thu Jun 05, 2025 10:26 pm
- Forum: Dialogue System for Unity
- Topic: Custom False Condition Actions?
- Replies: 3
- Views: 675
Re: Custom False Condition Actions?
Ah I see! Thanks Tony!
- Thu Jun 05, 2025 4:10 am
- Forum: Dialogue System for Unity
- Topic: Custom False Condition Actions?
- Replies: 3
- Views: 675
Custom False Condition Actions?
Hi, I was wondering if I can create a custom false condition action. What I would like to happen is if a response entry does not meet the condition, rather than showing the menu text, I would like it to show "????". I understand that I can show invalid response entries but I would also lik...
- Tue Nov 26, 2024 2:55 am
- Forum: Dialogue System for Unity
- Topic: Quest HUD not showing quests in order
- Replies: 3
- Views: 1525
Re: Quest HUD not showing quests in order
Ah ok! Thanks 

- Fri Nov 22, 2024 3:15 am
- Forum: Dialogue System for Unity
- Topic: Quest HUD not showing quests in order
- Replies: 3
- Views: 1525
Quest HUD not showing quests in order
Hi there! I've a curious problem that I'm having. My quests shown on the Quest HUD isn't being shown in order even when the QuestID is in order and when I call them in the conversation is in order. The order that I would like my quests to be shown is: Add Protein to bowl Add Vegetable to bowl Add Ga...
- Sun Aug 11, 2024 10:09 pm
- Forum: Dialogue System for Unity
- Topic: Accessing Custom Classes with Custom Sequencer Commands
- Replies: 3
- Views: 1023
Re: Accessing Custom Classes with Custom Sequencer Commands
Ah!
Ok I got it! Thanks
Ok I got it! Thanks

- Thu Aug 08, 2024 3:10 am
- Forum: Dialogue System for Unity
- Topic: Accessing Custom Classes with Custom Sequencer Commands
- Replies: 3
- Views: 1023
Accessing Custom Classes with Custom Sequencer Commands
Hi, Is it possible for me to access classes not within the Dialogue System using a custom Sequencer Command? This is what I would like to do: Find the mid point between a speaker and listener and use that as a Camera angle when calling the Camera() sequencer command. I'm not sure if there is a bette...
- Tue Aug 06, 2024 3:18 am
- Forum: Dialogue System for Unity
- Topic: Render Camera Becomes Null After Loading
- Replies: 3
- Views: 923
Re: Render Camera Becomes Null After Loading
Hi,
I got it to work by writing a small script that uses a coroutine to constantly check if the desired camera exists and assign it to the dialogue system!
Thanks for the reply
I got it to work by writing a small script that uses a coroutine to constantly check if the desired camera exists and assign it to the dialogue system!
Thanks for the reply
- Fri Jul 19, 2024 3:04 am
- Forum: Dialogue System for Unity
- Topic: Render Camera Becomes Null After Loading
- Replies: 3
- Views: 923
Render Camera Becomes Null After Loading
Hi,
I'm having an issue where after I load a save slot, my canvas' Render Camera becomes null.
The render camera is correct when starting up the game. I hope there is a way to solve this.
I've attached some screenshots to illustrate the problem.
I'm having an issue where after I load a save slot, my canvas' Render Camera becomes null.
The render camera is correct when starting up the game. I hope there is a way to solve this.
I've attached some screenshots to illustrate the problem.