Search found 48 matches
- Mon Mar 25, 2024 4:36 pm
- Forum: Dialogue System for Unity
- Topic: List all letters/characters
- Replies: 3
- Views: 138
Re: List all letters/characters
Thank you very much!
- Sun Mar 24, 2024 10:18 am
- Forum: Dialogue System for Unity
- Topic: List all letters/characters
- Replies: 3
- Views: 138
List all letters/characters
Hello, So, I've got this translation thing going on for my game, and it's got Chinese and Japanese in it. I'm using Text Mesh Pro, and now I need to list out all the letters/characters that pop up. I vaguely remember there was a feature in the Unity Dialogue System that could do this, but for the li...
- Wed Jan 24, 2024 10:11 am
- Forum: Dialogue System for Unity
- Topic: Multiple usables in range
- Replies: 3
- Views: 396
Re: Multiple usables in range
My bad... I might have made a mistake in my code while overriding the method...things went back to normal again when I commented out my code. The code from version 2.2.42 works fine.
Thanks for the quick reply!
Thanks for the quick reply!
- Wed Jan 24, 2024 3:38 am
- Forum: Dialogue System for Unity
- Topic: Multiple usables in range
- Replies: 3
- Views: 396
Multiple usables in range
Hi, I have a question about the Proximity Selector. When there are two usables within the player's interactable range, let's say a flower and a book, the Proximity Selector initially sets the current usable to the flower because it is closer to the player. However, if the player continues moving and...
- Thu Dec 28, 2023 9:44 pm
- Forum: Love/Hate
- Topic: Deed not working after scene changed?
- Replies: 4
- Views: 1524
Re: Deed not working after scene changed?
It makes sense, thanks for sharing!
- Thu Dec 28, 2023 2:17 pm
- Forum: Love/Hate
- Topic: Deed not working after scene changed?
- Replies: 4
- Views: 1524
Re: Deed not working after scene changed?
Hi Tony, I fixed it! I needed to have the FactionMember game object activated by default in the scene. For you information, this is what happened in my situation: In my scene, there's a GameObject called 'GameplayManager' serving as FactionManager's parent. I've set it up using a singleton, and it a...
- Wed Dec 27, 2023 11:14 am
- Forum: Love/Hate
- Topic: Deed not working after scene changed?
- Replies: 4
- Views: 1524
Deed not working after scene changed?
This might be a basic question, but I'm uncertain about what I might have overlooked. In Scene A, with multiple characters, everything works as expected when I perform a Deed, and the affinity of faction members changes accordingly. However, upon switching to Scene B, performing a Deed doesn't seem ...
- Sun Dec 24, 2023 8:41 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemEvents problem
- Replies: 6
- Views: 1721
Re: DialogueSystemEvents problem
Thanks for the help, Tony!
Wish you Merry Christmas!
Wish you Merry Christmas!
- Sun Dec 24, 2023 12:24 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemEvents problem
- Replies: 6
- Views: 1721
Re: DialogueSystemEvents problem
Hi, I think you found a bug. Try changing that line to: if (lastSubtitle != null) NotifyParticipantsOnConversationLineEnd(lastSubtitle) Cool! The "On Conversation End" finally got triggered! However, it didn't resolve the second issue. I'm trying to change the text on the continue button ...
- Sun Dec 24, 2023 11:38 am
- Forum: Dialogue System for Unity
- Topic: DialogueSystemEvents problem
- Replies: 6
- Views: 1721
Re: DialogueSystemEvents problem
After investigation, it appears that the variable "_subtitle" in ConversationView is null and is causing the problem. I hope this information helps!