Search found 80 matches

by ds2497
Fri Mar 07, 2025 3:16 pm
Forum: Quest Machine
Topic: Setting Active Quest Nodes to Inactive
Replies: 1
Views: 10264

Setting Active Quest Nodes to Inactive

Hi there, I was wondering if Quest Machine has a feature to set all currently active nodes to inactive. Scenario: I have a quest flow that looks like this: 1. Help Mary build a house 2. Help Mary farm ... N. Help Mary pick flowers During the quest, if Mary dies (sorry, this example is a bit sad), th...
by ds2497
Mon Mar 03, 2025 8:44 am
Forum: Dialogue System for Unity
Topic: Watch Boolean Variables
Replies: 5
Views: 3312

Re: Watch Boolean Variables

Thank you very much!
by ds2497
Mon Mar 03, 2025 12:47 am
Forum: Dialogue System for Unity
Topic: Watch Boolean Variables
Replies: 5
Views: 3312

Re: Watch Boolean Variables

Hi, thanks for your response! I can now see Bool values in the editor! I have two questions: 1.When using LoadFromSlot, when should I assign a new value to a Variable? Scenario: I want Variable["goblin_killed"] to default to true, but since this variable was newly added, it doesn't exist i...
by ds2497
Sun Mar 02, 2025 12:41 pm
Forum: Dialogue System for Unity
Topic: Watch Boolean Variables
Replies: 5
Views: 3312

Watch Boolean Variables

Hey! Recently, I’ve been working on better managing flags, so I integrated some variables into Dialogue System for Unity. However, when checking values in Watch, I noticed there doesn’t seem to be a Boolean option. Since most of my values are Boolean-based, I was wondering—how can I monitor Boolean ...
by ds2497
Fri Jan 31, 2025 9:23 am
Forum: Dialogue System for Unity
Topic: CustomLua and Variable Calculation
Replies: 14
Views: 4219

Re: CustomLua and Variable Calculation

Thank you so much! I kept focusing on the UnityUIQuestJournalUI and completely overlooked that the QuestJournal is actually on the player object... Now that all my confusion is cleared up, I really appreciate your help!
by ds2497
Fri Jan 31, 2025 8:55 am
Forum: Dialogue System for Unity
Topic: CustomLua and Variable Calculation
Replies: 14
Views: 4219

Re: CustomLua and Variable Calculation

Yesterday, I received multiple reports from players in the internal testing group stating that data in the Quest Journal disappears after restarting the game and loading from a save file. After various tests, here’s my solution: "Save Current Scene" in the Save System must be checked. (The...
by ds2497
Thu Jan 30, 2025 10:19 am
Forum: Dialogue System for Unity
Topic: CustomLua and Variable Calculation
Replies: 14
Views: 4219

Re: CustomLua and Variable Calculation

Thanks for the answer! I still need to take my time figuring out some details, but you’ve given me a good basic understanding.
by ds2497
Wed Jan 29, 2025 8:57 am
Forum: Dialogue System for Unity
Topic: CustomLua and Variable Calculation
Replies: 14
Views: 4219

Re: CustomLua and Variable Calculation

I have one more question about Dialogue System Saver: If I set the Persistent Data Setting under Dialogue Manager to All Game Objects, would enabling Save Across Scene Changes in the Saver be redundant? Could you briefly explain the interaction between the following? 1. Persistent Data Setting in th...
by ds2497
Wed Jan 29, 2025 2:29 am
Forum: Dialogue System for Unity
Topic: CustomLua and Variable Calculation
Replies: 14
Views: 4219

Re: CustomLua and Variable Calculation

Thank you so much! It works!
by ds2497
Tue Jan 28, 2025 10:15 pm
Forum: Dialogue System for Unity
Topic: View All Incoming Links to a Dialogue Entry
Replies: 4
Views: 1798

Re: View All Incoming Links to a Dialogue Entry

The regular expression serch works! Thank you so much!

I'll be Looking forward to the incoming links feature update then!