Search found 30 matches

by lgarczyn
Fri Jun 16, 2023 3:57 am
Forum: Dialogue System for Unity
Topic: Dialog entry groups are too easy to accidentally create, too hard to delete
Replies: 3
Views: 473

Dialog entry groups are too easy to accidentally create, too hard to delete

I find myself accidentally creating dialogue entry node groups quite often, usually because I pressed ctrl a few milliseconds after the click (instead of before, to open the context menu). This creates a very confusing zero-width group https://i.ibb.co/0Y8m0yK/Screenshot-2023-06-16-094843.png Pressi...
by lgarczyn
Mon Jun 12, 2023 10:29 am
Forum: Dialogue System for Unity
Topic: Warnings in 2022 LTS
Replies: 3
Views: 391

Re: Warnings in 2022 LTS

Thanks! Solved
by lgarczyn
Mon Jun 12, 2023 6:08 am
Forum: Dialogue System for Unity
Topic: Warnings in 2022 LTS
Replies: 3
Views: 391

Re: Warnings in 2022 LTS

Looks like it's due to this issue, that's since been fixed https://github.com/Deadcows/MyBox/issues/120
by lgarczyn
Mon Jun 12, 2023 5:54 am
Forum: Dialogue System for Unity
Topic: Warnings in 2022 LTS
Replies: 3
Views: 391

Warnings in 2022 LTS

I just upgraded to the new unity 2022 LTS version, and I started getting a lot of style warnings in the dialog editor:

Image

The dialog window doesn't seem to be affected

Image

Any idea why that might happen?
by lgarczyn
Thu Jun 08, 2023 5:16 pm
Forum: Dialogue System for Unity
Topic: CustomFieldType + asmdef
Replies: 7
Views: 702

Re: CustomFieldType + asmdef

It works!

Went from

Image

to

Image

I've then updated the template from assets, then synced the assets to the template
by lgarczyn
Wed Jun 07, 2023 3:57 pm
Forum: Dialogue System for Unity
Topic: CustomFieldType + asmdef
Replies: 7
Views: 702

Re: CustomFieldType + asmdef

Well, looks like the error is back.

This time, only in the inspector when selecting specific dialogue options with the custom field, and opening the "All Fields" toggle
by lgarczyn
Wed Jun 07, 2023 2:51 pm
Forum: Dialogue System for Unity
Topic: CustomFieldType + asmdef
Replies: 7
Views: 702

Re: CustomFieldType + asmdef

Well it looks like changing the namespace to "PixelCrushers.DialogueSystem"

I shall tell Rider to eat its shoes for one, and accept an inconsistent namespace
by lgarczyn
Wed Jun 07, 2023 2:41 pm
Forum: Dialogue System for Unity
Topic: CustomFieldType + asmdef
Replies: 7
Views: 702

Re: CustomFieldType + asmdef

I've managed to get the warning again Can't find type: Dialogs.AssemblyExtensions.Editor.CustomFieldTypeButtonParent. Define a class with this type inside an Editor folder. UnityEngine.Debug:Log (object) PixelCrushers.DialogueSystem.CustomFieldTypeService:GetFieldCustomType (string) (at Assets/Plugi...
by lgarczyn
Wed Jun 07, 2023 2:17 pm
Forum: Dialogue System for Unity
Topic: CustomFieldType + asmdef
Replies: 7
Views: 702

CustomFieldType + asmdef

Hi, and thanks for the wonderful product I want to add a dialog entry field type that holds the name of specific GameObjects in a scene. Ideally, I want to have a dropdown where you can select the gameobject in question. I've overriden the CustomFieldType class like so: namespace Dialogs.AssemblyExt...
by lgarczyn
Fri May 05, 2023 5:41 am
Forum: Dialogue System for Unity
Topic: Struggling a lot with references and asmdef files
Replies: 3
Views: 703

Re: Struggling a lot with references and asmdef files

Would it be possible to include packages that Reference the input system And/Or TextMeshPro ? It would be nice to have some advice on how to get custom CustomFieldTypeService to work with asmdef (right now I use assembly references) Asmdef files are the industry standard for large projects, and the ...