Search found 24 matches
- Sat Apr 26, 2025 4:34 pm
- Forum: Save System for Opsive Controllers
- Topic: Question on deleting slot using PlayMaker
- Replies: 3
- Views: 100666
Re: Question on deleting slot using PlayMaker
Sorry, dumb mistake on my part. Because I'm working with my start menu scene, it doesn't have all my prefabs in it for a normal scene. It therefore didn't have the various SaveSystem components in the scene so the PM action was running, but not doing anything. Now that I added the correct components...
- Sat Apr 26, 2025 2:20 pm
- Forum: Save System for Opsive Controllers
- Topic: Question on deleting slot using PlayMaker
- Replies: 3
- Views: 100666
Question on deleting slot using PlayMaker
I'm working on my delete game functionality now, and I'm not able to get the PM action to erase the file. My test case is fairly simple. I use the PM Save Game function which creates the saveinfo.dat and save_1.dat. When I click the delete button, it doesn't remove save_1.dat (or saveinfo.data but I...
- Wed Apr 23, 2025 2:51 pm
- Forum: Save System for Opsive Controllers
- Topic: Question on save_0.dat Location
- Replies: 4
- Views: 10996
Re: Question on save_0.dat Location
My fix worked. I changed it to custom location with the same path as my persistent directory and that did the trick. I will probably change it back to persistent data so that I don't cause myself issues in the future, but making the change triggered save system and now the file shows up in the expec...
- Wed Apr 23, 2025 2:42 pm
- Forum: Save System for Opsive Controllers
- Topic: Question on save_0.dat Location
- Replies: 4
- Views: 10996
Re: Question on save_0.dat Location
It's interesting behavior in that if I delete the saveinfo.dat file it creates a new one in the same persistent data folder. However, if I then subsequently save, the saveinfo.dat file isn't updated to a new date/time. Despite that, the save is working for UCC and QM both which leads me to believe t...
- Wed Apr 23, 2025 11:16 am
- Forum: Save System for Opsive Controllers
- Topic: Question on save_0.dat Location
- Replies: 4
- Views: 10996
Question on save_0.dat Location
I have a question on the underlying mechanics for UCC/UIS/QM saving. First, everything seems to be working as intended in that location, attributes, and quest status are saved when I run it through simple one scene tests. However, I'm trying to design the detailed multi-slot approach for the full ga...
- Mon Apr 07, 2025 9:07 pm
- Forum: Quest Machine
- Topic: Compass Navigator Pro 2 Node Indicator Issue?
- Replies: 3
- Views: 7824
Re: Compass Navigator Pro 2 Node Indicator Issue?
That worked--thanks for pointing me to it.
- Mon Apr 07, 2025 5:03 pm
- Forum: Quest Machine
- Topic: Compass Navigator Pro 2 Node Indicator Issue?
- Replies: 3
- Views: 7824
Compass Navigator Pro 2 Node Indicator Issue?
I was able to get everything imported and into my scene, but I think there might be a bug with showing the indicator when a specific node is selected. It works fine in both my scene and the Heartbeat demo example when you just have the Quest ID. In both my scene and the Heartbeat demo scene, the ind...
- Sun Apr 06, 2025 10:13 pm
- Forum: Quest Machine
- Topic: Compass Navigator Pro 2 vs 3
- Replies: 3
- Views: 7328
Re: Compass Navigator Pro 2 vs 3
Thanks for the response. It looks like he has an upgrade path from 2 to 3 for $15, so I'll just get 2 now and change it out when you add the integration.
- Sun Apr 06, 2025 4:48 pm
- Forum: Quest Machine
- Topic: Compass Navigator Pro 2 vs 3
- Replies: 3
- Views: 7328
Compass Navigator Pro 2 vs 3
I'm trying to decide which Compass Navigator to get. Does the QM integration work with either?
- Wed Mar 05, 2025 8:35 pm
- Forum: Quest Machine
- Topic: Can't Add UIS Currency on Quest Complete
- Replies: 8
- Views: 22925
Re: Can't Add UIS Currency on Quest Complete
I can't change the Tag as its used by UCC and a bunch of other products to find the player, but the patch worked perfectly. Thanks for the help today!