Search found 80 matches
- Fri Mar 07, 2025 3:16 pm
- Forum: Quest Machine
- Topic: Setting Active Quest Nodes to Inactive
- Replies: 1
- Views: 10264
Setting Active Quest Nodes to Inactive
Hi there, I was wondering if Quest Machine has a feature to set all currently active nodes to inactive. Scenario: I have a quest flow that looks like this: 1. Help Mary build a house 2. Help Mary farm ... N. Help Mary pick flowers During the quest, if Mary dies (sorry, this example is a bit sad), th...
- Mon Mar 03, 2025 8:44 am
- Forum: Dialogue System for Unity
- Topic: Watch Boolean Variables
- Replies: 5
- Views: 3312
Re: Watch Boolean Variables
Thank you very much!
- Mon Mar 03, 2025 12:47 am
- Forum: Dialogue System for Unity
- Topic: Watch Boolean Variables
- Replies: 5
- Views: 3312
Re: Watch Boolean Variables
Hi, thanks for your response! I can now see Bool values in the editor! I have two questions: 1.When using LoadFromSlot, when should I assign a new value to a Variable? Scenario: I want Variable["goblin_killed"] to default to true, but since this variable was newly added, it doesn't exist i...
- Sun Mar 02, 2025 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Watch Boolean Variables
- Replies: 5
- Views: 3312
Watch Boolean Variables
Hey! Recently, I’ve been working on better managing flags, so I integrated some variables into Dialogue System for Unity. However, when checking values in Watch, I noticed there doesn’t seem to be a Boolean option. Since most of my values are Boolean-based, I was wondering—how can I monitor Boolean ...
- Fri Jan 31, 2025 9:23 am
- Forum: Dialogue System for Unity
- Topic: CustomLua and Variable Calculation
- Replies: 14
- Views: 4219
Re: CustomLua and Variable Calculation
Thank you so much! I kept focusing on the UnityUIQuestJournalUI and completely overlooked that the QuestJournal is actually on the player object... Now that all my confusion is cleared up, I really appreciate your help!
- Fri Jan 31, 2025 8:55 am
- Forum: Dialogue System for Unity
- Topic: CustomLua and Variable Calculation
- Replies: 14
- Views: 4219
Re: CustomLua and Variable Calculation
Yesterday, I received multiple reports from players in the internal testing group stating that data in the Quest Journal disappears after restarting the game and loading from a save file. After various tests, here’s my solution: "Save Current Scene" in the Save System must be checked. (The...
- Thu Jan 30, 2025 10:19 am
- Forum: Dialogue System for Unity
- Topic: CustomLua and Variable Calculation
- Replies: 14
- Views: 4219
Re: CustomLua and Variable Calculation
Thanks for the answer! I still need to take my time figuring out some details, but you’ve given me a good basic understanding.
- Wed Jan 29, 2025 8:57 am
- Forum: Dialogue System for Unity
- Topic: CustomLua and Variable Calculation
- Replies: 14
- Views: 4219
Re: CustomLua and Variable Calculation
I have one more question about Dialogue System Saver: If I set the Persistent Data Setting under Dialogue Manager to All Game Objects, would enabling Save Across Scene Changes in the Saver be redundant? Could you briefly explain the interaction between the following? 1. Persistent Data Setting in th...
- Wed Jan 29, 2025 2:29 am
- Forum: Dialogue System for Unity
- Topic: CustomLua and Variable Calculation
- Replies: 14
- Views: 4219
Re: CustomLua and Variable Calculation
Thank you so much! It works!
- Tue Jan 28, 2025 10:15 pm
- Forum: Dialogue System for Unity
- Topic: View All Incoming Links to a Dialogue Entry
- Replies: 4
- Views: 1798
Re: View All Incoming Links to a Dialogue Entry
The regular expression serch works! Thank you so much!
I'll be Looking forward to the incoming links feature update then!
I'll be Looking forward to the incoming links feature update then!