Search found 48 matches

by ds2497
Mon Mar 25, 2024 4:36 pm
Forum: Dialogue System for Unity
Topic: List all letters/characters
Replies: 3
Views: 116

Re: List all letters/characters

Thank you very much!
by ds2497
Sun Mar 24, 2024 10:18 am
Forum: Dialogue System for Unity
Topic: List all letters/characters
Replies: 3
Views: 116

List all letters/characters

Hello, So, I've got this translation thing going on for my game, and it's got Chinese and Japanese in it. I'm using Text Mesh Pro, and now I need to list out all the letters/characters that pop up. I vaguely remember there was a feature in the Unity Dialogue System that could do this, but for the li...
by ds2497
Wed Jan 24, 2024 10:11 am
Forum: Dialogue System for Unity
Topic: Multiple usables in range
Replies: 3
Views: 392

Re: Multiple usables in range

My bad... I might have made a mistake in my code while overriding the method...things went back to normal again when I commented out my code. The code from version 2.2.42 works fine.

Thanks for the quick reply!
by ds2497
Wed Jan 24, 2024 3:38 am
Forum: Dialogue System for Unity
Topic: Multiple usables in range
Replies: 3
Views: 392

Multiple usables in range

Hi, I have a question about the Proximity Selector. When there are two usables within the player's interactable range, let's say a flower and a book, the Proximity Selector initially sets the current usable to the flower because it is closer to the player. However, if the player continues moving and...
by ds2497
Thu Dec 28, 2023 9:44 pm
Forum: Love/Hate
Topic: Deed not working after scene changed?
Replies: 4
Views: 1445

Re: Deed not working after scene changed?

It makes sense, thanks for sharing!
by ds2497
Thu Dec 28, 2023 2:17 pm
Forum: Love/Hate
Topic: Deed not working after scene changed?
Replies: 4
Views: 1445

Re: Deed not working after scene changed?

Hi Tony, I fixed it! I needed to have the FactionMember game object activated by default in the scene. For you information, this is what happened in my situation: In my scene, there's a GameObject called 'GameplayManager' serving as FactionManager's parent. I've set it up using a singleton, and it a...
by ds2497
Wed Dec 27, 2023 11:14 am
Forum: Love/Hate
Topic: Deed not working after scene changed?
Replies: 4
Views: 1445

Deed not working after scene changed?

This might be a basic question, but I'm uncertain about what I might have overlooked. In Scene A, with multiple characters, everything works as expected when I perform a Deed, and the affinity of faction members changes accordingly. However, upon switching to Scene B, performing a Deed doesn't seem ...
by ds2497
Sun Dec 24, 2023 8:41 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemEvents problem
Replies: 6
Views: 1720

Re: DialogueSystemEvents problem

Thanks for the help, Tony!

Wish you Merry Christmas!
by ds2497
Sun Dec 24, 2023 12:24 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemEvents problem
Replies: 6
Views: 1720

Re: DialogueSystemEvents problem

Hi, I think you found a bug. Try changing that line to: if (lastSubtitle != null) NotifyParticipantsOnConversationLineEnd(lastSubtitle) Cool! The "On Conversation End" finally got triggered! However, it didn't resolve the second issue. I'm trying to change the text on the continue button ...
by ds2497
Sun Dec 24, 2023 11:38 am
Forum: Dialogue System for Unity
Topic: DialogueSystemEvents problem
Replies: 6
Views: 1720

Re: DialogueSystemEvents problem

After investigation, it appears that the variable "_subtitle" in ConversationView is null and is causing the problem. I hope this information helps!

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