Search found 10 matches
- Tue Nov 26, 2024 3:01 pm
- Forum: Quest Machine
- Topic: Animating HUD when a quest changes
- Replies: 3
- Views: 6553
Re: Animating HUD when a quest changes
Seems like I was way off track! That did it, thank you so much!
- Mon Nov 25, 2024 6:08 pm
- Forum: Quest Machine
- Topic: Animating HUD when a quest changes
- Replies: 3
- Views: 6553
Animating HUD when a quest changes
Hello! Sorry for bother, I've been trying to do this for the last couple of hours with no luck. Basically what I want to do is to make the HUD have an animation when a quest changes, or a quest is added. It's simple, like quest description fades out, new quest description fades in. I tried this exam...
- Thu Sep 05, 2024 2:21 am
- Forum: Quest Machine
- Topic: How to use the Interacting Entity as the Quest Giver?
- Replies: 4
- Views: 3911
Re: How to use the Interacting Entity as the Quest Giver?
Ah, I just simply had to remove any references to 'Villager' (it was called like that on my setup), deleting it's name basically from different fields. Otherwise it wouldn't give me the quest. Here's the result, same quest, different givers:
- Wed Sep 04, 2024 7:38 pm
- Forum: Quest Machine
- Topic: How to use the Interacting Entity as the Quest Giver?
- Replies: 4
- Views: 3911
Re: How to use the Interacting Entity as the Quest Giver?
I had to remove all references of the actor, in order to work, but the end result is as expected, thank you! 

- Tue Sep 03, 2024 7:31 pm
- Forum: Quest Machine
- Topic: How to use the Interacting Entity as the Quest Giver?
- Replies: 4
- Views: 3911
How to use the Interacting Entity as the Quest Giver?
Hello! Let's say I am trying to have multiple shopkeepers. Dialogue System has a way to find the current entity by using [var=Conversant] if not mistaken. So I want them to give all shopkeepers the same quests, after some conversation is finished. The problem is that Dialogue System uses GiveQuest(&...
- Sat May 11, 2024 7:18 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 26601
Re: Some relationships not changing?
Alrighty, will try that, thanks so much for the help!
- Sat May 11, 2024 3:51 am
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 26601
Re: Some relationships not changing?
Hi, I want to see Player relationship towards them, so I can notify the player his reputation changed towards Sixers (they like him more) or Cannibals (they hate him more). Here's the console in debug mode: https://i.imgur.com/co0aeio.png Zombie are the Cannibals, SK_SurvGirl is a member of Sixers, ...
- Fri May 10, 2024 6:57 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 26601
Re: Some relationships not changing?
Hi!
Sadly, I already ticked that:

Thanks again for your help so far!
Sadly, I already ticked that:

Thanks again for your help so far!
- Fri May 10, 2024 5:08 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 26601
Re: Some relationships not changing?
Hello, thanks for such a quick reply! Unfortunately I already setup the player to dislike some factions by default: https://i.imgur.com/IbmXNeK.png Cannibals is bad people, Sixers are good people. When player kills Cannibals , he becomes happier, Cannibals hate the Player and their relationship towa...
- Fri May 10, 2024 5:55 am
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 26601
Some relationships not changing?
Hello! I love the asset but there's some things I am not understanding. For disclosure, been using Unity for the past 10 years, so I'm puzzled as to why such basic feature is out of my grasp. So, say I've got 3 factions. Player, Bad People and Good People . Good people dislikes Bad People and Bad Pe...