Search found 12 matches
- Tue Apr 09, 2024 8:54 pm
- Forum: Quest Machine
- Topic: Quest showing name of conversation instead of starting a dialogue
- Replies: 5
- Views: 172
Re: Quest showing name of conversation instead of starting a dialogue
I actually seemed to have figured it out. Apparently, in my dialogue, I was checking the node state for success and not return. Fixing that error got it working just the way I wanted it too. Not sure how I missed but thanks again!
- Tue Apr 09, 2024 5:42 pm
- Forum: Quest Machine
- Topic: Quest showing name of conversation instead of starting a dialogue
- Replies: 5
- Views: 172
Re: Quest showing name of conversation instead of starting a dialogue
I did check just to make sure that I hadn't missed that, but unfortunately I did actually do that. In fact, I believe this is where its getting the conversation title from. Here's my settings: Quest_Data.PNG Here's how it appears in game. Not using dialogue UI like the other states. Also shows the c...
- Tue Apr 09, 2024 12:51 pm
- Forum: Quest Machine
- Topic: Quest showing name of conversation instead of starting a dialogue
- Replies: 5
- Views: 172
Quest showing name of conversation instead of starting a dialogue
I've been following the video tutorials for quest machine and currently I'm working on the dialogue system integration. An odd issue that I'm having is that on the return state of the quest, instead of going into the conversation I have set, it pops up the quest window with the header and the title ...
- Tue Jun 20, 2023 11:40 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 280
Re: Referencing a database through Self Made Script
Thanks again! I'll give that a look. Always appreciate your help.
- Tue Jun 20, 2023 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 280
Re: Referencing a database through Self Made Script
I guess as an update post. I'm not entirely why what's going on in the video happens, but all I did was, through code, remove the initial database from the master database, start the conversation, and then add the initial database back in the next line. Works for now but I'm still not sure why the o...
- Tue Jun 20, 2023 4:57 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 280
Re: Referencing a database through Self Made Script
I see that now, with your last post, it sort of helped me narrow down the problem. For whatever reason, StartConversation() is pulling from the master database, but almost seems like its playing the 2 conversations that share an ID, despite me inputting it by title. For example, database 1 has a con...
- Tue Jun 20, 2023 3:49 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 280
Re: Referencing a database through Self Made Script
I'm not entirely sure what I was thinking when I wrote that, but you've got me on the right path so thank you haha. So now the issue I'm having is that when I tell the script to start a conversation using DialogueManager.instance.StartConversation(), it seems to ignore the string that I put in for t...
- Tue Jun 20, 2023 1:34 pm
- Forum: Dialogue System for Unity
- Topic: Referencing a database through Self Made Script
- Replies: 8
- Views: 280
Referencing a database through Self Made Script
Hi there. I'm trying to create a script that references a database so that I can use it special NPC interactions. The problem is I'm trying to get the conversation from that database, but I can never seem to find a suitable reference for that database. I've even tried adding the Extra Databases comp...
- Wed Dec 28, 2022 2:29 pm
- Forum: Dialogue System for Unity
- Topic: Conversations auto advancing
- Replies: 5
- Views: 170
Re: Conversations auto advancing
Yes that fixed it! I must've accidentally messed with it when I was learning how to set it up. Thank you so much!
- Wed Dec 28, 2022 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Conversations auto advancing
- Replies: 5
- Views: 170
Re: Conversations auto advancing
I've had that checked as well. Honestly I'm not sure what's going on. Some settings work, but some settings have no effect at all. For example, require continue on last line works every time, but when i set continue button to always, it ignores everything but the last line. I checked to see what hap...