Hi Tony,
You were right, i had a duplicate, now the error has vanished.
However, the UI it's still not showing.
I'm using the default PC Subtitle Panel, which turns off automatically whenever i start a dialogue.
What do you suggest?
Thanks again
Search found 29 matches
- Thu May 02, 2024 10:35 am
- Forum: Dialogue System for Unity
- Topic: Captions UI
- Replies: 5
- Views: 255
- Thu May 02, 2024 9:48 am
- Forum: Dialogue System for Unity
- Topic: Captions UI
- Replies: 5
- Views: 255
Re: Captions UI
Alright, I'm trying to make it work. I've added the custom field to the Dialogues and attached the script to the UI I'm using, I've also assigned the subtitle text I'm working on in the PC Subtitle Panel. However, it's giving me the following error: NullReferenceException: Object reference not set t...
- Thu May 02, 2024 6:01 am
- Forum: Dialogue System for Unity
- Topic: Captions UI
- Replies: 5
- Views: 255
Captions UI
Hi there! I was wondering if was possible to create captions for Dialogues. I would like deaf people to be able to turn on/off an alternative dialogue UI that describes sounds they can't hear. I was thinking to maybe use the "Menu text" field to describe sounds, but I'm not sure it would w...
- Mon Apr 29, 2024 5:43 am
- Forum: Dialogue System for Unity
- Topic: Accessibility Option
- Replies: 3
- Views: 340
Re: Accessibility Option
Thanks, bud, it works.
What if i want to make a button that changes the UI color when the dialogue is playing?
Currently, the button that changes the colour of the UI is located Outside the Dialogue UI Prefab, so I can't show the changes in the UI in real-time.
Is there a way to do this?
What if i want to make a button that changes the UI color when the dialogue is playing?
Currently, the button that changes the colour of the UI is located Outside the Dialogue UI Prefab, so I can't show the changes in the UI in real-time.
Is there a way to do this?
- Mon Apr 22, 2024 11:17 am
- Forum: Dialogue System for Unity
- Topic: Accessibility Option
- Replies: 3
- Views: 340
Accessibility Option
Hi there, I'm creating some accessibility options for the game I'm currently working on. This will be a game for people with special needs, some of them with severe visual impairments. Given this reason, I'm currently thinking of creating an option window that will allow the user to choose between d...
- Mon Apr 22, 2024 11:12 am
- Forum: Dialogue System for Unity
- Topic: Choice cofirmation
- Replies: 3
- Views: 236
Re: Choice cofirmation
Many thanks! It worked very well.
- Mon Apr 15, 2024 12:33 pm
- Forum: Dialogue System for Unity
- Topic: Choice cofirmation
- Replies: 3
- Views: 236
Choice cofirmation
Is there any way to make a choice confirmation? I'm thinking of a small window that opens once the player has clicked on one of the choices offered in the dialogue. If the player responds YES, the windows will close and the dialogue in the background will continue. If the player responds NO, the win...
- Mon Jun 05, 2023 11:18 am
- Forum: Dialogue System for Unity
- Topic: Dynamically Change Font size
- Replies: 1
- Views: 102
Dynamically Change Font size
Hi there,
I'm wondering if it's possible to change font size dynamically.
I'm working on some accessibility features and I want to make a button that increases the size of the font by X every time I click on it.
Is it possible?
Many thanks
I'm wondering if it's possible to change font size dynamically.
I'm working on some accessibility features and I want to make a button that increases the size of the font by X every time I click on it.
Is it possible?
Many thanks
- Fri Feb 10, 2023 10:00 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Error
- Replies: 1
- Views: 136
Re: Dialogue System Error
Managed to find a solution!
- Fri Feb 10, 2023 9:29 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Error
- Replies: 1
- Views: 136
Dialogue System Error
I'm having a hard time with this Dialogue System error. ArgumentException: Object of type 'UnityEngine.Object' cannot be converted to type 'PixelCrushers.DialogueSystem.Usable'. System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo cult...