Search found 30 matches
- Fri Jun 16, 2023 3:57 am
- Forum: Dialogue System for Unity
- Topic: Dialog entry groups are too easy to accidentally create, too hard to delete
- Replies: 3
- Views: 473
Dialog entry groups are too easy to accidentally create, too hard to delete
I find myself accidentally creating dialogue entry node groups quite often, usually because I pressed ctrl a few milliseconds after the click (instead of before, to open the context menu). This creates a very confusing zero-width group https://i.ibb.co/0Y8m0yK/Screenshot-2023-06-16-094843.png Pressi...
- Mon Jun 12, 2023 10:29 am
- Forum: Dialogue System for Unity
- Topic: Warnings in 2022 LTS
- Replies: 3
- Views: 391
Re: Warnings in 2022 LTS
Thanks! Solved
- Mon Jun 12, 2023 6:08 am
- Forum: Dialogue System for Unity
- Topic: Warnings in 2022 LTS
- Replies: 3
- Views: 391
Re: Warnings in 2022 LTS
Looks like it's due to this issue, that's since been fixed https://github.com/Deadcows/MyBox/issues/120
- Mon Jun 12, 2023 5:54 am
- Forum: Dialogue System for Unity
- Topic: Warnings in 2022 LTS
- Replies: 3
- Views: 391
Warnings in 2022 LTS
I just upgraded to the new unity 2022 LTS version, and I started getting a lot of style warnings in the dialog editor:
The dialog window doesn't seem to be affected
Any idea why that might happen?
The dialog window doesn't seem to be affected
Any idea why that might happen?
- Thu Jun 08, 2023 5:16 pm
- Forum: Dialogue System for Unity
- Topic: CustomFieldType + asmdef
- Replies: 7
- Views: 702
Re: CustomFieldType + asmdef
It works!
Went from
to
I've then updated the template from assets, then synced the assets to the template
Went from
to
I've then updated the template from assets, then synced the assets to the template
- Wed Jun 07, 2023 3:57 pm
- Forum: Dialogue System for Unity
- Topic: CustomFieldType + asmdef
- Replies: 7
- Views: 702
Re: CustomFieldType + asmdef
Well, looks like the error is back.
This time, only in the inspector when selecting specific dialogue options with the custom field, and opening the "All Fields" toggle
This time, only in the inspector when selecting specific dialogue options with the custom field, and opening the "All Fields" toggle
- Wed Jun 07, 2023 2:51 pm
- Forum: Dialogue System for Unity
- Topic: CustomFieldType + asmdef
- Replies: 7
- Views: 702
Re: CustomFieldType + asmdef
Well it looks like changing the namespace to "PixelCrushers.DialogueSystem"
I shall tell Rider to eat its shoes for one, and accept an inconsistent namespace
I shall tell Rider to eat its shoes for one, and accept an inconsistent namespace
- Wed Jun 07, 2023 2:41 pm
- Forum: Dialogue System for Unity
- Topic: CustomFieldType + asmdef
- Replies: 7
- Views: 702
Re: CustomFieldType + asmdef
I've managed to get the warning again Can't find type: Dialogs.AssemblyExtensions.Editor.CustomFieldTypeButtonParent. Define a class with this type inside an Editor folder. UnityEngine.Debug:Log (object) PixelCrushers.DialogueSystem.CustomFieldTypeService:GetFieldCustomType (string) (at Assets/Plugi...
- Wed Jun 07, 2023 2:17 pm
- Forum: Dialogue System for Unity
- Topic: CustomFieldType + asmdef
- Replies: 7
- Views: 702
CustomFieldType + asmdef
Hi, and thanks for the wonderful product I want to add a dialog entry field type that holds the name of specific GameObjects in a scene. Ideally, I want to have a dropdown where you can select the gameobject in question. I've overriden the CustomFieldType class like so: namespace Dialogs.AssemblyExt...
- Fri May 05, 2023 5:41 am
- Forum: Dialogue System for Unity
- Topic: Struggling a lot with references and asmdef files
- Replies: 3
- Views: 703
Re: Struggling a lot with references and asmdef files
Would it be possible to include packages that Reference the input system And/Or TextMeshPro ? It would be nice to have some advice on how to get custom CustomFieldTypeService to work with asmdef (right now I use assembly references) Asmdef files are the industry standard for large projects, and the ...